#include #include #include #include #include namespace hex::plugin::builtin { ViewPatternData::ViewPatternData() : View("hex.builtin.view.pattern_data.name") { this->m_patternDrawer = std::make_unique(); // Handle tree style setting changes EventManager::subscribe(this, [this] { auto patternStyle = ContentRegistry::Settings::read("hex.builtin.setting.interface", "hex.builtin.setting.interface.pattern_tree_style", 0); this->m_patternDrawer->setTreeStyle(patternStyle); }); // Reset the pattern drawer when the provider changes EventManager::subscribe(this, [this](auto, auto) { this->m_patternDrawer->reset(); }); EventManager::subscribe(this, [this]{ this->m_patternDrawer->reset(); }); EventManager::subscribe(this, [this](auto){ this->m_patternDrawer->reset(); }); // Handle jumping to a pattern's location when it is clicked this->m_patternDrawer->setSelectionCallback([](Region region){ ImHexApi::HexEditor::setSelection(region); }); } ViewPatternData::~ViewPatternData() { EventManager::unsubscribe(this); EventManager::unsubscribe(this); EventManager::unsubscribe(this); EventManager::unsubscribe(this); } void ViewPatternData::drawContent() { if (ImGui::Begin(View::toWindowName("hex.builtin.view.pattern_data.name").c_str(), &this->getWindowOpenState(), ImGuiWindowFlags_NoCollapse)) { // Draw the pattern tree if the provider is valid if (ImHexApi::Provider::isValid()) { // Make sure the runtime has finished evaluating and produced valid patterns auto &runtime = ContentRegistry::PatternLanguage::getRuntime(); if (!runtime.arePatternsValid()) { this->m_patternDrawer->draw({ }); } else { // If the runtime has finished evaluating, draw the patterns if (TRY_LOCK(ContentRegistry::PatternLanguage::getRuntimeLock())) { this->m_patternDrawer->draw(runtime.getPatterns(), &runtime); } } } } ImGui::End(); } }