#pragma once #include #include #include #include #include #include struct GLFWwindow; struct ImGuiSettingsHandler; namespace hex { class Window { public: Window(); ~Window(); void loop(); static void initNative(); private: void setupNativeWindow(); void beginNativeWindowFrame(); void endNativeWindowFrame(); void drawTitleBar(); void frameBegin(); void frame(); void frameEnd(); void drawWelcomeScreen(); void resetLayout(); void initGLFW(); void initImGui(); void deinitGLFW(); void deinitImGui(); friend void *ImHexSettingsHandler_ReadOpenFn(ImGuiContext *ctx, ImGuiSettingsHandler *, const char *); friend void ImHexSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler *handler, void *, const char* line); friend void ImHexSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buf); GLFWwindow* m_window = nullptr; double m_targetFps = 60.0; bool m_demoWindowOpen = false; bool m_layoutConfigured = false; std::string m_windowTitle; double m_lastFrameTime; bool m_prevKeysDown[512]; std::string m_availableUpdate; bool m_showTipOfTheDay; std::string m_tipOfTheDay; ImGui::Texture m_bannerTexture = { 0 }; ImGui::Texture m_logoTexture = { 0 }; fs::path m_safetyBackupPath; std::list m_popupsToOpen; std::vector m_pressedKeys; }; }