#include #include #include #include namespace hex::dp { u32 Node::s_idCounter = 1; Node::Node(std::string unlocalizedTitle, std::vector attributes) : m_id(Node::s_idCounter++), m_unlocalizedTitle(std::move(unlocalizedTitle)), m_attributes(std::move(attributes)) { for (auto &attr : this->m_attributes) attr.setParentNode(this); } std::vector Node::getBufferOnInput(u32 index) { auto attribute = this->getConnectedInputAttribute(index); if (attribute == nullptr) throwNodeError(hex::format("Nothing connected to input '{0}'", LangEntry(this->m_attributes[index].getUnlocalizedName()))); if (attribute->getType() != Attribute::Type::Buffer) throwNodeError("Tried to read buffer from non-buffer attribute"); markInputProcessed(index); attribute->getParentNode()->process(); auto &outputData = attribute->getOutputData(); if (!outputData.has_value()) throw std::runtime_error("No data available at connected attribute"); return outputData.value(); } u64 Node::getIntegerOnInput(u32 index) { auto attribute = this->getConnectedInputAttribute(index); if (attribute == nullptr) throwNodeError(hex::format("Nothing connected to input '{0}'", LangEntry(this->m_attributes[index].getUnlocalizedName()))); if (attribute->getType() != Attribute::Type::Integer) throwNodeError("Tried to read integer from non-integer attribute"); markInputProcessed(index); attribute->getParentNode()->process(); auto &outputData = attribute->getOutputData(); if (!outputData.has_value()) throw std::runtime_error("No data available at connected attribute"); if (outputData->size() < sizeof(u64)) throw std::runtime_error("Not enough data provided for integer"); return *reinterpret_cast(outputData->data()); } float Node::getFloatOnInput(u32 index) { auto attribute = this->getConnectedInputAttribute(index); if (attribute == nullptr) throwNodeError(hex::format("Nothing connected to input '{0}'", LangEntry(this->m_attributes[index].getUnlocalizedName()))); if (attribute->getType() != Attribute::Type::Float) throwNodeError("Tried to read float from non-float attribute"); markInputProcessed(index); attribute->getParentNode()->process(); auto &outputData = attribute->getOutputData(); if (!outputData.has_value()) throw std::runtime_error("No data available at connected attribute"); if (outputData->size() < sizeof(float)) throw std::runtime_error("Not enough data provided for float"); return *reinterpret_cast(outputData->data()); } void Node::setBufferOnOutput(u32 index, std::vector data) { if (index >= this->getAttributes().size()) throw std::runtime_error("Attribute index out of bounds!"); auto &attribute = this->getAttributes()[index]; if (attribute.getIOType() != Attribute::IOType::Out) throw std::runtime_error("Tried to set output data of an input attribute!"); attribute.getOutputData() = data; } void Node::setIntegerOnOutput(u32 index, u64 integer) { if (index >= this->getAttributes().size()) throw std::runtime_error("Attribute index out of bounds!"); auto &attribute = this->getAttributes()[index]; if (attribute.getIOType() != Attribute::IOType::Out) throw std::runtime_error("Tried to set output data of an input attribute!"); std::vector buffer(sizeof(u64), 0); std::memcpy(buffer.data(), &integer, sizeof(u64)); attribute.getOutputData() = buffer; } void Node::setFloatOnOutput(u32 index, float floatingPoint) { if (index >= this->getAttributes().size()) throw std::runtime_error("Attribute index out of bounds!"); auto &attribute = this->getAttributes()[index]; if (attribute.getIOType() != Attribute::IOType::Out) throw std::runtime_error("Tried to set output data of an input attribute!"); std::vector buffer(sizeof(float), 0); std::memcpy(buffer.data(), &floatingPoint, sizeof(float)); attribute.getOutputData() = buffer; } void Node::setOverlayData(u64 address, const std::vector &data) { if (this->m_overlay == nullptr) throw std::runtime_error("Tried setting overlay data on a node that's not the end of a chain!"); this->m_overlay->setAddress(address); this->m_overlay->getData() = data; } }