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Commit Graph

34 Commits

Author SHA1 Message Date
WerWolv
4797512207 fix: Variable naming style in splash window 2024-06-05 22:24:00 +02:00
WerWolv
7a14e3dac4 fix: Wayland error discarding build errors with older GLFW versions 2024-05-17 20:22:55 +02:00
WerWolv
85fa1b2122 fix: Log spam on Wayland 2024-05-17 09:26:13 +02:00
WerWolv
89f360d1a7 fix: Texture multisampling being used on OpenGL < 3.2
#1653
2024-05-08 22:09:47 +02:00
WerWolv
1df0eea6c6 impr: Added support for SVG loading, improved texture loading API 2024-05-01 20:36:10 +02:00
WerWolv
a1ea8dfd84 fix: Build issue again when GLFW_WAYLAND_APP_ID isn't defined 2024-04-23 21:03:04 +02:00
Integral
6f11873d7e
fix: Missing window icon under wayland (#1633)
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### Problem description
When running ImHex under Wayland, the window icon is missing.

### Implementation description
Setting
[```GLFW_WAYLAND_APP_ID```](https://www.glfw.org/docs/latest/group__window.html#gafbf1ce7a4362c75e602a4df9e1bdecd3)
to fix the issue.

### Screenshots
Before:

![Screenshot_20240420_162144](https://github.com/WerWolv/ImHex/assets/71180087/3318970f-6ed7-4161-b686-c2eaa28a0739)


After:

![Screenshot_20240420_161920](https://github.com/WerWolv/ImHex/assets/71180087/e9e35fb6-e3c1-44a8-b7a5-b145dfe225d9)


### Additional things
<!-- Anything else you would like to say -->
2024-04-21 12:24:20 +02:00
WerWolv
4916e5542a fix: Splash screen being scaled incorrectly 2024-03-22 17:52:10 +01:00
WerWolv
5d405b4d10 build: Updated GLFW and OpenGL3 ImGui Backends 2024-02-11 11:44:44 +01:00
WerWolv
0cba735eb3 impr: Discard wayland platform errors 2024-01-30 00:47:02 +01:00
WerWolv
874bac7de2 impr: Include thread name in log 2024-01-09 10:39:06 +01:00
WerWolv
74b5c93caf impr: Code style improvements 2023-12-27 16:33:49 +01:00
WerWolv
e951359a46 feat: Add frame time graph to FPS display 2023-12-20 13:42:42 +01:00
WerWolv
c7ab4a4569 refactor: Get rid of this->m_ 2023-12-19 13:10:25 +01:00
WerWolv
2948e57242 fix: std::views::enumerate not being widely supported yet 2023-12-18 12:43:16 +01:00
WerWolv
d798713c60 fix: Missing includes, rename init function 2023-12-18 11:24:40 +01:00
WerWolv
7ad7ea061c impr: Refactor init logic 2023-12-17 20:33:17 +01:00
WerWolv
ef7898ea8d impr: Add support for specifying filtering mode when loading textures 2023-12-09 22:00:35 +01:00
WerWolv
b4813660b5 refactor: Better interface for the event system 2023-12-08 10:29:44 +01:00
WerWolv
8ee234e5a6 impr: Optimize api includes 2023-11-30 11:23:12 +01:00
WerWolv
c02c27b63d refactor: Moved over to more flexible font loader 2023-11-28 01:55:41 +01:00
WerWolv
f6d4d5ab22 refactor: More init sequence refactors 2023-11-28 00:47:03 +01:00
WerWolv
284f8534ab refactor: Move the builtin plugin specific init tasks to the plugin 2023-11-28 00:19:42 +01:00
WerWolv
fc23efdb25 impr: Move OpenGL loaders into header to avoid issues in the future 2023-11-20 23:58:49 +01:00
WerWolv
14f728ab76 refactor: Give API files more consistent names 2023-11-18 14:50:43 +01:00
iTrooz
39252dfe48
refactor: Move custom ImGui functions to ImGuiExt namespace (#1427)
Co-authored-by: Nik <werwolv98@gmail.com>
2023-11-16 22:24:06 +01:00
WerWolv
498d8c1d65 impr: General code cleanup 2023-11-10 20:47:08 +01:00
WerWolv
fe59ce3e60 fix: Splash screen not resizing correctly 2023-11-04 23:16:53 +01:00
WerWolv
2fee380459 fix: Make sure window is fully opaque by default 2023-10-30 16:40:14 +01:00
iTrooz
c7c05e2621
fix: Re-enable window transparence on Linux (#1357) 2023-10-09 12:47:48 +00:00
WerWolv
9e5e3e94a3 fix: Disable auto scaling on the web 2023-10-06 12:57:29 +02:00
Andreas Källberg
d19d812ccb
impr: Don't force using discrete graphics card on macOS (#1341)
<!--
Please provide as much information as possible about what your PR aims
to do.
PRs with no description will most likely be closed until more
information is provided.
If you're planing on changing fundamental behaviour or add big new
features, please open a GitHub Issue first before starting to work on
it.
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feel free to do so !
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### Problem description
<!-- Describe the bug that you fixed/feature request that you
implemented, or link to an existing issue describing it -->
When starting ImHex on a MacBook model with both integrated and discrete
graphics, it will force the computer to use the discrete graphics card.
This causes increased power usage, meaning the fans will spin up, the
battery will drain faster, etc. This program is not very graphics
intensive, so using the discrete graphics card shouldn't be needed.

### Implementation description
<!-- Explain what you did to correct the problem -->
I changed the
[`GLFW_COCOA_GRAPHICS_SWITCHING`](https://www.glfw.org/docs/latest/window_guide.html#window_hints_osx)
setting in GLFW to not enforce using the discrete graphics.

### Screenshots
<!-- If your change is visual, take a screenshot showing it. Ideally,
make before/after sceenshots -->

### Additional things
<!-- Anything else you would like to say -->
My editor is configured to automatically remove trailing whitespace, so
I hope that those whitespace changes are ok
2023-10-05 08:39:53 +02:00
iTrooz
d15bd4771d
feat: Support for building ImHex for the web (#1328)
Co-authored-by: WerWolv <werwolv98@gmail.com>
Co-authored-by: AnnsAnn <git@annsann.eu>
2023-10-04 12:00:32 +02:00
WerWolv
e80c7bff1c impr: Refactored forwarder executable and add lots more information to it 2023-09-27 14:14:27 +02:00