#pragma once #include #include #include namespace hex::script::loader { struct Script { std::string name; std::function entryPoint; }; class ScriptLoader { public: ScriptLoader() = default; virtual ~ScriptLoader() = default; virtual bool initialize() = 0; virtual bool loadAll() = 0; void addScript(std::string name, std::function entryPoint) { m_scripts.emplace_back(std::move(name), std::move(entryPoint)); } const auto& getScripts() const { return m_scripts; } protected: void clearScripts() { m_scripts.clear(); } private: std::vector