#include #include #include #define IMGUI_DEFINE_MATH_OPERATORS #include #undef IMGUI_DEFINE_MATH_OPERATORS #define STB_IMAGE_IMPLEMENTATION #include #include #include #include namespace ImGui { Texture::Texture(const ImU8 *buffer, int size) { unsigned char *imageData = stbi_load_from_memory(buffer, size, &this->m_width, &this->m_height, nullptr, 4); if (imageData == nullptr) return; GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); #if defined(GL_UNPACK_ROW_LENGTH) glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); #endif glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, this->m_width, this->m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); stbi_image_free(imageData); this->m_textureId = reinterpret_cast(static_cast(texture)); } Texture::Texture(const char *path) { unsigned char *imageData = stbi_load(path, &this->m_width, &this->m_height, nullptr, 4); if (imageData == nullptr) return; GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); #if defined(GL_UNPACK_ROW_LENGTH) glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); #endif glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, this->m_width, this->m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); stbi_image_free(imageData); this->m_textureId = reinterpret_cast(static_cast(texture)); } Texture::Texture(Texture&& other) noexcept { this->m_textureId = other.m_textureId; this->m_width = other.m_width; this->m_height = other.m_height; other.m_textureId = nullptr; } void Texture::operator=(Texture&& other) noexcept { this->m_textureId = other.m_textureId; this->m_width = other.m_width; this->m_height = other.m_height; other.m_textureId = nullptr; } Texture::~Texture() { if (this->m_textureId == nullptr) return; auto glTextureId = static_cast(reinterpret_cast(this->m_textureId)); glDeleteTextures(1, &glTextureId); } int UpdateStringSizeCallback(ImGuiInputTextCallbackData *data) { if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) { auto &string = *static_cast(data->UserData); string.resize(data->BufTextLen); data->Buf = string.data(); } return 0; } bool IconHyperlink(const char *icon, const char *label, const ImVec2 &size_arg, ImGuiButtonFlags flags) { ImGuiWindow *window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext &g = *GImGui; const ImGuiID id = window->GetID(label); ImVec2 label_size = CalcTextSize(icon, NULL, false); label_size.x += CalcTextSize(" ", NULL, false).x + CalcTextSize(label, NULL, false).x; ImVec2 pos = window->DC.CursorPos; ImVec2 size = CalcItemSize(size_arg, label_size.x, label_size.y); const ImRect bb(pos, pos + size); if (!ItemAdd(bb, id)) return false; if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat) flags |= ImGuiButtonFlags_Repeat; bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); // Render const ImU32 col = hovered ? GetColorU32(ImGuiCol_ButtonHovered) : GetColorU32(ImGuiCol_ButtonActive); PushStyleColor(ImGuiCol_Text, ImU32(col)); Text("%s %s", icon, label); GetWindowDrawList()->AddLine(ImVec2(pos.x, pos.y + size.y), pos + size, ImU32(col)); PopStyleColor(); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); return pressed; } bool Hyperlink(const char *label, const ImVec2 &size_arg, ImGuiButtonFlags flags) { ImGuiWindow *window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext &g = *GImGui; const ImGuiID id = window->GetID(label); const ImVec2 label_size = CalcTextSize(label, NULL, true); ImVec2 pos = window->DC.CursorPos; ImVec2 size = CalcItemSize(size_arg, label_size.x, label_size.y); const ImRect bb(pos, pos + size); if (!ItemAdd(bb, id)) return false; if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat) flags |= ImGuiButtonFlags_Repeat; bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); // Render const ImU32 col = hovered ? GetColorU32(ImGuiCol_ButtonHovered) : GetColorU32(ImGuiCol_ButtonActive); PushStyleColor(ImGuiCol_Text, ImU32(col)); TextEx(label, NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting GetWindowDrawList()->AddLine(ImVec2(pos.x, pos.y + size.y), pos + size, ImU32(col)); PopStyleColor(); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); return