* store version in file
* use version file in release workflow
* use new version file in build workflow
* ArchLinux build
* setup cache for ArchLinux
* add version check in release CI
* edit step description
* update pkgbuild to install correctly
* AUR deploy
* rename version file to VERSION
* install all default plugins in PKGBUILD
* Added emojis to build workflow
* Added emojis to release workflow
* separate update packages and install dependencies in two steps
* fix Release CI
* add md5Sums to PKGBUILD
* make PKGBUILD point to the official repo + set v in tag
* build: Experimentally switch to gcc on macOS
* build: Corrected gcc paths
* build: Enable objective c support on macOS
* build: Enable ObjC and ObjC++ on macOS
* build: Add ObjC and ObjC++ flags
* build: Try compiling objc with clang
* build: Remove invalid flags again
* fix: Let's not include objc headers in C++ code
* sys: Move macos utils code to its own file
* fix: Missing unistd include on mac
* sys: Removed loader script stuff since it's currently unused and broken
* fix: Missing include
* fix: Another missing include
* fix: CFURLCreateWithBytes wants a pointer to mutable data
* fix: Try disabling name mangling of ObjC functions
* sys: Move macos utils declarations to its own header file
* fix: C Linkage
* fix: Move objc function prototypes to C++ headers
* fix: More missing includes
* fix: Warning error
* sys: Call ObjC with C ABI instead of trying to use C++
* build: Update libraries
* sys: Fixed build errors
* sys: No const correctness I guess
* sys: Fixed prototypes
* sys: This is C now
* sys: More nullptr -> NULL
* sys: Fix crash on exit
* sys: Try using proper std concepts instead of custom ones
* sys: Replaced another hex::is_signed
* build: Upgrade to gcc 12 and MacOS Monterey
* build: Fixed MacOS runner name
* build: Cache correct ccache folder on macOS
* build: Tried to streamline and fix AppImage building
* build: Tried fixing build
* build: Added back version key
* build: Fixed AppImage name
* build: Fixed python bundling, fixed ELF uploading
* build: Don't upload a bunch of AppImage garbage files in the portable ELF version
* build: Fixed another wrong library path
* build: Removed old manual AppImage building scripts
* Simplify creating an AppImage
- package.sh packages the build result into an AppImage. It requires
squashfs-tools to work
- runtime-x86_64 is a binary distributed by the AppImage project that takes
care of extracting and running the image
* use AppRun from AppImage project
* clean up no longer needed bits
* Keep docker way of working around
- Docker now also uses `package.sh`, so no more need for FUSE.
- Fetch binaries instead of storing in git.
* Fix details
* wait a little longer for the container to start
* Build refactoring and initial plugin support
* Possibly fixed linux / mac build
* Added libdl to libglad build script
* Add glfw to imgui dependencies
* Refactored common functionality into "libimhex" for plugins
* Added plugin loading and example plugin
* Added proper API for creating a custom view and a custom tools entry with plugins