A Hex Editor for Reverse Engineers, Programmers and people that value their eye sight when working at 3 AM.
## Supporting If you like my work, please consider supporting me on GitHub Sponsors, Patreon or PayPal. Thanks a lot! ## Features - Featureful hex view - Byte patching - Patch management - Copy bytes as feature - Bytes - Hex string - C, C++, C#, Rust, Python, Java & JavaScript array - ASCII-Art hex view - HTML self contained div - String and hex search - Colorful highlighting - Goto from start, end and current cursor position - Custom C++-like pattern language for parsing highlighting a file's content - Automatic loading based on MIME type - arrays, pointers, structs, unions, enums, bitfields, using declarations, little and big endian support, conditionals and much more! - Useful error messages, syntax highlighting and error marking - Data importing - Base64 files - IPS and IPS32 patches - Data exporting - IPS and IPS32 patches - Data inspector allowing interpretation of data as many different types (little and big endian) - Huge file support with fast and efficient loading - String search - Copying of strings - Copying of demangled strings - File hashing support - CRC16 and CRC32 with custom initial values and polynomials - MD4, MD5 - SHA-1, SHA-224, SHA-256, SHA-384, SHA-512 - Disassembler supporting many different architectures - ARM32 (ARM, Thumb, Cortex-M, AArch32) - ARM64 - MIPS (MIPS32, MIPS64, MIPS32R6, Micro) - x86 (16-bit, 32-bit, 64-bit) - PowerPC (32-bit, 64-bit) - SPARC - IBM SystemZ - xCORE - M68K - TMS320C64X - M680X - Ethereum - Bookmarks - Region highlighting - Comments - Data Analyzer - File magic-based file parser and MIME type database - Byte distribution graph - Entropy graph - Highest and avarage entropy - Encrypted / Compressed file detection - Helpful tools - Itanium and MSVC demangler - ASCII table - Regex replacer - Mathematical expression evaluator (Calculator) - Hexadecimal Color picker - Built-in cheat sheet for pattern language and Math evaluator - Doesn't burn out your retinas when used in late-night sessions ## Screenshots ![](https://i.imgur.com/xH7xJ4g.png) ![](https://i.imgur.com/fhVJYEa.png) ## Pattern Language The custom C-like Pattern Language developed and used by ImHex is easy to read, understand and learn. A guide with all features of the langauge can be found [in the wiki](https://github.com/WerWolv/ImHex/wiki/Pattern-Language-Guide) or a simpler version in ImHex under `Help -> Pattern Language Cheat Sheet` ## Additional Files For format patterns, includable libraries and magic files, check out the [ImHex-Patterns](https://github.com/WerWolv/ImHex-Patterns) repository. Feel free to PR your own files there as well! ## Nightly builds See latest nightly builds on the artifacts result of the Build action [here](https://github.com/WerWolv/ImHex/actions?query=workflow%3ABuild). NOTE: **We currently only provide nightly builds for macOS (x86_64)** ## Compiling You need a C++20 compatible compiler such as GCC 10.2.0 to compile ImHex. Moreover, the following dependencies are needed for compiling ImHex: - GLFW3 - libmagic, libgnurx, libtre, libintl, libiconv - libcrypto - capstone - nlohmann json - Python3 - freetype2 - Brew (macOS only) ### Windows and Linux Find all-in-one dependency installation scripts for Arch Linux, Fedora, Debian/Ubuntu and/or MSYS2 in [dist](dist). After all the dependencies are installed, run the following commands to build ImHex: ```sh mkdir build cd build cmake -DCMAKE_BUILD_TYPE=Release .. make -j ``` --- To create a standalone zipfile on Windows, get the Python standard library (e.g. from https://github.com/python/cpython/tree/master/Lib) and place the files and folders in `lib/python3.8` next to your built executable. Don't forget to also copy the `libpython3.8.dll` and `libwinpthread-1.dll` from your mingw setup next to the executable. On both Windows and Linux: - Copy the files from `python_libs` in the `lib` folder next to your built executable. - Place your magic databases in the `magic` folder next to your built executable - Place your patterns in the `pattern` folder next to your built executable - Place your include pattern files in the `include` folder next to your built executable ### macOS To build ImHex on macOS, run the following commands: ```sh brew bundle --no-lock --file dist/Brewfile mkdir build cd build CC=$(brew --prefix llvm)/bin/clang CXX=$(brew --prefix llvm)/bin/clang++ PKG_CONFIG_PATH="$(brew --prefix openssl)/lib/pkgconfig":"$(brew --prefix)/lib/pkgconfig" cmake -DCMAKE_BUILD_TYPE=Release .. make -j ``` ## Credits - Thanks a lot to ocornut for their amazing [Dear ImGui](https://github.com/ocornut/imgui) which is used for building the entire interface - Thanks to orconut as well for their hex editor view used as base for this project. - Thanks to BalazsJako for their incredible [ImGuiColorTextEdit](https://github.com/BalazsJako/ImGuiColorTextEdit) used for the pattern language syntax highlighting - Thanks to AirGuanZ for their amazing [imgui-filebrowser](https://github.com/AirGuanZ/imgui-filebrowser) used for loading and saving files - Thanks to nlohmann for their [json](https://github.com/nlohmann/json) library used for project files - Thanks to aquynh for [capstone](https://github.com/aquynh/capstone) which is the base of the disassembly window