#.rst: # Find GLFW # --------- # # Finds the GLFW library using its cmake config if that exists, otherwise # falls back to finding it manually. This module defines: # # GLFW_FOUND - True if GLFW library is found # GLFW::GLFW - GLFW imported target # # Additionally, in case the config was not found, these variables are defined # for internal usage: # # GLFW_LIBRARY - GLFW library # GLFW_DLL_DEBUG - GLFW debug DLL on Windows, if found # GLFW_DLL_RELEASE - GLFW release DLL on Windows, if found # GLFW_INCLUDE_DIR - Root include dir # # # This file is part of Magnum. # # Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, # 2020, 2021, 2022 Vladimír Vondruš # Copyright © 2016 Jonathan Hale # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. # # GLFW installs cmake package config files which handles dependencies in case # GLFW is built statically. Try to find first, quietly, so it doesn't print # loud messages when it's not found, since that's okay. If the glfw target # already exists, it means we're using it through a CMake subproject -- don't # attempt to find the package in that case. if(NOT TARGET glfw) find_package(glfw3 CONFIG QUIET) endif() # If either a glfw config file was found or we have a subproject, point # GLFW::GLFW to that and exit -- nothing else to do here. if(TARGET glfw) if(NOT TARGET GLFW::GLFW) # Aliases of (global) targets are only supported in CMake 3.11, so we # work around it by this. This is easier than fetching all possible # properties (which are impossible to track of) and then attempting to # rebuild them into a new target. add_library(GLFW::GLFW INTERFACE IMPORTED) set_target_properties(GLFW::GLFW PROPERTIES INTERFACE_LINK_LIBRARIES glfw) endif() # Just to make FPHSA print some meaningful location, nothing else get_target_property(_GLFW_INTERFACE_INCLUDE_DIRECTORIES glfw INTERFACE_INCLUDE_DIRECTORIES) include(FindPackageHandleStandardArgs) find_package_handle_standard_args("GLFW" DEFAULT_MSG _GLFW_INTERFACE_INCLUDE_DIRECTORIES) if(CORRADE_TARGET_WINDOWS) # .dll is in LOCATION, .lib is in IMPLIB. Yay, useful! get_target_property(GLFW_DLL_DEBUG glfw IMPORTED_LOCATION_DEBUG) get_target_property(GLFW_DLL_RELEASE glfw IMPORTED_LOCATION_RELEASE) endif() return() endif() if(CORRADE_TARGET_WINDOWS) if(MSVC) if(MSVC_VERSION VERSION_LESS 1910) set(_GLFW_LIBRARY_PATH_SUFFIX lib-vc2015) elseif(MSVC_VERSION VERSION_LESS 1920) set(_GLFW_LIBRARY_PATH_SUFFIX lib-vc2017) elseif(MSVC_VERSION VERSION_LESS 1930) set(_GLFW_LIBRARY_PATH_SUFFIX lib-vc2019) elseif(MSVC_VERSION VERSION_LESS 1940) set(_GLFW_LIBRARY_PATH_SUFFIX lib-vc2022) else() message(FATAL_ERROR "Unsupported MSVC version") endif() elseif(MINGW) set(_GLFW_LIBRARY_PATH_SUFFIX lib-mingw-w64) else() message(FATAL_ERROR "Unsupported compiler") endif() endif() # In case no config file was found, try manually finding the library. Prefer # the glfw3dll as it's a dynamic library. find_library(GLFW_LIBRARY NAMES glfw glfw3dll glfw3 PATH_SUFFIXES ${_GLFW_LIBRARY_PATH_SUFFIX}) if(CORRADE_TARGET_WINDOWS AND GLFW_LIBRARY MATCHES "glfw3dll.(lib|a)$") # TODO: debug? find_file(GLFW_DLL_RELEASE NAMES glfw3.dll PATH_SUFFIXES ${_GLFW_LIBRARY_PATH_SUFFIX}) endif() # Include dir find_path(GLFW_INCLUDE_DIR NAMES GLFW/glfw3.h) include(FindPackageHandleStandardArgs) find_package_handle_standard_args("GLFW" DEFAULT_MSG GLFW_LIBRARY GLFW_INCLUDE_DIR) if(NOT TARGET GLFW::GLFW) add_library(GLFW::GLFW UNKNOWN IMPORTED) # Work around BUGGY framework support on macOS # https://cmake.org/Bug/view.php?id=14105 if(CORRADE_TARGET_APPLE AND GLFW_LIBRARY MATCHES "\\.framework$") set_property(TARGET GLFW::GLFW PROPERTY IMPORTED_LOCATION ${GLFW_LIBRARY}/GLFW) else() set_property(TARGET GLFW::GLFW PROPERTY IMPORTED_LOCATION ${GLFW_LIBRARY}) endif() set_property(TARGET GLFW::GLFW PROPERTY INTERFACE_INCLUDE_DIRECTORIES ${GLFW_INCLUDE_DIR}) endif() mark_as_advanced(GLFW_LIBRARY GLFW_INCLUDE_DIR)