### Problem description
This PR addresses issue #2013 that described a cluttered Event Manager.
This is a DX issue and should not impact the users whatsoever.
### Implementation description
The changes revolve around three main points:
1. the Event Manager (`event_manager.hpp`) was split into four
categories: GUI, Interaction, Lifecycle, and Provider, and two types:
Events, and Requests. This results in the following files:
- `events_gui.hpp`
- `events_interaction.hpp`
- `events_lifecycle.hpp`
- `events_provider.hpp`
- `requests_gui.hpp`
- `requests_interaction.hpp`
- `requests_lifecycle.hpp`
- `requests_provider.hpp`
2. Every event and request now has its own piece of documentation, with
a `@brief`, accompanied by a longer comment if needed, and gets its
`@param`s described.
3. The old `event_manager.hpp` import was removed and replaced by the
correct imports wherever needed, as to reduce spread of those files only
to where they are truly useful.
### Additional things
The commits have been split into (chrono-)logical steps:
- `feat`: split the Event Manager, and replace the imports
- `refactor`, `chore`: make various small changes to match the required
structure
- `docs`: add documentation for events and requests
Hopefully, this will help to review the PR.
*Note: Beware of very long rebuild times in between the commits, use
them sparingly! The Actions will ensure this PR builds anyways*
Closes#2013
---------
Signed-off-by: BioTheWolff <47079795+BioTheWolff@users.noreply.github.com>
Co-authored-by: Nik <werwolv98@gmail.com>
### Problem description
As described in #1846:
- the `Edit the Hex` achievement doesn't unlock when it should
- the `ROM Hacks` achievement is not using event-driven architecture
(the functions call `unlockAchievement` themselves)
### Implementation description
Firstly, for the `Edit the Hex` achievement:
- replaced the old event listener on `EventPatchCreated` with a listener
on `EventProviderDataModified`, which picks up bytes changes
- ensured the provider data change comes from a File provider, else
unlocking the achievement wouldn't make sense
- *Note*: a discovered side effect is that the "Fill" function modifies
the provider byte per byte (with a for loop)
- there is no use in testing the size of the data change, as it is
always 1 byte
- the Fill function could probably be reworked to fill in whole regions
at a time?
About the `ROM Hacks` achievement:
- implemented the new, still unused `EventPatchCreated` event.
- signal signature is `const unsigned char *, u64, const IPSKind`:
buffer pointer, buffer size, and IPS kind (IPS/IPS32)
- make use of the `::post` and `::subscribe` methods on said event to
unlock the achievement
- **WARNING::behaviour change**: the event's `post` signal has been
moved in the success branch of the IPS generation condition, meaning
that achievement will only unlock if IPS patch export has worked. I felt
it would make more sense than unlocking an achievement on an error, if
there was any to raise.
---------
Signed-off-by: BioTheWolff <47079795+BioTheWolff@users.noreply.github.com>
### Problem description
Loading a file on the command line or using the context menu in windows
was triggering an achievement before the achievements file was loaded.
This resulted on the achievements.json file to be overwritten with all
the achievements reset except for the one to open files.
### Implementation description
This PR fixes the problem by introducing a boolean that is used to check
if the file has been loaded.
---------
Co-authored-by: Nik <werwolv98@gmail.com>