#include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace hex::plugin::builtin { namespace { void drawLinePlotVisualizer(pl::ptrn::Pattern &, pl::ptrn::Iteratable &iteratable, bool, const std::vector &) { if (ImPlot::BeginPlot("##plot", ImVec2(400, 250), ImPlotFlags_NoChild | ImPlotFlags_CanvasOnly)) { ImPlot::SetupAxes("X", "Y", ImPlotAxisFlags_AutoFit, ImPlotAxisFlags_AutoFit); ImPlot::PlotLineG("##line", [](void *data, int idx) -> ImPlotPoint { auto &iteratable = *static_cast(data); return { static_cast(idx), iteratable.getEntry(idx)->getValue().toFloatingPoint() }; }, &iteratable, iteratable.getEntryCount()); ImPlot::EndPlot(); } } void drawImageVisualizer(pl::ptrn::Pattern &pattern, pl::ptrn::Iteratable &, bool shouldReset, const std::vector &) { static ImGui::Texture texture; if (shouldReset) { std::vector data; data.resize(pattern.getSize()); pattern.getEvaluator()->readData(pattern.getOffset(), data.data(), data.size(), pattern.getSection()); texture = ImGui::Texture(data.data(), data.size()); } if (texture.isValid()) ImGui::Image(texture, texture.getSize()); } void drawBitmapVisualizer(pl::ptrn::Pattern &pattern, pl::ptrn::Iteratable &, bool shouldReset, const std::vector &arguments) { static ImGui::Texture texture; if (shouldReset) { auto width = arguments[1].toUnsigned(); auto height = arguments[2].toUnsigned(); std::vector data; data.resize(width * height * 4); pattern.getEvaluator()->readData(pattern.getOffset(), data.data(), data.size(), pattern.getSection()); texture = ImGui::Texture(data.data(), data.size(), width, height); } if (texture.isValid()) ImGui::Image(texture, texture.getSize()); } void drawDisassemblyVisualizer(pl::ptrn::Pattern &pattern, pl::ptrn::Iteratable &, bool shouldReset, const std::vector &arguments) { struct Disassembly { u64 address; std::vector bytes; std::string instruction; }; static std::vector disassembly; if (shouldReset) { auto baseAddress = arguments[1].toUnsigned(); auto architecture = arguments[2].toUnsigned(); auto mode = arguments[3].toUnsigned(); disassembly.clear(); csh capstone; if (cs_open(static_cast(architecture), static_cast(mode), &capstone) == CS_ERR_OK) { cs_option(capstone, CS_OPT_SKIPDATA, CS_OPT_ON); std::vector data; data.resize(pattern.getSize()); pattern.getEvaluator()->readData(pattern.getOffset(), data.data(), data.size(), pattern.getSection()); cs_insn *instructions = nullptr; size_t instructionCount = cs_disasm(capstone, data.data(), data.size(), baseAddress, 0, &instructions); for (size_t i = 0; i < instructionCount; i++) { disassembly.push_back({ instructions[i].address, { instructions[i].bytes, instructions[i].bytes + instructions[i].size }, hex::format("{} {}", instructions[i].mnemonic, instructions[i].op_str) }); } cs_free(instructions, instructionCount); cs_close(&capstone); } } if (ImGui::BeginTable("##disassembly", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_ScrollY, scaled(ImVec2(0, 300)))) { ImGui::TableSetupScrollFreeze(0, 1); ImGui::TableSetupColumn("hex.builtin.common.address"_lang); ImGui::TableSetupColumn("hex.builtin.common.bytes"_lang); ImGui::TableSetupColumn("hex.builtin.common.instruction"_lang); ImGui::TableHeadersRow(); for (auto &entry : disassembly) { ImGui::TableNextRow(); ImGui::TableNextColumn(); ImGui::TextFormatted("0x{0:08X}", entry.address); ImGui::TableNextColumn(); std::string bytes; for (auto byte : entry.bytes) bytes += hex::format("{0:02X} ", byte); ImGui::TextUnformatted(bytes.c_str()); ImGui::TableNextColumn(); ImGui::TextUnformatted(entry.instruction.c_str()); } ImGui::EndTable(); } } template static auto readValues(pl::ptrn::Pattern *pattern){ std::vector result; if (dynamic_cast(pattern) && pattern->getSize() == 0) return result; if (auto iteratable = dynamic_cast(pattern); iteratable != nullptr) { result.reserve(iteratable->getEntryCount()); iteratable->forEachEntry(0, iteratable->getEntryCount(), [&](u64, pl::ptrn::Pattern *entry) { for (auto [offset, child] : entry->getChildren()) { auto startOffset = child->getOffset(); child->setOffset(offset); ON_SCOPE_EXIT { child->setOffset(startOffset); }; T value; if (std::floating_point) value = child->getValue().toFloatingPoint(); else value = child->getValue().toUnsigned(); result.push_back(value); } }); } else { result.resize(pattern->getSize() / sizeof(float)); pattern->getEvaluator()->readData(pattern->getOffset(), result.data(), result.size() * sizeof(float), pattern->getSection()); } return result; }; void draw3DVisualizer(pl::ptrn::Pattern &, pl::ptrn::Iteratable &, bool shouldReset, const std::vector &arguments) { auto verticesPattern = arguments[1].toPattern(); auto indicesPattern = arguments[2].toPattern(); static ImGui::Texture texture; static float scaling = 0.5F; static gl::Vector rotation = { { 1.0F, -1.0F, 0.0F } }; static gl::Vector translation; static std::vector vertices, normals; static std::vector indices; static gl::Shader shader; static gl::VertexArray vertexArray; static gl::Buffer vertexBuffer, normalBuffer; static gl::Buffer indexBuffer; { auto dragDelta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Middle); rotation[0] += -dragDelta.y * 0.0075F; rotation[1] += -dragDelta.x * 0.0075F; ImGui::ResetMouseDragDelta(ImGuiMouseButton_Middle); dragDelta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right); translation[0] += -dragDelta.x * 0.1F; translation[1] += -dragDelta.y * 0.1F; ImGui::ResetMouseDragDelta(ImGuiMouseButton_Right); auto scrollDelta = ImGui::GetIO().MouseWheel; scaling += scrollDelta * 0.01F; if (scaling < 0.01F) scaling = 0.01F; } if (shouldReset) { vertices = readValues(verticesPattern); indices = readValues(indicesPattern); normals.clear(); normals.resize(vertices.size()); for (u32 i = 9; i < normals.size(); i += 9) { auto v1 = gl::Vector({ vertices[i - 9], vertices[i - 8], vertices[i - 7] }); auto v2 = gl::Vector({ vertices[i - 6], vertices[i - 5], vertices[i - 4] }); auto v3 = gl::Vector({ vertices[i - 3], vertices[i - 2], vertices[i - 1] }); auto normal = ((v2 - v1).cross(v3 - v1)).normalize(); normals[i - 9] = normal[0]; normals[i - 8] = normal[1]; normals[i - 7] = normal[2]; normals[i - 6] = normal[0]; normals[i - 5] = normal[1]; normals[i - 4] = normal[2]; normals[i - 3] = normal[0]; normals[i - 2] = normal[1]; normals[i - 1] = normal[2]; } shader = gl::Shader(romfs::get("shaders/default/vertex.glsl").string(), romfs::get("shaders/default/fragment.glsl").string()); vertexArray = gl::VertexArray(); vertexBuffer = {}; normalBuffer = {}; indexBuffer = {}; vertexArray.bind(); vertexBuffer = gl::Buffer(gl::BufferType::Vertex, vertices); normalBuffer = gl::Buffer(gl::BufferType::Vertex, normals); indexBuffer = gl::Buffer(gl::BufferType::Index, indices); vertexArray.addBuffer(0, vertexBuffer); vertexArray.addBuffer(1, normalBuffer); if (!indices.empty()) vertexArray.addBuffer(2, indexBuffer); vertexBuffer.unbind(); normalBuffer.unbind(); indexBuffer.unbind(); vertexArray.unbind(); } { gl::FrameBuffer frameBuffer; gl::Texture renderTexture(512, 512); frameBuffer.attachTexture(renderTexture); frameBuffer.bind(); glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_CLAMP); shader.bind(); shader.setUniform("scale", scaling); shader.setUniform("rotation", rotation); shader.setUniform("translation", translation); vertexArray.bind(); glViewport(0, 0, renderTexture.getWidth(), renderTexture.getHeight()); glClearColor(0.00F, 0.00F, 0.00F, 0.00f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1.0F, 1.0F, -1.0F, 1.0F, 0.0000001F, 10000000.0F); if (indices.empty()) vertexBuffer.draw(); else indexBuffer.draw(); vertexArray.unbind(); shader.unbind(); frameBuffer.unbind(); texture = ImGui::Texture(renderTexture.release(), renderTexture.getWidth(), renderTexture.getHeight()); } ImGui::Image(texture, texture.getSize(), ImVec2(0, 1), ImVec2(1, 0)); } } void registerPatternLanguageVisualizers() { ContentRegistry::PatternLanguage::addVisualizer("line_plot", drawLinePlotVisualizer, 0); ContentRegistry::PatternLanguage::addVisualizer("image", drawImageVisualizer, 0); ContentRegistry::PatternLanguage::addVisualizer("bitmap", drawBitmapVisualizer, 3); ContentRegistry::PatternLanguage::addVisualizer("disassembler", drawDisassemblyVisualizer, 4); ContentRegistry::PatternLanguage::addVisualizer("3d", draw3DVisualizer, 2); } }