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Commit Graph

427 Commits

Author SHA1 Message Date
WerWolv
fc23efdb25 impr: Move OpenGL loaders into header to avoid issues in the future 2023-11-20 23:58:49 +01:00
WerWolv
448d792988 fix: Centered text not being centered correctly 2023-11-20 21:40:54 +01:00
WerWolv
f9073ee8ee impr: Prettier data inspector edit button 2023-11-19 16:08:21 +01:00
WerWolv
8f4839d8ff impr: Catch exceptions thrown by events 2023-11-18 17:23:36 +01:00
WerWolv
3b01dcf230 feat: Allow hiding data inspector rows 2023-11-18 17:23:15 +01:00
WerWolv
14f728ab76 refactor: Give API files more consistent names 2023-11-18 14:50:43 +01:00
WerWolv
1249eb3261 impr: Optimize includes in often used header files 2023-11-18 14:34:33 +01:00
WerWolv
2d45dce075 fix: Shortcuts not working correctly with non-western keyboards 2023-11-17 20:27:42 +01:00
WerWolv
cec925bcdc feat: Add shortcut editor to settings 2023-11-17 14:46:21 +01:00
WerWolv
3bd779a607 fix: URL Decoding not working correctly 2023-11-17 13:13:17 +01:00
iTrooz
39252dfe48
refactor: Move custom ImGui functions to ImGuiExt namespace (#1427)
Co-authored-by: Nik <werwolv98@gmail.com>
2023-11-16 22:24:06 +01:00
WerWolv
21057d51e1 impr: More Welcome Screen UI improvements 2023-11-16 13:23:28 +01:00
WerWolv
22eee94436 impr: Better UI for the Welcome screen 2023-11-16 09:32:24 +01:00
WerWolv
a51f9fd90c impr: Better UI for the settings view 2023-11-15 22:22:57 +01:00
WerWolv
2c0553f8fd impr: Don't wrap centered text anymore 2023-11-14 23:04:45 +01:00
WerWolv
33e20df511 impr: Make sidebars disableable and resizable 2023-11-14 15:55:25 +01:00
WerWolv
375c74abe5 impr: Add command palette button to the title bar 2023-11-14 00:03:22 +01:00
WerWolv
ec4942174b fix: Proxy not being disabled correctly when disabling it in the settings 2023-11-10 21:59:20 +01:00
WerWolv
01f7a09012 fix: Build on non-windows 2023-11-10 21:52:28 +01:00
WerWolv
c35ea228e4 fix: Crash when trying to close providers 2023-11-10 21:03:31 +01:00
WerWolv
498d8c1d65 impr: General code cleanup 2023-11-10 20:47:08 +01:00
WerWolv
3aacf0f1fb feat: Added Experiments 2023-11-10 14:48:26 +01:00
WerWolv
ef320b74b0 impr: Handle showing popups when closing unsaved providers better 2023-11-07 15:31:54 +01:00
WerWolv
924b4a9436 impr: Replace various fixed-size boxes with dynamic ones 2023-11-07 00:46:44 +01:00
WerWolv
f49b5efac4 fix: UI issues in the data information view 2023-11-07 00:46:17 +01:00
WerWolv
4e4cdcdf61 feat: Added release notes and commits to about page 2023-11-05 19:57:29 +01:00
WerWolv
45fb046a9a impr: Make events thread safe 2023-11-04 23:16:38 +01:00
WerWolv
407ec1ceb6 build: Use custom jthread implementation if standard one is not available 2023-11-02 20:21:38 +01:00
WerWolv
363b07fc0c impr: Switch to custom std::expected implementation 2023-11-02 08:53:46 +01:00
WerWolv
9617212ef1 impr: Allow visualizers to have optional parameters 2023-10-31 10:56:20 +01:00
WerWolv
c37c53369b impr: Dock newly opened windows by default 2023-10-30 21:53:44 +01:00
WerWolv
c444ad9280 impr: Bundle default magic file with application 2023-10-29 19:43:45 +01:00
Nik
58189e5403
impr: Allow console output to work when debugging (#1382) 2023-10-22 21:39:14 +00:00
WerWolv
c3825fff65 fix: Actually fix dropdown default values 2023-10-22 17:51:00 +02:00
WerWolv
c51db87c34 fix: Language setting not defaulting to English anymore 2023-10-22 17:31:53 +02:00
Nik
7fe9a768d4
impr: Rewrote entire settings API and UI (#1378) 2023-10-21 21:07:33 +00:00
Nik
f114239f51
feat: Added Auto Updater for Windows, macOS and Ubuntu (#1377) 2023-10-21 18:40:24 +00:00
WerWolv
5227887dbf impr: Added more fine-grained colors to themes 2023-10-20 12:30:21 +02:00
WerWolv
c9cd7ad4a6 fix: Data processor recursion detector triggering too soon 2023-10-19 23:34:05 +02:00
WerWolv
da1b53420f feat: Added debug variables to aid with development 2023-10-13 23:46:48 +02:00
lomekragow
7fc2ff3002
fix: Event unsubscribe not working correcetly when using same key for multiple events (#1309)
<!--
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to do.
PRs with no description will most likely be closed until more
information is provided.
If you're planing on changing fundamental behaviour or add big new
features, please open a GitHub Issue first before starting to work on
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### Problem description
<!-- Describe the bug that you fixed/feature request that you
implemented, or link to an existing issue describing it -->

Fixed possible bug of  `EventManager::unsubscribe`

`std::map` only allows unique key, but the same token can subscribe to
multiple events.

