#include "window.hpp" #include #include "imgui.h" #include "imgui_impl_glfw.h" #include "imgui_impl_opengl3.h" #include #include namespace hex { Window::Window() { this->initGLFW(); this->initImGui(); } Window::~Window() { this->deinitImGui(); this->deinitGLFW(); for (auto &view : this->m_views) delete view; } void Window::loop() { while (!glfwWindowShouldClose(this->m_window)) { this->frameBegin(); for (auto &view : this->m_views) view->createView(); this->frameEnd(); } } void Window::frameBegin() { glfwPollEvents(); ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); ImGuiWindowFlags windowFlags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking; ImGuiViewport* viewport = ImGui::GetMainViewport(); ImGui::SetNextWindowPos(viewport->GetWorkPos()); ImGui::SetNextWindowSize(viewport->GetWorkSize()); ImGui::SetNextWindowViewport(viewport->ID); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); windowFlags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove; windowFlags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus; ImGui::Begin("DockSpace", nullptr, windowFlags); ImGui::PopStyleVar(2); ImGui::DockSpace(ImGui::GetID("MainDock"), ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_None); ImGui::BeginMenuBar(); for (auto &view : this->m_views) view->createMenu(); ImGui::EndMenuBar(); ImGui::End(); } void Window::frameEnd() { ImGui::Render(); int display_w, display_h; glfwGetFramebufferSize(this->m_window, &display_w, &display_h); glViewport(0, 0, display_w, display_h); glClearColor(0.45f, 0.55f, 0.60f, 1.00f); glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); glfwSwapBuffers(this->m_window); } static void glfw_error_callback(int error, const char* description) { fprintf(stderr, "Glfw Error %d: %s\n", error, description); } void Window::initGLFW() { glfwSetErrorCallback(glfw_error_callback); if (!glfwInit()) throw std::runtime_error("Failed to initialize GLFW!"); #ifdef __APPLE__ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); #endif glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); this->m_window = glfwCreateWindow(1280, 720, "ImHex", nullptr, nullptr); if (this->m_window == nullptr) throw std::runtime_error("Failed to create window!"); glfwMakeContextCurrent(this->m_window); glfwSwapInterval(1); if (gladLoadGL() == 0) throw std::runtime_error("Failed to initialize OpenGL loader!"); } void Window::initImGui() { IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); (void)io; io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; ImGui::StyleColorsDark(); ImGui_ImplGlfw_InitForOpenGL(this->m_window, true); ImGui_ImplOpenGL3_Init("#version 150"); } void Window::deinitGLFW() { glfwDestroyWindow(this->m_window); glfwTerminate(); } void Window::deinitImGui() { ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); } }