### Problem description
As described in #1846:
- the `Edit the Hex` achievement doesn't unlock when it should
- the `ROM Hacks` achievement is not using event-driven architecture
(the functions call `unlockAchievement` themselves)
### Implementation description
Firstly, for the `Edit the Hex` achievement:
- replaced the old event listener on `EventPatchCreated` with a listener
on `EventProviderDataModified`, which picks up bytes changes
- ensured the provider data change comes from a File provider, else
unlocking the achievement wouldn't make sense
- *Note*: a discovered side effect is that the "Fill" function modifies
the provider byte per byte (with a for loop)
- there is no use in testing the size of the data change, as it is
always 1 byte
- the Fill function could probably be reworked to fill in whole regions
at a time?
About the `ROM Hacks` achievement:
- implemented the new, still unused `EventPatchCreated` event.
- signal signature is `const unsigned char *, u64, const IPSKind`:
buffer pointer, buffer size, and IPS kind (IPS/IPS32)
- make use of the `::post` and `::subscribe` methods on said event to
unlock the achievement
- **WARNING::behaviour change**: the event's `post` signal has been
moved in the success branch of the IPS generation condition, meaning
that achievement will only unlock if IPS patch export has worked. I felt
it would make more sense than unlocking an achievement on an error, if
there was any to raise.
---------
Signed-off-by: BioTheWolff <47079795+BioTheWolff@users.noreply.github.com>
Fix the AES ECB mode in the data processor along with some other misc
fixes:
- Fixed nullpointer node not working
- Fixed crypto module incorrectly using mbedtls api
- Fixed crypto module ignoring mbedtls errors
- Fixed silently ignoring of errors in AES node
Even tough the sound visualizer has `channels` as one of its parameters
it wasn't using it properly.
### Problem description
The biggest problem is that at each frame the index was being advanced
per channel frame_count increments. The number of channels also
determines how many graph will be needed to display the graphs of the
visualized sound files. Besides these two problems there were many
others like incorrect playback time, cracking audio, etc. which will not
be mentioned.
### Implementation description
To sample the signal a channel sampler was created based on the one used
previously that returns as many sampled signals as there are channels.
This PR aims hopefully at fixing all the problems encountered, and it
has been tested extensively using `Audacity` exported samples to ensure
the visualizer fidelity on playback and graph appearance.
### Screenshots
![image](https://github.com/user-attachments/assets/03453860-693f-4af4-b6c6-e828a102c389)
### Problem description
#### Problem 1
In borderless mode ImHex disables the standard macOS titlebar rendering
and input processing. As a result double clicking the titlebar does not
trigger the native macOS behavior set in `System Settings -> Desktop &
Dock -> Double-click a window's title bar to [Zoom/Minimize/Do
nothing]`.
#### Problem 2
The ImHex window shows up as blank/transparent when de-minimizing it
from the dock.
#### Problem 3
Widgets experience ghost hover inputs from the past position of the
cursor during live resizing.
### Implementation description
ImGui elements consume input events in the order they are drawn. As a
result by "drawing" an `InvisibleButton` over the content area of the
titlebar we can catch unprocessed clicks in the titlebar area.
Connecting this button's double clicks to the native window is then a
trivial endeavour.
The blank windows was caused by the rendering stack clearing the GL
buffer, but proceeding to draw nothing in it. I have short circuited
this path.
Ghost hover inputs were squelched by consistently moving the ImGui
cursor to `0, 0` during a live resize. The OS will dispatch a cursor
positioning event once the resizing ends, restoring normal behavior.
### Screenshots
N/A
### Additional things
N/A
---------
Co-authored-by: Nik <werwolv98@gmail.com>
This PR adds a test architecture to be able to test plugins
Main infrastructure done by @WerWolv
---------
Co-authored-by: WerWolv <werwolv98@gmail.com>