pressed; } bool BulletHyperlink(const char *label, const ImVec2 &size_arg, ImGuiButtonFlags flags) { ImGuiWindow *window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext &g = *GImGui; const ImGuiStyle &style = g.Style; const ImGuiID id = window->GetID(label); const ImVec2 label_size = CalcTextSize(label, NULL, true); ImVec2 pos = window->DC.CursorPos; ImVec2 size = CalcItemSize(size_arg, label_size.x, label_size.y) + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f); const ImRect bb(pos, pos + size); ItemSize(size, 0); if (!ItemAdd(bb, id)) return false; if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat) flags |= ImGuiButtonFlags_Repeat; bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); // Render const ImU32 col = hovered ? GetColorU32(ImGuiCol_ButtonHovered) : GetColorU32(ImGuiCol_ButtonActive); PushStyleColor(ImGuiCol_Text, ImU32(col)); RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x, g.FontSize * 0.5f), col); RenderText(bb.Min + ImVec2(g.FontSize * 0.5 + style.FramePadding.x, 0.0f), label, nullptr, false); GetWindowDrawList()->AddLine(bb.Min + ImVec2(g.FontSize * 0.5 + style.FramePadding.x, size.y), pos + size - ImVec2(g.FontSize * 0.5 + style.FramePadding.x, 0), ImU32(col)); PopStyleColor(); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); return pressed; } bool DescriptionButton(const char *label, const char *description, const ImVec2 &size_arg, ImGuiButtonFlags flags) { ImGuiWindow *window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext &g = *GImGui; const ImGuiStyle &style = g.Style; const ImGuiID id = window->GetID(label); const ImVec2 text_size = CalcTextSize((std::string(label) + "\n " + std::string(description)).c_str(), NULL, true); const ImVec2 label_size = CalcTextSize(label, NULL, true); ImVec2 pos = window->DC.CursorPos; if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag) pos.y += window->DC.CurrLineTextBaseOffset - style.FramePadding.y; ImVec2 size = CalcItemSize(size_arg, text_size.x + style.FramePadding.x * 4.0f, text_size.y + style.FramePadding.y * 4.0f); const ImRect bb(pos, pos + size); ItemSize(size, style.FramePadding.y); if (!ItemAdd(bb, id)) return false; if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat) flags |= ImGuiButtonFlags_Repeat; bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.0, 0.5)); // Render const ImU32 col = GetCustomColorU32((held && hovered) ? ImGuiCustomCol_DescButtonActive : hovered ? ImGuiCustomCol_DescButtonHovered : ImGuiCustomCol_DescButton); RenderNavHighlight(bb, id); RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); PushStyleColor(ImGuiCol_Text, GetColorU32(ImGuiCol_ButtonActive)); RenderTextWrapped(bb.Min + style.FramePadding * 2, label, nullptr, CalcWrapWidthForPos(window->DC.CursorPos, window->DC.TextWrapPos)); PopStyleColor(); PushStyleColor(ImGuiCol_Text, GetColorU32(ImGuiCol_Text)); RenderTextClipped(bb.Min + style.FramePadding * 2 + ImVec2(style.FramePadding.x * 2, label_size.y), bb.Max - style.FramePadding, description, NULL, &text_size, style.ButtonTextAlign, &bb); PopStyleColor(); ImGui::PopStyleVar(); // Automatically close popups // if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup)) // CloseCurrentPopup(); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); return pressed; } void UnderlinedText(const char *label, ImColor color, const ImVec2 &size_arg) { ImGuiWindow *window = GetCurrentWindow(); const ImVec2 label_size = CalcTextSize(label, NULL, true); ImVec2 pos = window->DC.CursorPos; ImVec2 size = CalcItemSize(size_arg, label_size.x, label_size.y); PushStyleColor(ImGuiCol_Text, ImU32(color)); TextEx(label, NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting GetWindowDrawList()->AddLine(ImVec2(pos.x, pos.y + size.y), pos + size, ImU32(color)); PopStyleColor(); } void TextSpinner(const char *label) { ImGui::Text("[%c] %s", "|/-\\"[ImU32(ImGui::GetTime() * 20) % 4], label); } void Header(const char *label, bool firstEntry) { if (!firstEntry) ImGui::NewLine(); ImGui::TextUnformatted(label); ImGui::Separator(); } void