WerWolv
76e304c34e
build: Fix various issues with linking, clang and unity builds
2024-01-29 22:57:39 +01:00
Nik
339541a56f
impr: Restructure various components much better ( #1520 )
2024-01-28 22:14:59 +01:00
paxcut
1957d6f432
feat: Added find-replace to pattern editor ( #1465 )
2024-01-27 14:52:20 +01:00
Nik
6ae86ce906
build: Get rid of pkgconfig as much as possible ( #1517 )
2024-01-26 12:13:22 +01:00
WerWolv
bfafc692db
impr: Added icons to all menu items
2024-01-08 21:51:48 +01:00
Nik
84bfd10416
build: Restructured entire custom plugin system ( #1469 )
2023-12-22 23:39:38 +01:00
WerWolv
e84b8cb96d
build: Fix glfw linking
2023-12-21 16:02:28 +01:00
WerWolv
86231d0154
build: Release build on Windows trying to link to glfw3dll
for some reason
2023-12-21 13:57:25 +01:00
WerWolv
5bcfe37b4e
feat: Added tutorial system
2023-12-13 11:24:25 +01:00
WerWolv
1e4bb8c91e
impr: Remove Font Awesome
2023-12-11 23:05:35 +01:00
Nik
f9a9ed4846
impr: Vastly improved 3D Visualizer ( #1456 )
...
Based entirely on @paxcut's amazing PR #1443
---------
Co-authored-by: paxcut <paxcut@outlook.com>
Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2023-12-05 10:49:51 +01:00
WerWolv
c02c27b63d
refactor: Moved over to more flexible font loader
2023-11-28 01:55:41 +01:00
WerWolv
fb00f688a8
impr: Update ImGui to use new shadows branch
2023-11-24 15:31:33 +01:00
WerWolv
fc23efdb25
impr: Move OpenGL loaders into header to avoid issues in the future
2023-11-20 23:58:49 +01:00
WerWolv
ffbf409174
build: Fix emscripten build
2023-11-20 22:15:16 +01:00
WerWolv
8b3c297514
build: Fix building on macOS M1
2023-11-20 21:47:23 +01:00
WerWolv
7b25d97ea2
build: Make sure that ImGui libraries have access to dependencies
2023-11-19 14:55:50 +01:00
WerWolv
60b640d9f5
build: Restructure ImGui dependencies, added Readmes and licenses
2023-11-19 11:59:25 +01:00
Eve
7a1efa8b9a
fix: MacOS not finding GL.h ( #1436 )
...
### Problem description
Commit 1249eb3261
added `#include
<GL/gl.h>` in a file, but MacOS uses `<OpenGL/gl.h>`.
### Implementation description
If compiling on MacOS, use `<OpenGL/gl.h>`. Otherwise, use `<GL/gl.h>`.
### Additional things
There is a redefine, so I used the preprocessor to ignore it for MacOS.
This feels a little awkward to me (but I don't know how to do it
better).
I'm not particularly familiar with C++, so let me know if this is the
right solution. This is also my first pull request, so feel free to
roast me for anything else :)
2023-11-19 11:57:18 +01:00
WerWolv
1249eb3261
impr: Optimize includes in often used header files
2023-11-18 14:34:33 +01:00
WerWolv
e32def409a
build: Upgraded ImGui to v1.90
2023-11-15 20:22:56 +01:00
WerWolv
a561cee54b
fix: SHIFT + Tab not removing tabs in pattern editor
2023-11-15 10:04:48 +01:00
iTrooz
f0465c63ed
build: move third party libraries to lib/third_party ( #1417 )
...
Co-authored-by: Nik <werwolv98@gmail.com>
2023-11-12 02:02:54 +01:00