#include #include #include #include namespace hex { View::View(std::string unlocalizedName) : m_unlocalizedViewName(std::move(unlocalizedName)) { } bool View::shouldDraw() const { return ImHexApi::Provider::isValid() && ImHexApi::Provider::get()->isAvailable(); } bool View::shouldProcess() const { return this->shouldDraw() && this->getWindowOpenState(); } bool View::hasViewMenuItemEntry() const { return true; } ImVec2 View::getMinSize() const { return scaled({ 300, 400 }); } ImVec2 View::getMaxSize() const { return { FLT_MAX, FLT_MAX }; } ImGuiWindowFlags View::getWindowFlags() const { return ImGuiWindowFlags_None; } bool &View::getWindowOpenState() { return this->m_windowOpen; } const bool &View::getWindowOpenState() const { return this->m_windowOpen; } const std::string &View::getUnlocalizedName() const { return this->m_unlocalizedViewName; } std::string View::getName() const { return View::toWindowName(this->m_unlocalizedViewName); } bool View::didWindowJustOpen() { return std::exchange(this->m_windowJustOpened, false); } void View::setWindowJustOpened(bool state) { this->m_windowJustOpened = state; } void View::discardNavigationRequests() { if (ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows)) ImGui::GetIO().ConfigFlags &= ~ImGuiConfigFlags_NavEnableKeyboard; } std::string View::toWindowName(const std::string &unlocalizedName) { return Lang(unlocalizedName) + "###" + unlocalizedName; } }