#pragma once #include #include enum ImGuiCustomCol { ImGuiCustomCol_DescButton, ImGuiCustomCol_DescButtonHovered, ImGuiCustomCol_DescButtonActive, ImGuiCustomCol_ToolbarGray, ImGuiCustomCol_ToolbarRed, ImGuiCustomCol_ToolbarYellow, ImGuiCustomCol_ToolbarGreen, ImGuiCustomCol_ToolbarBlue, ImGuiCustomCol_ToolbarPurple, ImGuiCustomCol_ToolbarBrown, ImGuiCustomCol_Highlight, ImGuiCustomCol_COUNT }; namespace ImGui { struct Texture { ImTextureID textureId; int width, height; [[nodiscard]] constexpr bool valid() const noexcept { return this->textureId != nullptr; } [[nodiscard]] constexpr operator ImTextureID() { return this->textureId; } [[nodiscard]] auto size() const noexcept { return ImVec2(this->width, this->height); } }; int UpdateStringSizeCallback(ImGuiInputTextCallbackData *data); bool IconHyperlink(const char *icon, const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0); bool Hyperlink(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0); bool BulletHyperlink(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0); bool DescriptionButton(const char* label, const char* description, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0); void UnderlinedText(const char* label, ImColor color = ImGui::GetStyleColorVec4(ImGuiCol_Text), const ImVec2& size_arg = ImVec2(0, 0)); void Disabled(const std::function &widgets, bool disabled); void TextSpinner(const char* label); void Header(const char *label, bool firstEntry = false); void HeaderColored(const char *label, ImColor color, bool firstEntry); void InfoTooltip(const char *text); bool TitleBarButton(const char* label, ImVec2 size_arg); bool ToolBarButton(const char* symbol, ImVec4 color); bool IconButton(const char* symbol, ImVec4 color, ImVec2 size_arg = ImVec2(0, 0)); inline bool HasSecondPassed() { return static_cast(ImGui::GetTime() * 100) % 100 <= static_cast(ImGui::GetIO().DeltaTime * 100); } Texture LoadImageFromPath(const char *path); Texture LoadImageFromMemory(const ImU8 *buffer, int size); void UnloadImage(Texture &texture); void OpenPopupInWindow(const char *window_name, const char *popup_name); struct ImHexCustomData { ImVec4 Colors[ImGuiCustomCol_COUNT]; }; ImU32 GetCustomColorU32(ImGuiCustomCol idx, float alpha_mul = 1.0F); ImVec4 GetCustomColorVec4(ImGuiCustomCol idx, float alpha_mul = 1.0F); void StyleCustomColorsDark(); void StyleCustomColorsLight(); void StyleCustomColorsClassic(); void SmallProgressBar(float fraction, float yOffset = 0.0F); }