fix: Borderless window mode getting enabled when it shouldn't
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7e075e5ebb
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faaa90fa0d
@ -30,12 +30,13 @@ int main(int argc, char **argv, char **envp) {
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// Intel's OpenGL driver has weird bugs that cause the drawn window to be offset to the bottom right.
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// This can be fixed by either using Mesa3D's OpenGL Software renderer or by simply disabling it.
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// If you want to try if it works anyways on your GPU, set the hex.builtin.setting.interface.force_borderless_window_mode setting to 1
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if (ImHexApi::System::isBorderlessWindowModeEnabled()) {
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bool isIntelGPU = hex::containsIgnoreCase(splashWindow.getGPUVendor(), "Intel");
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ImHexApi::System::impl::setBorderlessWindowMode(!isIntelGPU);
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bool isIntelGPU = hex::containsIgnoreCase(splashWindow.getGPUVendor(), "Intel");
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ImHexApi::System::impl::setBorderlessWindowMode(!isIntelGPU);
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if (isIntelGPU)
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log::warn("Intel GPU detected! Intel's OpenGL driver has bugs that can cause issues when using ImHex. If you experience any rendering bugs, please try the Mesa3D Software Renderer");
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if (isIntelGPU)
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log::warn("Intel GPU detected! Intel's OpenGL driver has bugs that can cause issues when using ImHex. If you experience any rendering bugs, please try the Mesa3D Software Renderer");
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}
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for (const auto &[name, task] : init::getInitTasks())
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splashWindow.addStartupTask(name, task);
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