#include "window.hpp" #include #include "imgui.h" #include "imgui_impl_glfw.h" #include "imgui_impl_opengl3.h" #include #include namespace hex { Window::Window() { this->initGLFW(); this->initImGui(); } Window::~Window() { this->deinitImGui(); this->deinitGLFW(); for (auto &view : this->m_views) delete view; } void Window::loop() { while (!glfwWindowShouldClose(this->m_window)) { this->frameBegin(); for (auto &view : this->m_views) { view->createView(); } this->frameEnd(); } } void Window::frameBegin() { glfwPollEvents(); ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); ImGuiWindowFlags windowFlags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking; ImGuiViewport* viewport = ImGui::GetMainViewport(); ImGui::SetNextWindowPos(viewport->GetWorkPos()); ImGui::SetNextWindowSize(viewport->GetWorkSize()); ImGui::SetNextWindowViewport(viewport->ID); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); windowFlags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize; windowFlags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus; ImGui::Begin("DockSpace", nullptr, windowFlags); ImGui::PopStyleVar(2); ImGui::DockSpace(ImGui::GetID("MainDock"), ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_None); ImGui::BeginMenuBar(); for (auto &view : this->m_views) view->createMenu(); if (ImGui::BeginMenu("View")) { ImGui::MenuItem("Display FPS", "", &this->m_fpsVisible); ImGui::EndMenu(); } if (this->m_fpsVisible) { char buffer[0x20]; snprintf(buffer, 0x20, "%.1f FPS", ImGui::GetIO().Framerate); ImGui::SameLine(ImGui::GetWindowWidth() - ImGui::GetFontSize() * strlen(buffer) + 20); ImGui::TextUnformatted(buffer); } ImGui::EndMenuBar(); ImGui::End(); if (auto &[key, mods] = Window::s_currShortcut; key != -1) { for (auto &view : this->m_views) { if (view->handleShortcut(key, mods)) break; } Window::s_currShortcut = { -1, -1 }; } } void Window::frameEnd() { ImGui::Render(); int display_w, display_h; glfwGetFramebufferSize(this->m_window, &display_w, &display_h); glViewport(0, 0, display_w, display_h); glClearColor(0.45f, 0.55f, 0.60f, 1.00f); glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); glfwSwapBuffers(this->m_window); } void Window::initGLFW() { glfwSetErrorCallback([](int error, const char* desc) { fprintf(stderr, "Glfw Error %d: %s\n", error, desc); }); if (!glfwInit()) throw std::runtime_error("Failed to initialize GLFW!"); #ifdef __APPLE__ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); #endif glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); this->m_window = glfwCreateWindow(1280, 720, "ImHex", nullptr, nullptr); if (this->m_window == nullptr) throw std::runtime_error("Failed to create window!"); glfwMakeContextCurrent(this->m_window); glfwSwapInterval(1); glfwSetKeyCallback(this->m_window, [](GLFWwindow *window, int key, int scancode, int action, int mods) { if (action == GLFW_PRESS) Window::s_currShortcut = { key, mods }; }); glfwSetWindowSizeLimits(this->m_window, 720, 480, GLFW_DONT_CARE, GLFW_DONT_CARE); if (gladLoadGL() == 0) throw std::runtime_error("Failed to initialize OpenGL loader!"); } void Window::initImGui() { IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); (void)io; io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; ImGui::StyleColorsDark(); ImGui_ImplGlfw_InitForOpenGL(this->m_window, true); ImGui_ImplOpenGL3_Init("#version 150"); } void Window::deinitGLFW() { glfwDestroyWindow(this->m_window); glfwTerminate(); } void Window::deinitImGui() { ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); } }