#pragma once #include #include #include #include #include #include namespace hex::ui { class PopupTextInput : public Popup { public: PopupTextInput(UnlocalizedString unlocalizedName, UnlocalizedString message, std::function function) : hex::Popup(std::move(unlocalizedName), false), m_message(std::move(message)), m_function(std::move(function)) { } void drawContent() override { ImGuiExt::TextFormattedWrapped("{}", Lang(m_message)); ImGui::NewLine(); ImGui::PushItemWidth(-1); if (m_justOpened) { ImGui::SetKeyboardFocusHere(); m_justOpened = false; } ImGuiExt::InputTextIcon("##input", ICON_VS_SYMBOL_KEY, m_input); ImGui::PopItemWidth(); ImGui::NewLine(); ImGui::Separator(); auto width = ImGui::GetWindowWidth(); ImGui::SetCursorPosX(width / 9); if (ImGui::Button("hex.ui.common.okay"_lang, ImVec2(width / 3, 0)) || ImGui::IsKeyPressed(ImGuiKey_Enter)) { m_function(m_input); this->close(); } ImGui::SameLine(); ImGui::SetCursorPosX(width / 9 * 5); if (ImGui::Button("hex.ui.common.cancel"_lang, ImVec2(width / 3, 0)) || ImGui::IsKeyPressed(ImGuiKey_Escape)) { this->close(); } ImGui::SetWindowPos((ImHexApi::System::getMainWindowSize() - ImGui::GetWindowSize()) / 2, ImGuiCond_Appearing); } [[nodiscard]] ImGuiWindowFlags getFlags() const override { return ImGuiWindowFlags_AlwaysAutoResize; } [[nodiscard]] ImVec2 getMinSize() const override { return scaled({ 400, 100 }); } [[nodiscard]] ImVec2 getMaxSize() const override { return scaled({ 600, 300 }); } private: std::string m_input; UnlocalizedString m_message; std::function m_function; bool m_justOpened = true; }; }