#pragma once #include #include #include #include "views/view.hpp" struct GLFWwindow; namespace hex { class Window { public: Window(); ~Window(); void loop(); template T, typename ... Args> T* addView(Args&& ... args) { this->m_views.emplace_back(new T(std::forward(args)...)); return static_cast(this->m_views.back()); } private: void frameBegin(); void frameEnd(); void initGLFW(); void initImGui(); void deinitGLFW(); void deinitImGui(); GLFWwindow* m_window; std::vector m_views; bool m_fpsVisible = false; static inline std::tuple s_currShortcut = { -1, -1 }; }; }