//-------------------------------------------------- // ImPlot3D v0.1 // implot3d_demo.cpp // Date: 2024-11-17 // Author: Breno Cunha Queiroz (brenocq.com) // // Acknowledgments: // ImPlot3D is heavily inspired by ImPlot // (https://github.com/epezent/implot) by Evan Pezent, // and follows a similar code style and structure to // maintain consistency with ImPlot's API. //-------------------------------------------------- // Table of Contents: // [SECTION] User Namespace // [SECTION] Helpers // [SECTION] Plots // [SECTION] Custom // [SECTION] Demo Window // [SECTION] Style Editor // [SECTION] User Namespace Implementation #include "implot3d.h" #include "implot3d_internal.h" //----------------------------------------------------------------------------- // [SECTION] User Namespace //----------------------------------------------------------------------------- // Encapsulates examples for customizing ImPlot3D namespace MyImPlot3D { // Example for Custom Styles section void StyleSeaborn(); } // namespace MyImPlot3D namespace ImPlot3D { //----------------------------------------------------------------------------- // [SECTION] Helpers //----------------------------------------------------------------------------- static void HelpMarker(const char* desc) { ImGui::TextDisabled("(?)"); if (ImGui::BeginItemTooltip()) { ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f); ImGui::TextUnformatted(desc); ImGui::PopTextWrapPos(); ImGui::EndTooltip(); } } // Utility structure for realtime plot struct ScrollingBuffer { int MaxSize; int Offset; ImVector Data; ScrollingBuffer(int max_size = 2000) { MaxSize = max_size; Offset = 0; Data.reserve(MaxSize); } void AddPoint(float x) { if (Data.size() < MaxSize) Data.push_back(x); else { Data[Offset] = x; Offset = (Offset + 1) % MaxSize; } } void Erase() { if (Data.size() > 0) { Data.shrink(0); Offset = 0; } } }; //----------------------------------------------------------------------------- // [SECTION] Plots //----------------------------------------------------------------------------- void DemoLinePlots() { static float xs1[1001], ys1[1001], zs1[1001]; for (int i = 0; i < 1001; i++) { xs1[i] = i * 0.001f; ys1[i] = 0.5f + 0.5f * cosf(50 * (xs1[i] + (float)ImGui::GetTime() / 10)); zs1[i] = 0.5f + 0.5f * sinf(50 * (xs1[i] + (float)ImGui::GetTime() / 10)); } static double xs2[20], ys2[20], zs2[20]; for (int i = 0; i < 20; i++) { xs2[i] = i * 1 / 19.0f; ys2[i] = xs2[i] * xs2[i]; zs2[i] = xs2[i] * ys2[i]; } if (ImPlot3D::BeginPlot("Line Plots")) { ImPlot3D::SetupAxes("x", "y", "z"); ImPlot3D::PlotLine("f(x)", xs1, ys1, zs1, 1001); ImPlot3D::SetNextMarkerStyle(ImPlot3DMarker_Circle); ImPlot3D::PlotLine("g(x)", xs2, ys2, zs2, 20, ImPlot3DLineFlags_Segments); ImPlot3D::EndPlot(); } } void DemoScatterPlots() { srand(0); static float xs1[100], ys1[100], zs1[100]; for (int i = 0; i < 100; i++) { xs1[i] = i * 0.01f; ys1[i] = xs1[i] + 0.1f * ((float)rand() / (float)RAND_MAX); zs1[i] = xs1[i] + 0.1f * ((float)rand() / (float)RAND_MAX); } static float xs2[50], ys2[50], zs2[50]; for (int i = 0; i < 50; i++) { xs2[i] = 0.25f + 0.2f * ((float)rand() / (float)RAND_MAX); ys2[i] = 0.50f + 0.2f * ((float)rand() / (float)RAND_MAX); zs2[i] = 0.75f + 0.2f * ((float)rand() / (float)RAND_MAX); } if (ImPlot3D::BeginPlot("Scatter Plots")) { ImPlot3D::PlotScatter("Data 1", xs1, ys1, zs1, 100); ImPlot3D::PushStyleVar(ImPlot3DStyleVar_FillAlpha, 0.25f); ImPlot3D::SetNextMarkerStyle(ImPlot3DMarker_Square, 6, ImPlot3D::GetColormapColor(1), IMPLOT3D_AUTO, ImPlot3D::GetColormapColor(1)); ImPlot3D::PlotScatter("Data 