#include #include Keys scanCodeToKey(int scanCode) { switch (scanCode) { case GLFW_KEY_SPACE: return Keys::Space; case GLFW_KEY_APOSTROPHE: return Keys::Apostrophe; case GLFW_KEY_COMMA: return Keys::Comma; case GLFW_KEY_MINUS: return Keys::Minus; case GLFW_KEY_PERIOD: return Keys::Period; case GLFW_KEY_SLASH: return Keys::Slash; case GLFW_KEY_0: return Keys::Num0; case GLFW_KEY_1: return Keys::Num1; case GLFW_KEY_2: return Keys::Num2; case GLFW_KEY_3: return Keys::Num3; case GLFW_KEY_4: return Keys::Num4; case GLFW_KEY_5: return Keys::Num5; case GLFW_KEY_6: return Keys::Num6; case GLFW_KEY_7: return Keys::Num7; case GLFW_KEY_8: return Keys::Num8; case GLFW_KEY_9: return Keys::Num9; case GLFW_KEY_SEMICOLON: return Keys::Semicolon; case GLFW_KEY_EQUAL: return Keys::Equals; case GLFW_KEY_A: return Keys::A; case GLFW_KEY_B: return Keys::B; case GLFW_KEY_C: return Keys::C; case GLFW_KEY_D: return Keys::D; case GLFW_KEY_E: return Keys::E; case GLFW_KEY_F: return Keys::F; case GLFW_KEY_G: return Keys::G; case GLFW_KEY_H: return Keys::H; case GLFW_KEY_I: return Keys::I; case GLFW_KEY_J: return Keys::J; case GLFW_KEY_K: return Keys::K; case GLFW_KEY_L: return Keys::L; case GLFW_KEY_M: return Keys::M; case GLFW_KEY_N: return Keys::N; case GLFW_KEY_O: return Keys::O; case GLFW_KEY_P: return Keys::P; case GLFW_KEY_Q: return Keys::Q; case GLFW_KEY_R: return Keys::R; case GLFW_KEY_S: return Keys::S; case GLFW_KEY_T: return Keys::T; case GLFW_KEY_U: return Keys::U; case GLFW_KEY_V: return Keys::V; case GLFW_KEY_W: return Keys::W; case GLFW_KEY_X: return Keys::X; case GLFW_KEY_Y: return Keys::Y; case GLFW_KEY_Z: return Keys::Z; case GLFW_KEY_LEFT_BRACKET: return Keys::LeftBracket; case GLFW_KEY_BACKSLASH: return Keys::Backslash; case GLFW_KEY_RIGHT_BRACKET: return Keys::RightBracket; case GLFW_KEY_GRAVE_ACCENT: return Keys::GraveAccent; case GLFW_KEY_WORLD_1: return Keys::World1; case GLFW_KEY_WORLD_2: return Keys::World2; case GLFW_KEY_ESCAPE: return Keys::Escape; case GLFW_KEY_ENTER: return Keys::Enter; case GLFW_KEY_TAB: return Keys::Tab; case GLFW_KEY_BACKSPACE: return Keys::Backspace; case GLFW_KEY_INSERT: return Keys::Insert; case GLFW_KEY_DELETE: return Keys::Delete; case GLFW_KEY_RIGHT: return Keys::Right; case GLFW_KEY_LEFT: return Keys::Left; case GLFW_KEY_DOWN: return Keys::Down; case GLFW_KEY_UP: return Keys::Up; case GLFW_KEY_PAGE_UP: return Keys::PageUp; case GLFW_KEY_PAGE_DOWN: return Keys::PageDown; case GLFW_KEY_HOME: return Keys::Home; case GLFW_KEY_END: return Keys::End; case GLFW_KEY_CAPS_LOCK: return Keys::CapsLock; case GLFW_KEY_SCROLL_LOCK: return Keys::ScrollLock; case GLFW_KEY_NUM_LOCK: return Keys::NumLock; case GLFW_KEY_PRINT_SCREEN: return Keys::PrintScreen; case GLFW_KEY_PAUSE: return Keys::Pause; case GLFW_KEY_F1: return Keys::F1; case GLFW_KEY_F2: return Keys::F2; case GLFW_KEY_F3: return Keys::F3; case GLFW_KEY_F4: return Keys::F4; case GLFW_KEY_F5: return Keys::F5; case GLFW_KEY_F6: return Keys::F6; case GLFW_KEY_F7: return Keys::F7; case GLFW_KEY_F8: return Keys::F8; case GLFW_KEY_F9: return Keys::F9; case GLFW_KEY_F10: return Keys::F10; case GLFW_KEY_F11: return Keys::F11; case GLFW_KEY_F12: return Keys::F12; case GLFW_KEY_F13: return Keys::F13; case GLFW_KEY_F14: return Keys::F14; case GLFW_KEY_F15: return Keys::F15; case GLFW_KEY_F16: return Keys::F16; case GLFW_KEY_F17: return Keys::F17; case GLFW_KEY_F18: return Keys::F18; case GLFW_KEY_F19: return Keys::F19; case GLFW_KEY_F20: return Keys::F20; case GLFW_KEY_F21: return Keys::F21; case GLFW_KEY_F22: return Keys::F22; case GLFW_KEY_F23: return Keys::F23; case GLFW_KEY_F24: return Keys::F24; case GLFW_KEY_F25: return Keys::F25; case GLFW_KEY_KP_0: return Keys::KeyPad0; case GLFW_KEY_KP_1: return Keys::KeyPad1; case GLFW_KEY_KP_2: return Keys::KeyPad2; case GLFW_KEY_KP_3: return Keys::KeyPad3; case GLFW_KEY_KP_4: return Keys::KeyPad4; case GLFW_KEY_KP_5: return Keys::KeyPad5; case GLFW_KEY_KP_6: return Keys::KeyPad6; case GLFW_KEY_KP_7: return Keys::KeyPad7; case GLFW_KEY_KP_8: return Keys::KeyPad8; case GLFW_KEY_KP_9: return Keys::KeyPad9; case GLFW_KEY_KP_DECIMAL: return Keys::KeyPadDecimal; case GLFW_KEY_KP_DIVIDE: return Keys::KeyPadDivide; case GLFW_KEY_KP_MULTIPLY: return Keys::KeyPadMultiply; case GLFW_KEY_KP_SUBTRACT: return Keys::KeyPadSubtract; case GLFW_KEY_KP_ADD: return Keys::KeyPadAdd; case GLFW_KEY_KP_ENTER: return Keys::KeyPadEnter; case GLFW_KEY_KP_EQUAL: return Keys::KeyPadEqual; case GLFW_KEY_MENU: return Keys::Menu; default: return Keys::Invalid; } }