#include #include #include #include namespace hex::dp { namespace { int s_idCounter = 1; } Node::Node(std::string unlocalizedTitle, std::vector attributes) : m_id(s_idCounter++), m_unlocalizedTitle(std::move(unlocalizedTitle)), m_attributes(std::move(attributes)) { for (auto &attr : this->m_attributes) attr.setParentNode(this); } const std::vector& Node::getBufferOnInput(u32 index) { auto attribute = this->getConnectedInputAttribute(index); if (attribute == nullptr) throwNodeError(hex::format("Nothing connected to input '{0}'", LangEntry(this->m_attributes[index].getUnlocalizedName()))); if (attribute->getType() != Attribute::Type::Buffer) throwNodeError("Tried to read buffer from non-buffer attribute"); markInputProcessed(index); attribute->getParentNode()->process(); auto &outputData = attribute->getOutputData(); if (outputData.empty()) throwNodeError("No data available at connected attribute"); return outputData; } const i128& Node::getIntegerOnInput(u32 index) { auto attribute = this->getConnectedInputAttribute(index); auto &outputData = [&] -> std::vector& { if (attribute != nullptr) { if (attribute->getType() != Attribute::Type::Integer) throwNodeError("Tried to read integer from non-integer attribute"); markInputProcessed(index); attribute->getParentNode()->process(); return attribute->getOutputData(); } else { return this->getAttribute(index).getOutputData(); } }(); if (outputData.empty()) throwNodeError("No data available at connected attribute"); if (outputData.size() < sizeof(i128)) throwNodeError("Not enough data provided for integer"); return *reinterpret_cast(outputData.data()); } const double& Node::getFloatOnInput(u32 index) { auto attribute = this->getConnectedInputAttribute(index); auto &outputData = [&] -> std::vector& { if (attribute != nullptr) { if (attribute->getType() != Attribute::Type::Float) throwNodeError("Tried to read integer from non-float attribute"); markInputProcessed(index); attribute->getParentNode()->process(); return attribute->getOutputData(); } else { return this->getAttribute(index).getOutputData(); } }(); if (outputData.empty()) throwNodeError("No data available at connected attribute"); if (outputData.size() < sizeof(double)) throwNodeError("Not enough data provided for float"); return *reinterpret_cast(outputData.data()); } void Node::setBufferOnOutput(u32 index, std::span data) { if (index >= this->getAttributes().size()) throwNodeError("Attribute index out of bounds!"); auto &attribute = this->getAttributes()[index]; if (attribute.getIOType() != Attribute::IOType::Out) throwNodeError("Tried to set output data of an input attribute!"); if (attribute.getType() != Attribute::Type::Buffer) throwNodeError("Tried to set buffer on non-buffer attribute!"); attribute.getOutputData() = { data.begin(), data.end() }; } void Node::setIntegerOnOutput(u32 index, i128 integer) { if (index >= this->getAttributes().size()) throwNodeError("Attribute index out of bounds!"); auto &attribute = this->getAttributes()[index]; if (attribute.getIOType() != Attribute::IOType::Out) throwNodeError("Tried to set output data of an input attribute!"); if (attribute.getType() != Attribute::Type::Integer) throwNodeError("Tried to set integer on non-integer attribute!"); std::vector buffer(sizeof(integer), 0); std::memcpy(buffer.data(), &integer, sizeof(integer)); attribute.getOutputData() = buffer; } void Node::setFloatOnOutput(u32 index, double floatingPoint) { if (index >= this->getAttributes().size()) throwNodeError("Attribute index out of bounds!"); auto &attribute = this->getAttributes()[index]; if (attribute.getIOType() != Attribute::IOType::Out) throwNodeError("Tried to set output data of an input attribute!"); if (attribute.getType() != Attribute::Type::Float) throwNodeError("Tried to set float on non-float attribute!"); std::vector buffer(sizeof(floatingPoint), 0); std::memcpy(buffer.data(), &floatingPoint, sizeof(floatingPoint)); attribute.getOutputData() = buffer; } void Node::setOverlayData(u64 address, const std::vector &data) { if (this->m_overlay == nullptr) throwNodeError("Tried setting overlay data on a node that's not the end of a chain!"); this->m_overlay->setAddress(address); this->m_overlay->getData() = data; } void Node::setIdCounter(int id) { if (id > s_idCounter) s_idCounter = id; } }