2", xs2, ys2, zs1, 50); ImPlot3D::PopStyleVar(); ImPlot3D::EndPlot(); } } void DemoTrianglePlots() { // Pyramid coordinates // Apex float ax = 0.0f, ay = 0.0f, az = 1.0f; // Square base corners float cx[4] = {-0.5f, 0.5f, 0.5f, -0.5f}; float cy[4] = {-0.5f, -0.5f, 0.5f, 0.5f}; float cz[4] = {0.0f, 0.0f, 0.0f, 0.0f}; // We have 6 triangles (18 vertices) total: // Sides: // T1: apex, corner0, corner1 // T2: apex, corner1, corner2 // T3: apex, corner2, corner3 // T4: apex, corner3, corner0 // Base (two triangles form a square): // T5: corner0, corner1, corner2 // T6: corner0, corner2, corner3 static float xs[18], ys[18], zs[18]; int i = 0; // Helper lambda to append a vertex auto AddVertex = [&](float X, float Y, float Z) { xs[i] = X; ys[i] = Y; zs[i] = Z; i++; }; // Triangle 1 AddVertex(ax, ay, az); AddVertex(cx[0], cy[0], cz[0]); AddVertex(cx[1], cy[1], cz[1]); // Triangle 2 AddVertex(ax, ay, az); AddVertex(cx[1], cy[1], cz[1]); AddVertex(cx[2], cy[2], cz[2]); // Triangle 3 AddVertex(ax, ay, az); AddVertex(cx[2], cy[2], cz[2]); AddVertex(cx[3], cy[3], cz[3]); // Triangle 4 AddVertex(ax, ay, az); AddVertex(cx[3], cy[3], cz[3]); AddVertex(cx[0], cy[0], cz[0]); // Triangle 5 (base) AddVertex(cx[0], cy[0], cz[0]); AddVertex(cx[1], cy[1], cz[1]); AddVertex(cx[2], cy[2], cz[2]); // Triangle 6 (base) AddVertex(cx[0], cy[0], cz[0]); AddVertex(cx[2], cy[2], cz[2]); AddVertex(cx[3], cy[3], cz[3]); // Now we have 18 vertices in xs, ys, zs forming the pyramid if (ImPlot3D::BeginPlot("Triangle Plots")) { ImPlot3D::SetupAxesLimits(-1, 1, -1, 1, -0.5, 1.5); // Setup pyramid colors ImPlot3D::SetNextFillStyle(ImPlot3D::GetColormapColor(0)); ImPlot3D::SetNextLineStyle(ImPlot3D::GetColormapColor(1), 2); ImPlot3D::SetNextMarkerStyle(ImPlot3DMarker_Square, 3, ImPlot3D::GetColormapColor(2), IMPLOT3D_AUTO, ImPlot3D::GetColormapColor(2)); // Plot pyramid ImPlot3D::PlotTriangle("Pyramid", xs, ys, zs, 6 * 3); // 6 triangles, 3 vertices each = 18 ImPlot3D::EndPlot(); } } void DemoQuadPlots() { static float xs[6 * 4], ys[6 * 4], zs[6 * 4]; // clang-format off // Initialize the cube vertices for +x and -x faces // +x face xs[0] = 1; ys[0] = -1; zs[0] = -1; xs[1] = 1; ys[1] = 1; zs[1] = -1; xs[2] = 1; ys[2] = 1; zs[2] = 1; xs[3] = 1; ys[3] = -1; zs[3] = 1; // -x face xs[4] = -1; ys[4] = -1; zs[4] = -1; xs[5] = -1; ys[5] = 1; zs[5] = -1; xs[6] = -1; ys[6] = 1; zs[6] = 1; xs[7] = -1; ys[7] = -1; zs[7] = 1; // Initialize the cube vertices for +y and -y faces // +y face xs[8] = -1; ys[8] = 1; zs[8] = -1; xs[9] = 1; ys[9] = 1; zs[9] = -1; xs[10] = 1; ys[10] = 1; zs[10] = 1; xs[11] = -1; ys[11] = 1; zs[11] = 1; // -y face xs[12] = -1; ys[12] = -1; zs[12] = -1; xs[13] = 1; ys[13] = -1; zs[13] = -1; xs[14] = 1; ys[14] = -1; zs[14] = 1; xs[15] = -1; ys[15] = -1; zs[15] = 1; // Initialize the cube vertices for +z and -z faces // +z face xs[16] = -1; ys[16] = -1; zs[16] = 1; xs[17] = 1; ys[17] = -1; zs[17] = 1; xs[18] = 1; ys[18] = 1; zs[18] = 1; xs[19] = -1; ys[19] = 1; zs[19] = 1; // -z face xs[20] = -1; ys[20] = -1; zs[20] = -1; xs[21] = 1; ys[21] = -1; zs[21] = -1; xs[22] = 1; ys[22] = 1; zs[22] = -1; xs[23] = -1; ys[23] = 1; zs[23] = -1; // clang-format on if (ImPlot3D::BeginPlot("Quad Plots")) { ImPlot3D::SetupAxesLimits(-1.5f, 1.5f, -1.5f, 1.5f, -1.5f, 1.5f); // Render +x and -x faces static ImVec4 colorX(0.8f, 0.2f, 0.2f, 0.8f); // Red ImPlot3D::SetNextFillStyle(colorX); ImPlot3D::SetNextLineStyle(colorX, 2); ImPlot3D::SetNextMarkerStyle(ImPlot3DMarker_Square, 