#include #include #include #include "window.hpp" #include "init/splash_window.hpp" #include "init/tasks.hpp" #include int main(int argc, char **argv, char **envp) { using namespace hex; ImHexApi::System::impl::setProgramArguments(argc, argv, envp); #if defined(OS_WINDOWS) ImHexApi::System::impl::setBorderlessWindowMode(true); #endif // Initialization { Window::initNative(); hex::log::info("Welcome to ImHex!"); init::WindowSplash splashWindow; // Intel's OpenGL driver has weird bugs that cause the drawn window to be offset to the bottom right. // This can be fixed by either using Mesa3D's OpenGL Software renderer or by simply disabling it. // If you want to try if it works anyways on your GPU, set the hex.builtin.setting.interface.force_borderless_window_mode setting to 1 if (ImHexApi::System::isBorderlessWindowModeEnabled()) { bool isIntelGPU = hex::containsIgnoreCase(splashWindow.getGPUVendor(), "Intel"); ImHexApi::System::impl::setBorderlessWindowMode(!isIntelGPU); if (isIntelGPU) log::warn("Intel GPU detected! Intel's OpenGL driver has bugs that can cause issues when using ImHex. If you experience any rendering bugs, please try the Mesa3D Software Renderer"); } for (const auto &[name, task] : init::getInitTasks()) splashWindow.addStartupTask(name, task); if (!splashWindow.loop()) ImHexApi::System::getInitArguments().insert({ "tasks-failed", {} }); } // Clean up ON_SCOPE_EXIT { for (const auto &[name, task] : init::getExitTasks()) task(); }; // Main window { Window window; if (argc == 1) ; // No arguments provided else if (argc == 2) EventManager::post(argv[1]); else { hex::log::fatal("Usage: {} []", argv[0]); return EXIT_FAILURE; } window.loop(); } return EXIT_SUCCESS; }