#include <hex/api/imhex_api.hpp> #include <romfs/romfs.hpp> #include <hex/helpers/utils.hpp> #include <fonts/vscode_icons.hpp> #include <fonts/blender_icons.hpp> namespace hex::fonts { void registerFonts() { using namespace ImHexApi::Fonts; /** * !!IMPORTANT!! * Always load the font files in decreasing size of their glyphs. This will make the rasterize be more * efficient when packing the glyphs into the font atlas and therefor make the atlas much smaller. */ ImHexApi::Fonts::loadFont("Blender Icons", romfs::get("fonts/blendericons.ttf").span<u8>(),{ { ICON_MIN_BI, ICON_MAX_BI } }, { -1_scaled, -1_scaled }); ImHexApi::Fonts::loadFont("VS Codicons", romfs::get("fonts/codicons.ttf").span<u8>(), { { ICON_MIN_VS, ICON_MAX_VS } }, { -1_scaled, -1_scaled }); ImHexApi::Fonts::loadFont("Unifont", romfs::get("fonts/unifont.otf").span<u8>(), { }, {}, 0, 16); } }