HeaderColored(const char *label, ImColor color, bool firstEntry) { if (!firstEntry) ImGui::NewLine(); ImGui::TextFormattedColored(color, "{}", label); ImGui::Separator(); } void InfoTooltip(const char *text) { static double lastMoveTime; static ImGuiID lastHoveredID; double currTime = ImGui::GetTime(); ImGuiID hoveredID = ImGui::GetHoveredID(); if (IsItemHovered() && (currTime - lastMoveTime) >= 0.5 && hoveredID == lastHoveredID) { BeginTooltip(); TextUnformatted(text); EndTooltip(); } if (hoveredID != lastHoveredID) { lastMoveTime = currTime; } lastHoveredID = hoveredID; } ImU32 GetCustomColorU32(ImGuiCustomCol idx, float alpha_mul) { auto &customData = *static_cast(GImGui->IO.UserData); ImVec4 c = customData.Colors[idx]; c.w *= GImGui->Style.Alpha * alpha_mul; return ColorConvertFloat4ToU32(c); } ImVec4 GetCustomColorVec4(ImGuiCustomCol idx, float alpha_mul) { auto &customData = *static_cast(GImGui->IO.UserData); ImVec4 c = customData.Colors[idx]; c.w *= GImGui->Style.Alpha * alpha_mul; return c; } void StyleCustomColorsDark() { auto &colors = static_cast(GImGui->IO.UserData)->Colors; colors[ImGuiCustomCol_DescButton] = ImColor(20, 20, 20); colors[ImGuiCustomCol_DescButtonHovered] = ImColor(40, 40, 40); colors[ImGuiCustomCol_DescButtonActive] = ImColor(60, 60, 60); colors[ImGuiCustomCol_ToolbarGray] = ImColor(230, 230, 230); colors[ImGuiCustomCol_ToolbarRed] = ImColor(231, 76, 60); colors[ImGuiCustomCol_ToolbarYellow] = ImColor(241, 196, 15); colors[ImGuiCustomCol_ToolbarGreen] = ImColor(56, 139, 66); colors[ImGuiCustomCol_ToolbarBlue] = ImColor(6, 83, 155); colors[ImGuiCustomCol_ToolbarPurple] = ImColor(103, 42, 120); colors[ImGuiCustomCol_ToolbarBrown] = ImColor(219, 179, 119); colors[ImGuiCustomCol_Highlight] = ImColor(77, 198, 155); } void StyleCustomColorsLight() { auto &colors = static_cast(GImGui->IO.UserData)->Colors; colors[ImGuiCustomCol_DescButton] = ImColor(230, 230, 230); colors[ImGuiCustomCol_DescButtonHovered] = ImColor(210, 210, 210); colors[ImGuiCustomCol_DescButtonActive] = ImColor(190, 190, 190); colors[ImGuiCustomCol_ToolbarGray] = ImColor(25, 25, 25); colors[ImGuiCustomCol_ToolbarRed] = ImColor(231, 76, 60); colors[ImGuiCustomCol_ToolbarYellow] = ImColor(241, 196, 15); colors[ImGuiCustomCol_ToolbarGreen] = ImColor(56, 139, 66); colors[ImGuiCustomCol_ToolbarBlue] = ImColor(6, 83, 155); colors[ImGuiCustomCol_ToolbarPurple] = ImColor(103, 42, 120); colors[ImGuiCustomCol_ToolbarBrown] = ImColor(219, 179, 119); colors[ImGuiCustomCol_Highlight] = ImColor(41, 151, 112); } void StyleCustomColorsClassic() { auto &colors = static_cast(GImGui->IO.UserData)->Colors; colors[ImGuiCustomCol_DescButton] = ImColor(40, 40, 80); colors[ImGuiCustomCol_DescButtonHovered] = ImColor(60, 60, 100); colors[ImGuiCustomCol_DescButtonActive] = ImColor(80, 80, 120); colors[ImGuiCustomCol_ToolbarGray] = ImColor(230, 230, 230); colors[ImGuiCustomCol_ToolbarRed] = ImColor(231, 76, 60); colors[ImGuiCustomCol_ToolbarYellow] = ImColor(241, 196, 15); colors[ImGuiCustomCol_ToolbarGreen] = ImColor(56, 139, 66); colors[ImGuiCustomCol_ToolbarBlue] = ImColor(6, 83, 155); colors[ImGuiCustomCol_ToolbarPurple] = ImColor(103, 42, 120); colors[ImGuiCustomCol_ToolbarBrown] = ImColor(219, 179, 119); colors[ImGuiCustomCol_Highlight] = ImColor(77, 198, 155); } void OpenPopupInWindow(const char *window_name, const char *popup_name) { if (ImGui::Begin(window_name)) { ImGui::OpenPopup(popup_name); } ImGui::End(); } bool TitleBarButton(const char *label, ImVec2 size_arg) { ImGuiWindow *window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext &g = *GImGui; const ImGuiStyle &style = g.Style; const ImGuiID id = window->GetID(label); const ImVec2 label_size = CalcTextSize(label, NULL, true); ImVec2 pos = window->DC.CursorPos; ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f); const ImRect bb(pos, pos + size); ItemSize(size, style.FramePadding.y); if (!ItemAdd(bb, id)) return false; bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held); // Render const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); RenderNavHighlight(bb, id); RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); RenderTextClipped(bb.Min + style.FramePadding * ImVec2(1, 2), bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb); // Automatically close popups // if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup)) // CloseCurrentPopup(); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); return pressed; } bool ToolBarButton(const char *symbol, ImVec4 color) { ImGuiWindow *window = GetCurrentWindow(); if (window->SkipItems) return false; color.w = 1.0F; ImGuiContext &g = *GImGui; const ImGuiStyle &style = g.Style; const ImGuiID id = window->GetID(symbol); const ImVec2 label_size = CalcTextSize(symbol, NULL, true); ImVec2 pos = window->DC.CursorPos; ImVec2 size = CalcItemSize(ImVec2(1, 1) * ImGui::GetCurrentWindow()->MenuBarHeight(), label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f); const ImRect bb(pos, pos + size); ItemSize(size, style.FramePadding.y); if (!ItemAdd(bb, id)) return false; bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held); PushStyleColor(ImGuiCol_Text, color); // Render const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_MenuBarBg); RenderNavHighlight(bb, id); RenderFrame(bb.Min, bb.Max, col, false, style.FrameRounding); RenderTextClipped(bb.Min + style.FramePadding * ImVec2(1, 2), bb.Max - style.FramePadding, symbol, NULL, &label_size, style.ButtonTextAlign, &bb); PopStyleColor(); // Automatically close popups // if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup)) // CloseCurrentPopup(); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); return pressed; } bool IconButton(const char *symbol, ImVec4 color, ImVec2 size_arg) { ImGuiWindow *window = GetCurrentWindow(); if (window->SkipItems) return false; color.w = 1.0F; ImGuiContext &g = *GImGui; const ImGuiStyle &style = g.Style; const ImGuiID id = window->GetID(symbol); const ImVec2 label_size = CalcTextSize(symbol, NULL, true); ImVec2 pos = window->DC.CursorPos; ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f); const ImRect bb(pos, pos + size); ItemSize(size, style.FramePadding.y); if (!ItemAdd(bb, id)) return false; bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held); PushStyleColor(ImGuiCol_Text, color); // Render const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); RenderNavHighlight(bb, id); RenderFrame(bb.Min, bb.Max, col, false, style.FrameRounding); RenderTextClipped(bb.Min + style.FramePadding * ImVec2(1, 2), bb.Max - style.FramePadding, symbol, NULL, &label_size, style.ButtonTextAlign, &bb); PopStyleColor(); // Automatically close popups // if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup)) // CloseCurrentPopup(); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); return pressed; } bool InputIntegerPrefix(const char *label, const char *prefix, void *value, ImGuiDataType type, ImGuiInputTextFlags flags) { auto window = ImGui::GetCurrentWindow(); const ImGuiID id = window->GetID(label); const ImGuiStyle &style = GImGui->Style; const ImVec2 label_size = CalcTextSize(label, nullptr, true); const ImVec2 frame_size = CalcItemSize(ImVec2(0, 0), CalcTextSize(prefix).x, label_size.y + style.FramePadding.y * 2.0f); const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); ImGui::SetCursorPosX(ImGui::GetCursorPosX() + frame_size.x); char buf[64]; DataTypeFormatString(buf, IM_ARRAYSIZE(buf), type, value, "%llX"); bool value_changed = false; if (InputTextEx(label, nullptr, buf, IM_ARRAYSIZE(buf), ImVec2(CalcItemWidth() - frame_size.x, label_size.y + style.FramePadding.y * 2.0f), flags)) value_changed = DataTypeApplyFromText(buf, ImGuiDataType_U64, value, "%llX"); if (value_changed) MarkItemEdited(GImGui->LastItemData.ID); RenderNavHighlight(frame_bb, id); RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.6F); RenderText(ImVec2(frame_bb.Min.x + style.FramePadding.x, frame_bb.Min.y + style.FramePadding.y), prefix); ImGui::PopStyleVar(); return value_changed; } bool InputHexadecimal(const char *label, u32 *value, ImGuiInputTextFlags flags) { return InputIntegerPrefix(label, "0x", value, ImGuiDataType_U32, flags | ImGuiInputTextFlags_CharsHexadecimal); } bool InputHexadecimal(const char *label, u64 *value, ImGuiInputTextFlags flags) { return InputIntegerPrefix(label, "0x", value, ImGuiDataType_U64, flags | ImGuiInputTextFlags_CharsHexadecimal); } void SmallProgressBar(float fraction, float yOffset) { ImGuiWindow *window = GetCurrentWindow(); if (window->SkipItems) return; ImGuiContext &g = *GImGui; const ImGuiStyle &style = g.Style; ImVec2 pos = window->DC.CursorPos + ImVec2(0, yOffset); ImVec2 size = CalcItemSize(ImVec2(100, 5) * hex::ImHexApi::System::getGlobalScale(), 100, g.FontSize + style.FramePadding.y * 2.0f); ImRect bb(pos, pos + size); ItemSize(size, 0); if (!ItemAdd(bb, 0)) return; // Render fraction = ImSaturate(fraction); RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); bb.Expand(ImVec2(-style.FrameBorderSize, -style.FrameBorderSize)); RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding); } bool InputText(const char *label, std::string &buffer, ImGuiInputTextFlags flags) { return ImGui::InputText(label, buffer.data(), buffer.size() + 1, ImGuiInputTextFlags_CallbackResize | flags, ImGui::UpdateStringSizeCallback, &buffer); } bool InputTextWithHint(const char *label, const char *hint, std::string &buffer, ImGuiInputTextFlags flags) { return ImGui::InputTextWithHint(label, hint, buffer.data(), buffer.size() + 1, ImGuiInputTextFlags_CallbackResize | flags, ImGui::UpdateStringSizeCallback, &buffer); } bool InputText(const char *label, std::u8string &buffer, ImGuiInputTextFlags flags) { return ImGui::InputText(label, reinterpret_cast(buffer.data()), buffer.size() + 1, ImGuiInputTextFlags_CallbackResize | flags, ImGui::UpdateStringSizeCallback, &buffer); } bool InputTextMultiline(const char *label, std::string &buffer, const ImVec2 &size, ImGuiInputTextFlags flags) { return ImGui::InputTextMultiline(label, buffer.data(), buffer.size() + 1, size, ImGuiInputTextFlags_CallbackResize | flags, ImGui::UpdateStringSizeCallback, &buffer); } bool InputScalarCallback(const char* label, ImGuiDataType data_type, void* p_data, const char* format, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; if (format == NULL) format = DataTypeGetInfo(data_type)->PrintFmt; char buf[64]; DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, p_data, format); bool value_changed = false; if ((flags & (ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsScientific)) == 0) flags |= ImGuiInputTextFlags_CharsDecimal; flags |= ImGuiInputTextFlags_AutoSelectAll; flags |= ImGuiInputTextFlags_NoMarkEdited; // We call MarkItemEdited() ourselves by comparing the actual data rather than the string. if (InputText(label, buf, IM_ARRAYSIZE(buf), flags, callback, user_data)) value_changed = DataTypeApplyFromText(buf, data_type, p_data, format); if (value_changed) MarkItemEdited(g.LastItemData.ID); return value_changed; } void HideTooltip() { char window_name[16]; ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", GImGui->TooltipOverrideCount); if (ImGuiWindow* window = FindWindowByName(window_name); window != nullptr) { if (window->Active) window->Hidden = true; } } bool BitCheckbox(const char* label, bool* v) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); const ImVec2 label_size = CalcTextSize(label, NULL, true); const ImVec2 size = ImVec2(CalcTextSize("0").x + style.FramePadding.x * 2, GetFrameHeight()); const ImVec2 pos = window->DC.CursorPos; const ImRect total_bb(pos, pos + size); ItemSize(total_bb, style.FramePadding.y); if (!ItemAdd(total_bb, id)) { IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0)); return false; } bool hovered, held; bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); if (pressed) { *v = !(*v); MarkItemEdited(id); } const ImRect check_bb(pos, pos + size); RenderNavHighlight(total_bb, id); RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding); RenderText(check_bb.Min + style.FramePadding, *v ? "1" : "0"); ImVec2 label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y); if (label_size.x > 0.0f) RenderText(label_pos, label); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0)); return pressed; } }