#include #include #include #include #include #include namespace hex { namespace { std::optional s_layoutPathToLoad; std::optional s_layoutStringToLoad; std::vector s_layouts; bool s_layoutLocked = false; } void LayoutManager::load(const std::fs::path &path) { s_layoutPathToLoad = path; } void LayoutManager::loadString(const std::string &content) { s_layoutStringToLoad = content; } void LayoutManager::save(const std::string &name) { auto fileName = name; fileName = wolv::util::replaceStrings(fileName, " ", "_"); std::transform(fileName.begin(), fileName.end(), fileName.begin(), tolower); fileName += ".hexlyt"; std::fs::path layoutPath; for (const auto &path : hex::fs::getDefaultPaths(fs::ImHexPath::Layouts)) { if (!hex::fs::isPathWritable(layoutPath)) continue; layoutPath = path / fileName; } if (layoutPath.empty()) { log::error("Failed to save layout '{}'. No writable path found", name); return; } const auto pathString = wolv::util::toUTF8String(layoutPath); ImGui::SaveIniSettingsToDisk(pathString.c_str()); log::info("Layout '{}' saved to {}", name, pathString); LayoutManager::reload(); } std::vector LayoutManager::getLayouts() { return s_layouts; } void LayoutManager::process() { if (s_layoutPathToLoad.has_value()) { const auto pathString = wolv::util::toUTF8String(*s_layoutPathToLoad); ImGui::LoadIniSettingsFromDisk(pathString.c_str()); s_layoutPathToLoad = std::nullopt; log::info("Loaded layout from {}", pathString); } if (s_layoutStringToLoad.has_value()) { ImGui::LoadIniSettingsFromMemory(s_layoutStringToLoad->c_str()); s_layoutStringToLoad = std::nullopt; log::info("Loaded layout from string"); } } void LayoutManager::reload() { s_layouts.clear(); for (const auto &directory : hex::fs::getDefaultPaths(fs::ImHexPath::Layouts)) { for (const auto &entry : std::fs::directory_iterator(directory)) { const auto &path = entry.path(); if (path.extension() != ".hexlyt") continue; auto name = path.stem().string(); name = wolv::util::replaceStrings(name, "_", " "); for (size_t i = 0; i < name.size(); i++) { if (i == 0 || name[i - 1] == '_') name[i] = char(std::toupper(name[i])); } s_layouts.push_back({ name, path }); } } } void LayoutManager::reset() { s_layoutPathToLoad.reset(); s_layoutStringToLoad.reset(); s_layouts.clear(); } bool LayoutManager::isLayoutLocked() { return s_layoutLocked; } void LayoutManager::lockLayout(bool locked) { log::info("Layout {}", locked ? "locked" : "unlocked"); s_layoutLocked = locked; } }