#pragma once #include #include #include #include struct ImGuiContext; namespace hex { class Plugin { public: explicit Plugin(const fs::path &path); Plugin(const Plugin &) = delete; Plugin(Plugin &&other) noexcept; ~Plugin(); [[nodiscard]] bool initializePlugin() const; [[nodiscard]] std::string getPluginName() const; [[nodiscard]] std::string getPluginAuthor() const; [[nodiscard]] std::string getPluginDescription() const; [[nodiscard]] std::string getCompatibleVersion() const; void setImGuiContext(ImGuiContext *ctx) const; [[nodiscard]] bool isBuiltinPlugin() const; [[nodiscard]] const fs::path &getPath() const; [[nodiscard]] bool isLoaded() const; private: using InitializePluginFunc = void (*)(); using GetPluginNameFunc = const char *(*)(); using GetPluginAuthorFunc = const char *(*)(); using GetPluginDescriptionFunc = const char *(*)(); using GetCompatibleVersionFunc = const char *(*)(); using SetImGuiContextFunc = void (*)(ImGuiContext *); using IsBuiltinPluginFunc = bool (*)(); void *m_handle = nullptr; fs::path m_path; mutable bool m_initialized = false; InitializePluginFunc m_initializePluginFunction = nullptr; GetPluginNameFunc m_getPluginNameFunction = nullptr; GetPluginAuthorFunc m_getPluginAuthorFunction = nullptr; GetPluginDescriptionFunc m_getPluginDescriptionFunction = nullptr; GetCompatibleVersionFunc m_getCompatibleVersionFunction = nullptr; SetImGuiContextFunc m_setImGuiContextFunction = nullptr; IsBuiltinPluginFunc m_isBuiltinPluginFunction = nullptr; template [[nodiscard]] auto getPluginFunction(const std::string &symbol) { return reinterpret_cast(this->getPluginFunction(symbol)); } private: [[nodiscard]] void *getPluginFunction(const std::string &symbol); }; class PluginManager { public: PluginManager() = delete; static bool load(const fs::path &pluginFolder); static void unload(); static void reload(); static const auto &getPlugins() { return PluginManager::s_plugins; } private: static fs::path s_pluginFolder; static std::vector s_plugins; }; }