#include #include #include #define IMGUI_DEFINE_MATH_OPERATORS #include #undef IMGUI_DEFINE_MATH_OPERATORS #include namespace ImGui { bool Hyperlink(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); const ImVec2 label_size = CalcTextSize(label, NULL, true); ImVec2 pos = window->DC.CursorPos; ImVec2 size = CalcItemSize(size_arg, label_size.x, label_size.y); const ImRect bb(pos, pos + size); if (!ItemAdd(bb, id)) return false; if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat) flags |= ImGuiButtonFlags_Repeat; bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); // Render const ImU32 col = hovered ? GetColorU32(ImGuiCol_ButtonHovered) : GetColorU32(ImGuiCol_ButtonActive); PushStyleColor(ImGuiCol_Text, ImU32(col)); TextEx(label, NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting GetWindowDrawList()->AddLine(ImVec2(pos.x, pos.y + size.y), pos + size, ImU32(col)); PopStyleColor(); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); return pressed; } bool BulletHyperlink(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); const ImVec2 label_size = CalcTextSize(label, NULL, true); ImVec2 pos = window->DC.CursorPos; ImVec2 size = CalcItemSize(size_arg, label_size.x, label_size.y) + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f); const ImRect bb(pos, pos + size); if (!ItemAdd(bb, id)) return false; if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat) flags |= ImGuiButtonFlags_Repeat; bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); // Render const ImU32 col = hovered ? GetColorU32(ImGuiCol_ButtonHovered) : GetColorU32(ImGuiCol_ButtonActive); PushStyleColor(ImGuiCol_Text, ImU32(col)); RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, g.FontSize * 0.5f), col); RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f), label, nullptr, false); GetWindowDrawList()->AddLine(bb.Min + ImVec2(style.FramePadding.x, size.y), pos + size, ImU32(col)); ImGui::NewLine(); PopStyleColor(); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); return pressed; } bool DescriptionButton(const char* label, const char* description, const ImVec2& size_arg, ImGuiButtonFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); const ImVec2 text_size = CalcTextSize((std::string(label) + "\n " + std::string(description)).c_str(), NULL, true); const ImVec2 label_size = CalcTextSize(label, NULL, true); ImVec2 pos = window->DC.CursorPos; if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag) pos.y += window->DC.CurrLineTextBaseOffset - style.FramePadding.y; ImVec2 size = CalcItemSize(size_arg, text_size.x + style.FramePadding.x * 4.0f, text_size.y + style.FramePadding.y * 4.0f); const ImRect bb(pos, pos + size); ItemSize(size, style.FramePadding.y); if (!ItemAdd(bb, id)) return false; if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat) flags |= ImGuiButtonFlags_Repeat; bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.0, 0.5)); // Render const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_TableHeaderBg : hovered ? ImGuiCol_TableBorderLight : ImGuiCol_TableBorderStrong); RenderNavHighlight(bb, id); RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); PushStyleColor(ImGuiCol_Text, GetColorU32(ImGuiCol_ButtonActive)); RenderTextClipped(bb.Min + style.FramePadding * 2, bb.Max - style.FramePadding * 2, label, NULL, &text_size, style.ButtonTextAlign, &bb); PopStyleColor(); PushStyleColor(ImGuiCol_Text, GetColorU32(ImGuiCol_Text)); RenderTextClipped(bb.Min + style.FramePadding * 2 + ImVec2(style.FramePadding.x * 2, label_size.y), bb.Max - style.FramePadding, description, NULL, &text_size, style.ButtonTextAlign, &bb); PopStyleColor(); ImGui::PopStyleVar(); // Automatically close popups //if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup)) // CloseCurrentPopup(); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); return pressed; } void UnderlinedText(const char* label, ImColor color, const ImVec2& size_arg) { ImGuiWindow* window = GetCurrentWindow(); const ImVec2 label_size = CalcTextSize(label, NULL, true); ImVec2 pos = window->DC.CursorPos; ImVec2 size = CalcItemSize(size_arg, label_size.x, label_size.y); PushStyleColor(ImGuiCol_Text, ImU32(color)); TextEx(label, NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting GetWindowDrawList()->AddLine(ImVec2(pos.x, pos.y + size.y), pos + size, ImU32(color)); PopStyleColor(); } void Disabled(std::function widgets, bool disabled) { if (disabled) { ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true); ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5F); widgets(); ImGui::PopStyleVar(); ImGui::PopItemFlag(); } else { widgets(); } } }