1
0
mirror of synced 2024-12-05 12:37:57 +01:00
Commit Graph

22 Commits

Author SHA1 Message Date
WerWolv
72f4331703 feat: Added virtual files to the pattern language 2024-01-11 20:11:22 +01:00
WerWolv
c89a870fe9 refactor: Streamline entire view system 2023-11-21 13:47:50 +01:00
WerWolv
498d8c1d65 impr: General code cleanup 2023-11-10 20:47:08 +01:00
iTrooz
d15bd4771d
feat: Support for building ImHex for the web (#1328)
Co-authored-by: WerWolv <werwolv98@gmail.com>
Co-authored-by: AnnsAnn <git@annsann.eu>
2023-10-04 12:00:32 +02:00
Lennard Fonteijn
ad69ac84b1
feat: Added hex::group attribute and various fixes (#1302)
As discussed (many times) on Discord, does the same as the new favorite
tag, but instead allows you to add multiple groups.

Initially, this would cause some insane issues with draw/reset
(apparantly) fighting eachother in the pattern drawer. After a lot of
trial and error, I decided to rewrite the flow that is responsible for
calling reset. Now evaluating patterns is the one to decide when the
reset happens, not the core "game"-loop.

To make sure that draw and reset can never happen at the same time, the
mutex originally used for the favorites has been repurposed. Due to the
restructuring, the mutex in the favorite-task is no longer needed, as
that will only ever kick-off after reset is called and if there are
actually patterns, which can never line up to be accessed on different
threads at the same time.

Last but not least, I noticed that hard crashes could result in your
config file getting overridden. I added a check to prevent that.

Last I issue I can see is that if you use an excessive amount of
favorites/groups, a crash can still happen, but it only happens when you
close the program (occasionally, but unpredictable). Before, this would
happen if you ran the evaluation a second time. I boiled the cause of
the crash down to these lines of code in evaluator.cpp >
patternDestroyed:

```cpp
if (pattern->isPatternLocal()) {
    if (auto it = this->m_patternLocalStorage.find(pattern->getHeapAddress()); it != this->m_patternLocalStorage.end()) {
        auto &[key, data] = *it;

        data.referenceCount--;
        if (data.referenceCount == 0)
            this->m_patternLocalStorage.erase(it);
    } else if (!this->m_evaluated) {
        err::E0001.throwError(fmt::format("Double free of variable named '{}'.", pattern->getVariableName()));
    }
}
```

Specifically, trying to access the `*it` is the reason for the crash
(this was also the cause of the crashes before my fixes, but then during
evaluation).

I'm suspecting the root cause is somewhere in the `.clone` methods of
the patterns. I'd say that for now a crash when closing the program is
more acceptable than during evaluation (which can even happen if you use
favorites).
2023-09-16 13:09:59 +02:00
WerWolv
4f08ba3590 patterns: Fixed race condition when evaluating patterns 2023-06-30 00:11:26 +02:00
WerWolv
04a5efc7a3 fix: Crash when evaluating patterns to quickly 2023-04-17 17:02:10 +02:00
WerWolv
27790532f8 fix: Crash when closing provider that had pattern loaded in some cases 2023-01-24 23:27:15 +01:00
WerWolv
4c5d2f6ebb feat: Finish up work on new pl section system 2022-11-08 21:43:22 +01:00
WerWolv
5bbc2fd94c feat: Added basic UI for the new pl section system 2022-11-07 00:04:47 +01:00
WerWolv
cfde9939b4 sys: Refactor and cleanup pattern drawer 2022-09-07 23:11:13 +02:00
WerWolv
88f8bb9848 sys: Updated to new pattern language library structure 2022-08-06 21:38:09 +02:00
WerWolv
c20634e093 sys: Fixed crash on exit 2022-07-16 12:14:15 +02:00
WerWolv
17383083fb patterns: Use standalone pattern language library instead of built-in one 2022-04-17 16:57:30 +02:00
Polshakov Dmitry
4928c044af
patterns: Move pattern drawer into builtin plugin (#482)
Co-authored-by: Dmitry Polshakov <dmitry.polshakov@dsr-corporation.com>
2022-04-08 16:08:02 +02:00
Polshakov Dmitry
5dfa9cf501
patterns: Move logic to draw patterns into separate class (#472)
* refactor(patterns): add visitor interface

* refactor(patterns): add public accessors

* refactor(patterns): add method to get pattern value

* refactor(pattern): make some methods public

* refactor(pattern): extract code to draw GUI

* refactor(patterns): remove GUI related code from patterns

* refactor: move common GUI function from pattern to pattern_drawer

* refactor(pattern_drawer): extract common code into methods

* refactor: rename ImGuiDrawer -> PatternDrawer

* refactor(patternr): move displayEnd into PatternDrawer

* refactor: use ArrayPattern concept to restrict argument type

Co-authored-by: Dmitry Polshakov <dmitry.polshakov@dsr-corporation.com>
2022-03-21 13:52:07 +01:00
WerWolv
66d1b3fd2f
patterns: Huge refactor of Pattern Language runtime to use smart pointers (#458)
* patterns: Initial work to refactor pattern language to use smart pointers

* patterns: Fixed remaining issues, moved patterns to unique files

* sys: Added missing includes for macOS
2022-02-27 23:25:39 +01:00
WerWolv
ce59226909 sys: Reformat all 2022-02-01 22:09:44 +01:00
WerWolv
1991afb87b
sys: Get rid of SharedData struct and cleanup code structure (#411)
* sys: Initial refactoring of the SharedData class

* sys/pattern: More refactoring, make every provider have its own patterns

* sys: Finished up refactoring. No more SharedData!

* sys: Fixed compile on Unix

* tests: Fixed unit tests

* sys: Moved view and lang files

* pattern: Added assignment operator support to for loops

* tests: Fixed compile issue
2022-02-01 18:09:40 +01:00
WerWolv
0e08b0226b sys: Added clang-format file, formatted entire project 2022-01-24 20:53:17 +01:00
WerWolv
714d421334 api: Moved menu item adding to a new registry-type API 2022-01-23 11:54:21 +01:00
WerWolv
4a53717676 sys: Moved all views to builtin plugin 2021-12-07 22:47:41 +01:00