1a2a926b77/lib/libimhex/include/hex/api/event.hpp (L104-L107)

If the previous token has already subscribed to an event, then when
subscribing again, `getTokenStore().insert` will not do anything
(Because its type is `std::map`)


1a2a926b77/lib/libimhex/include/hex/api/event.hpp (L122-L134)

At this point in `unsubscribe`, the `iter` may not be able to find the
correct event and erase it



### Implementation description
<!-- Explain what you did to correct the problem -->

Change `tokenStore` to `std::multimap` instead of `std::map`, which
cannot unsubscribe multiple events correctly

### Screenshots
<!-- If your change is visual, take a screenshot showing it. Ideally,
make before/after sceenshots -->

### Additional things
<!-- Anything else you would like to say -->
2023-10-07 23:35:35 +02:00
iTrooz
d15bd4771d
feat: Support for building ImHex for the web (#1328)
Co-authored-by: WerWolv <werwolv98@gmail.com>
Co-authored-by: AnnsAnn <git@annsann.eu>
2023-10-04 12:00:32 +02:00
StarrFox
25ddaa08dc
build: Fix building with capstone < 5 (#1323)
<!--
Please provide as much information as possible about what your PR aims
to do.
PRs with no description will most likely be closed until more
information is provided.
If you're planing on changing fundamental behaviour or add big new
features, please open a GitHub Issue first before starting to work on
it.
If it's not something big and you still want to contact us about it,
feel free to do so !
-->

### Problem description
<!-- Describe the bug that you fixed/feature request that you
implemented, or link to an existing issue describing it -->
This might fix building with capstone 4 as discussed in
https://discord.com/channels/789833418631675954/1155669027306340393/1155669027306340393

### Implementation description
<!-- Explain what you did to correct the problem -->
moves the max definition inside the if statement that checks for
capstone 5
2023-09-25 21:52:28 +02:00
WerWolv
f79e2df11a feat: Added shortcut to switch between providers 2023-09-24 18:11:17 +02:00
paxcut
c577a42f62
impr: Refactoring of floating point tool to decrease code complexity. (#1275)
I noticed the bad score on code factor so I reorganized it to make it
more readable and maintainable. In order to break down the big function
into it much smaller parts I encapsulated all the variables that the
functions need to access in two classes, one for the imgui related
statics and the other for non-static variables.

When writing the smaller functions I was noticed that there was room to
simplify the existing algorithms by writing functions that could be
called by parts that previously shared no code. I tested the changes the
same way I tested the original and it seems to work the same way but
maybe a bit faster. Although it may be possible to further optimize the
present code code factor no longer flags the function at all.
2023-09-20 10:48:44 +02:00
Lennard Fonteijn
ad69ac84b1
feat: Added hex::group attribute and various fixes (#1302)
As discussed (many times) on Discord, does the same as the new favorite
tag, but instead allows you to add multiple groups.

Initially, this would cause some insane issues with draw/reset
(apparantly) fighting eachother in the pattern drawer. After a lot of
trial and error, I decided to rewrite the flow that is responsible for
calling reset. Now evaluating patterns is the one to decide when the
reset happens, not the core "game"-loop.

To make sure that draw and reset can never happen at the same time, the
mutex originally used for the favorites has been repurposed. Due to the
restructuring, the mutex in the favorite-task is no longer needed, as
that will only ever kick-off after reset is called and if there are
actually patterns, which can never line up to be accessed on different
threads at the same time.

Last but not least, I noticed that hard crashes could result in your
config file getting overridden. I added a check to prevent that.

Last I issue I can see is that if you use an excessive amount of
favorites/groups, a crash can still happen, but it only happens when you
close the program (occasionally, but unpredictable). Before, this would
happen if you ran the evaluation a second time. I boiled the cause of
the crash down to these lines of code in evaluator.cpp >
patternDestroyed:

```cpp
if (pattern->isPatternLocal()) {
    if (auto it = this->m_patternLocalStorage.find(pattern->getHeapAddress()); it != this->m_patternLocalStorage.end()) {
        auto &[key, data] = *it;

        data.referenceCount--;
        if (data.referenceCount == 0)
            this->m_patternLocalStorage.erase(it);
    } else if (!this->m_evaluated) {
        err::E0001.throwError(fmt::format("Double free of variable named '{}'.", pattern->getVariableName()));
    }
}
```

Specifically, trying to access the `*it` is the reason for the crash
(this was also the cause of the crashes before my fixes, but then during
evaluation).

I'm suspecting the root cause is somewhere in the `.clone` methods of
the patterns. I'd say that for now a crash when closing the program is
more acceptable than during evaluation (which can even happen if you use
favorites).
2023-09-16 13:09:59 +02:00
WerWolv
d011f37658 impr: Added better provider documentation 2023-09-08 21:59:27 +02:00
WerWolv
dc5e5344c5 fix: ImHex not starting at all anymore when launched through the explorer 2023-09-03 14:07:47 +02:00
WerWolv
632ca944de impr: Align log output better 2023-09-03 11:45:20 +02:00
iTrooz
be3ac26306
fix: Remove remannts of #680 bugfix (#1282) 2023-09-02 22:59:09 +02:00