cmake_minimum_required(VERSION 3.16) # Change this to the name of your plugin # project(example_rust) # ---- No need to change anything from here downwards unless you know what you're doing ---- # if (CMAKE_BUILD_TYPE STREQUAL "Debug") set(CARGO_CMD ${RUST_PATH}cargo build) set(TARGET_DIR "debug") else () set(CARGO_CMD ${RUST_PATH}cargo build --release) set(TARGET_DIR "release") endif () if (WIN32) set(PLUGIN_OUTPUT_PATH "${CMAKE_CURRENT_BINARY_DIR}/${TARGET_DIR}/${PROJECT_NAME}${CMAKE_SHARED_LIBRARY_SUFFIX}") else () set(PLUGIN_OUTPUT_PATH "${CMAKE_CURRENT_BINARY_DIR}/${TARGET_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}${PROJECT_NAME}${CMAKE_SHARED_LIBRARY_SUFFIX}") endif () get_target_property(LIBIMHEX_SOURCE_DIRECTORY libimhex SOURCE_DIR) add_custom_target(${PROJECT_NAME} ALL COMMAND ${CMAKE_COMMAND} -E env CARGO_TARGET_DIR=${CMAKE_CURRENT_BINARY_DIR} LIBIMHEX_SOURCE_DIRECTORY=${LIBIMHEX_SOURCE_DIRECTORY} LIBIMHEX_OUTPUT_DIRECTORY=$ CXX_COMPILER=${CMAKE_CXX_COMPILER} ${CARGO_CMD} COMMAND ${CMAKE_COMMAND} -E copy_if_different ${PLUGIN_OUTPUT_PATH} "${CMAKE_CURRENT_BINARY_DIR}/../${PROJECT_NAME}.hexplug" WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} VERBATIM USES_TERMINAL ) set_target_properties(${PROJECT_NAME} PROPERTIES LOCATION ${CMAKE_CURRENT_BINARY_DIR}) set_target_properties(${PROJECT_NAME} PROPERTIES RUST_PROJECT 1) set_target_properties(${PROJECT_NAME} PROPERTIES LINKER_LANGUAGE Rust) set_target_properties(${PROJECT_NAME} PROPERTIES POSITION_INDEPENDENT_CODE ON) add_compile_definitions(IMHEX_PROJECT_NAME="${PROJECT_NAME}")