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Commit Graph

106 Commits

Author SHA1 Message Date
WerWolv
e5c782ebe9 impr: Further optimize ImGui text rendering 2024-06-27 17:09:20 +02:00
WerWolv
e132adad5d impr: Add short delay before a hover tooltip appears 2024-06-26 20:38:06 +02:00
WerWolv
1eadb77722 fix: Item tooltips being sized incorrectly 2024-06-26 19:11:59 +02:00
WerWolv
95f71bcb10 fix: Sub windows being used incorrectly 2024-06-26 19:11:31 +02:00
WerWolv
95166ccfb8 impr: Further cleanup hex editor footer 2024-06-25 21:19:59 +02:00
WerWolv
ba7c10f4b1 feat: Fix sub menus, allow recent items to be collapsed 2024-06-25 13:54:29 +02:00
WerWolv
3e347fb6d4 impr: Improve icon scaling a bit 2024-06-18 22:10:02 +02:00
WerWolv
74205d5438 impr: Make sure icon input text boxes are the expected width 2024-06-09 14:56:56 +02:00
WerWolv
0136877978 fix: Bookmark "Open in View" tooltip not being displayed
Fixes #1749
2024-06-09 14:56:40 +02:00
WerWolv
2ef256ee74 impr: Show full error message for custom data inspector row errors 2024-06-08 13:40:39 +02:00
WerWolv
ffe3dae7b2 build: Updated ImGui to v1.90.8 2024-06-07 22:12:50 +02:00
WerWolv
666dc7dccb fix: Build when multisampling isn't available 2024-05-20 10:18:03 +02:00
WerWolv
71c1bcde0d feat: Added option to specify max file size to load into memory 2024-05-19 15:10:22 +02:00
FireNX70
9b9b1aa6cc
fix: Multisampling trying to use larger sample count than supported (#1670)
### Problem description
https://gitlab.freedesktop.org/mesa/mesa/-/issues/11135
It turns out LLVMpipe only supports 4x multisampling. Checking
GL_MAX_SAMPLES seems like the right thing to do.

### Implementation description
~~Right now, I only check GL_MAX_SAMPLES. Depending on the format, we
might need to check GL_MAX_INTEGER_SAMPLES. I don't know how likely it
is that you might want to use a different format in the future,
glGetInternalformativ might be a safer option to retrieve the max number
of samples we can use.~~

Ended up implementing it with glGetInternalformativ.

### Additional things
I guess I could merge the ```if```s at lines 95, 99 and 103 in
imgui_imhex_extensions.cpp while we're at it.

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-05-19 14:18:12 +02:00
WerWolv
d5eb6b5bbc impr: Added data size widget 2024-05-19 10:21:54 +02:00
WerWolv
f0e135530a impr: Add warning about using fractional scaling with default font 2024-05-18 20:32:57 +02:00
WerWolv
6b6a6ae5f0 impr: Added support for returning results from scripts 2024-05-18 12:57:29 +02:00
WerWolv
94bc279bd8 impr: Improved colors of toggle switches 2024-05-17 22:20:56 +02:00
WerWolv
663b99ed64 impr: Remove border from (?) hover button 2024-05-17 20:47:22 +02:00
WerWolv
0ef3be1851 fix: Look of some buttons and text fields with frame borders turned on 2024-05-17 20:38:30 +02:00
WerWolv
027ff793ed fix: Icon text input boxes being wider than expected 2024-05-15 18:27:09 +02:00
SparkyTD
973af4650c
impr: Convert all hex editor popups to floating, movable windows (#1658)
### Problem description
In previous versions of ImHex, all tool windows were implemented as
static popups fixed in the upper left position of the hex view. This PR
refactors all tool popups to use floating windows that can be dragged
around by the user, or closed with a dedicated close button on the title
bar. These popup also support a stylable transparency when the user is
not hovering their mouse over the window.

### Implementation description
I rewrote the logic in `ViewHexEditor::drawPopup()` to use a custom
`ImGuiExt::BeginHoveringPopup` function for rendering the popup windows.
This new function is an almost exact replica of the built-in
`ImGui::BeginPopupModal`, except it does also displays the default
window title bar with a close button.

A second custom function, `ImGuiExt::PopupTitleBarButton` was also added
for rendering small icon-based buttons into the title bar of the parent
popup window. This new function was used to implement an optional
"Pinning" feature that individual popup implementations can specify. If
a window is pinned, it won't close automatically when its main action is
executed. For example, the "Select" button on the Select dialog will
close the popup by default, unless the window is pinned.

