#include #include namespace hex { std::unordered_map>> &AchievementManager::getAchievements() { static std::unordered_map>> achievements; return achievements; } std::unordered_map>& AchievementManager::getAchievementNodes(bool rebuild) { static std::unordered_map> nodeCategoryStorage; if (!nodeCategoryStorage.empty() || !rebuild) return nodeCategoryStorage; nodeCategoryStorage.clear(); // Add all achievements to the node storage for (auto &[categoryName, achievements] : getAchievements()) { auto &nodes = nodeCategoryStorage[categoryName]; for (auto &[achievementName, achievement] : achievements) { nodes.emplace_back(achievement.get()); } } return nodeCategoryStorage; } std::unordered_map>& AchievementManager::getAchievementStartNodes(bool rebuild) { static std::unordered_map> startNodes; if (!startNodes.empty() || !rebuild) return startNodes; auto &nodeCategoryStorage = getAchievementNodes(); startNodes.clear(); // Add all parents and children to the nodes for (auto &[categoryName, achievements] : nodeCategoryStorage) { for (auto &achievementNode : achievements) { for (auto &requirement : achievementNode.achievement->getRequirements()) { for (auto &[requirementCategoryName, requirementAchievements] : nodeCategoryStorage) { auto iter = std::find_if(requirementAchievements.begin(), requirementAchievements.end(), [&requirement](auto &node) { return node.achievement->getUnlocalizedName() == requirement; }); if (iter != requirementAchievements.end()) { achievementNode.parents.emplace_back(&*iter); iter->children.emplace_back(&achievementNode); } } } for (auto &requirement : achievementNode.achievement->getVisibilityRequirements()) { for (auto &[requirementCategoryName, requirementAchievements] : nodeCategoryStorage) { auto iter = std::find_if(requirementAchievements.begin(), requirementAchievements.end(), [&requirement](auto &node) { return node.achievement->getUnlocalizedName() == requirement; }); if (iter != requirementAchievements.end()) { achievementNode.visibilityParents.emplace_back(&*iter); } } } } } for (auto &[categoryName, achievements] : nodeCategoryStorage) { for (auto &achievementNode : achievements) { if (!achievementNode.hasParents()) { startNodes[categoryName].emplace_back(&achievementNode); } for (const auto &parent : achievementNode.parents) { if (parent->achievement->getUnlocalizedCategory() != achievementNode.achievement->getUnlocalizedCategory()) startNodes[categoryName].emplace_back(&achievementNode); } } } return startNodes; } void AchievementManager::unlockAchievement(const std::string &unlocalizedCategory, const std::string &unlocalizedName) { auto &categories = getAchievements(); auto categoryIter = categories.find(unlocalizedCategory); if (categoryIter == categories.end()) { return; } auto &[categoryName, achievements] = *categoryIter; auto achievementIter = achievements.find(unlocalizedName); if (achievementIter == achievements.end()) { return; } auto &nodes = getAchievementNodes()[categoryName]; for (const auto &node : nodes) { auto &achievement = node.achievement; if (achievement->getUnlocalizedCategory() != unlocalizedCategory) { continue; } if (achievement->getUnlocalizedName() != unlocalizedName) { continue; } if (node.achievement->isUnlocked()) { return; } for (const auto &requirement : node.parents) { if (!requirement->achievement->isUnlocked()) { return; } } achievement->setUnlocked(true); if (achievement->isUnlocked()) EventManager::post(*achievement); return; } } void AchievementManager::clear() { getAchievements().clear(); getAchievementStartNodes(false).clear(); getAchievementNodes(false).clear(); } void AchievementManager::clearTemporary() { auto &categories = getAchievements(); for (auto &[categoryName, achievements] : categories) { std::erase_if(achievements, [](auto &data) { auto &[achievementName, achievement] = data; return achievement->isTemporary(); }); } std::erase_if(categories, [](auto &data) { auto &[categoryName, achievements] = data; return achievements.empty(); }); getAchievementStartNodes(false).clear(); getAchievementNodes(false).clear(); } void AchievementManager::achievementAdded() { getAchievementStartNodes(false).clear(); getAchievementNodes(false).clear(); } constexpr static auto AchievementsFile = "achievements.json"; void AchievementManager::loadProgress() { for (const auto &directory : fs::getDefaultPaths(fs::ImHexPath::Config)) { auto path = directory / AchievementsFile; if (!wolv::io::fs::exists(path)) { continue; } wolv::io::File file(path, wolv::io::File::Mode::Read); if (!file.isValid()) { continue; } try { auto json = nlohmann::json::parse(file.readString()); for (const auto &[categoryName, achievements] : getAchievements()) { for (const auto &[achievementName, achievement] : achievements) { try { achievement->setProgress(json[categoryName][achievementName]); } catch (const std::exception &e) { log::warn("Failed to load achievement progress for '{}::{}': {}", categoryName, achievementName, e.what()); } } } } catch (const std::exception &e) { log::error("Failed to load achievements: {}", e.what()); } } } void AchievementManager::storeProgress() { for (const auto &directory : fs::getDefaultPaths(fs::ImHexPath::Config)) { auto path = directory / AchievementsFile; wolv::io::File file(path, wolv::io::File::Mode::Create); if (!file.isValid()) { continue; } nlohmann::json json; for (const auto &[categoryName, achievements] : getAchievements()) { json[categoryName] = nlohmann::json::object(); for (const auto &[achievementName, achievement] : achievements) { json[categoryName][achievementName] = achievement->getProgress(); } } file.writeString(json.dump(4)); break; } } }