### Screenshots
Popup dialogs before:

![image](https://github.com/WerWolv/ImHex/assets/45818400/7c253181-8284-4076-a066-089403554f0f)

Popup dialogs after:


https://github.com/WerWolv/ImHex/assets/45818400/99d1a628-8ac1-40ac-9146-9062091bb0db



### Additional things
- When the user stops hovering their mouse over a popup window, it
becomes semi-transparent, making it easier to see the content behind it
- This PR also introduces the `styles.imhex.popup-alpha` style, making
the transparency effect configurable, including the ability to disable
the effect completely by setting `popup-alpha` to `1.0`.
- Fixed a bug that caused some popup windows to ignore the Enter and the
KeypadEnter keys. With this PR, all tool windows will execute their main
action when the user presses either one of the two Enter keys, and will
also close automatically unless the window is pinned.

### Possible changes and improvements
- Should the transparency effect be disabled if a window is pinned?
- Should the transparency factor be modifiable on the Settings/Interface
page?
- A keyboard shortcut could be added for quickly pinning / unpinning the
current window.
- Can the pin icon stay on the left, or should it be moved next to the
close button, with a similar circular background?

---------

Co-authored-by: WerWolv <werwolv98@gmail.com>
2024-05-10 21:21:19 +02:00
WerWolv
6602e800ac fix: Make sure texture multisampling framebuffer is being unbinded in all cases
#1653
2024-05-08 23:08:53 +02:00
WerWolv
89f360d1a7 fix: Texture multisampling being used on OpenGL < 3.2
#1653
2024-05-08 22:09:47 +02:00
WerWolv
337ec6bca6 impr: Better OpenGL texture load error messages 2024-05-03 21:41:02 +02:00
WerWolv
0f5e125992 impr: Added back multisampling with proper detection logic 2024-05-03 19:27:12 +02:00
WerWolv
57857559f5 fix: Disable texture multisampling for now as it causes issues on certain platforms 2024-05-03 14:02:43 +02:00
WerWolv
4eba620bee fix: Web version not starting due to unsupported texture multisampling 2024-05-02 09:40:39 +02:00
WerWolv
1df0eea6c6 impr: Added support for SVG loading, improved texture loading API 2024-05-01 20:36:10 +02:00
WerWolv
0e58204501 impr: Remove underline from hyperlinks if they're not hovered 2024-04-29 20:06:50 +02:00
WerWolv
fdf01dfb50 impr: Get rid of cimgui shared library by hooking pinvoke handler 2024-03-12 23:17:49 +01:00
WerWolv
859574c014 impr: .0f -> .0F 2024-02-24 23:34:29 +01:00
WerWolv
00b3d7809c fix: Various issues with the digram and layered distribution diagrams 2024-02-24 23:23:53 +01:00
WerWolv
4100e48fe2 impr: Render digram and layered distribution to texture to improve frame rate 2024-02-24 18:07:20 +01:00
Nik
339541a56f
impr: Restructure various components much better (#1520) 2024-01-28 22:14:59 +01:00
WerWolv
9530100455 fix: Texture interpreting raw data as structured images 2024-01-08 09:39:01 +01:00
WerWolv
af63b42eaf impr: Make task progress bar show animation when no progress is set 2023-12-28 22:14:45 +01:00
WerWolv
37d60411bb fix: Hyperlink items disappearing inside of scrolling containers 2023-12-27 02:14:38 +01:00
WerWolv
c7ab4a4569 refactor: Get rid of this->m_ 2023-12-19 13:10:25 +01:00
WerWolv
4973556fc8 impr: Better UI resize handling on welcome screen 2023-12-18 13:08:17 +01:00
WerWolv
2ebd3c6f35 impr: Better centering of icons in icon buttons 2023-12-14 13:49:46 +01:00
WerWolv
5bcfe37b4e feat: Added tutorial system 2023-12-13 11:24:25 +01:00
WerWolv
7a4358a5ec feat: Added automatic backups 2023-12-11 11:42:33 +01:00
WerWolv
ef7898ea8d impr: Add support for specifying filtering mode when loading textures 2023-12-09 22:00:35 +01:00
WerWolv
9ba6d7ee1e impr: Added simplified welcome screen 2023-12-07 11:18:49 +01:00
Nik
f9a9ed4846
impr: Vastly improved 3D Visualizer (#1456)
Based entirely on @paxcut's amazing PR #1443

---------

Co-authored-by: paxcut <paxcut@outlook.com>
Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2023-12-05 10:49:51 +01:00
WerWolv
f71fa2f704 impr: Better centered text rendering 2023-12-02 23:46:20 +01:00
WerWolv
a50bb39978 impr: Further improve compile times 2023-11-30 14:40:07 +01:00
WerWolv
c89a870fe9 refactor: Streamline entire view system 2023-11-21 13:47:50 +01:00
WerWolv
fc23efdb25 impr: Move OpenGL loaders into header to avoid issues in the future 2023-11-20 23:58:49 +01:00