3, colorX, IMPLOT3D_AUTO, colorX); ImPlot3D::PlotQuad("X", &xs[0], &ys[0], &zs[0], 8); // Render +y and -y faces static ImVec4 colorY(0.2f, 0.8f, 0.2f, 0.8f); // Green ImPlot3D::SetNextFillStyle(colorY); ImPlot3D::SetNextLineStyle(colorY, 2); ImPlot3D::SetNextMarkerStyle(ImPlot3DMarker_Square, 3, colorY, IMPLOT3D_AUTO, colorY); ImPlot3D::PlotQuad("Y", &xs[8], &ys[8], &zs[8], 8); // Render +z and -z faces static ImVec4 colorZ(0.2f, 0.2f, 0.8f, 0.8f); // Blue ImPlot3D::SetNextFillStyle(colorZ); ImPlot3D::SetNextLineStyle(colorZ, 2); ImPlot3D::SetNextMarkerStyle(ImPlot3DMarker_Square, 3, colorZ, IMPLOT3D_AUTO, colorZ); ImPlot3D::PlotQuad("Z", &xs[16], &ys[16], &zs[16], 8); ImPlot3D::EndPlot(); } } void DemoSurfacePlots() { constexpr int N = 20; static float xs[N * N], ys[N * N], zs[N * N]; // Define the range for X and Y constexpr float range_min = -5.0f; constexpr float range_max = 5.0f; constexpr float step = (range_max - range_min) / (N - 1); // Populate the xs, ys, and zs arrays for (int i = 0; i < N; i++) { for (int j = 0; j < N; j++) { int idx = i * N + j; xs[idx] = range_min + j * step; // X values are constant along rows ys[idx] = range_min + i * step; // Y values are constant along columns zs[idx] = sinf(sqrt(xs[idx] * xs[idx] + ys[idx] * ys[idx])); // Z = sin(sqrt(X^2 + Y^2)) } } // Begin the plot ImPlot3D::PushColormap("Hot"); if (ImPlot3D::BeginPlot("Surface Plots")) { // Set styles ImPlot3D::PushStyleVar(ImPlot3DStyleVar_FillAlpha, 0.8f); ImPlot3D::SetNextLineStyle(ImPlot3D::GetColormapColor(1)); // Plot the surface ImPlot3D::PlotSurface("Wave Surface", xs, ys, zs, N, N); // End the plot ImPlot3D::PopStyleVar(); ImPlot3D::EndPlot(); } ImPlot3D::PopColormap(); } void DemoMeshPlots() { static int mesh_id = 0; ImGui::Combo("Mesh", &mesh_id, "Duck\0Sphere\0Cube\0\0"); // Choose fill color static bool set_fill_color = true; static ImVec4 fill_color = ImVec4(0.8f, 0.8f, 0.2f, 0.6f); ImGui::Checkbox("Fill Color", &set_fill_color); if (set_fill_color) { ImGui::SameLine(); ImGui::ColorEdit4("##MeshFillColor", (float*)&fill_color); } // Choose line color static bool set_line_color = true; static ImVec4 line_color = ImVec4(0.2f, 0.2f, 0.2f, 0.8f); ImGui::Checkbox("Line Color", &set_line_color); if (set_line_color) { ImGui::SameLine(); ImGui::ColorEdit4("##MeshLineColor", (float*)&line_color); } // Choose marker color static bool set_marker_color = false; static ImVec4 marker_color = ImVec4(0.2f, 0.2f, 0.2f, 0.8f); ImGui::Checkbox("Marker Color", &set_marker_color); if (set_marker_color) { ImGui::SameLine(); ImGui::ColorEdit4("##MeshMarkerColor", (float*)&marker_color); } if (ImPlot3D::BeginPlot("Mesh Plots")) { ImPlot3D::SetupAxesLimits(-1, 1, -1, 1, -1, 1); // Set colors if (set_fill_color) ImPlot3D::SetNextFillStyle(fill_color); else { // If not set as transparent, the fill color will be determined by the colormap ImPlot3D::SetNextFillStyle(ImVec4(0.0f, 0.0f, 0.0f, 0.0f)); } if (set_line_color) ImPlot3D::SetNextLineStyle(line_color); if (set_marker_color) ImPlot3D::SetNextMarkerStyle(ImPlot3DMarker_Square, 3, marker_color, IMPLOT3D_AUTO, marker_color); // Plot mesh if (mesh_id == 0) ImPlot3D::PlotMesh("Duck", duck_vtx, duck_idx, DUCK_VTX_COUNT, DUCK_IDX_COUNT); else if (mesh_id == 1) ImPlot3D::PlotMesh("Sphere", sphere_vtx, sphere_idx, SPHERE_VTX_COUNT, SPHERE_IDX_COUNT); else if (mesh_id == 2) ImPlot3D::PlotMesh("Cube", cube_vtx, cube_idx, CUBE_VTX_COUNT, CUBE_IDX_COUNT); ImPlot3D::EndPlot(); } } void DemoRealtimePlots() { ImGui::BulletText("Move your mouse to change the data!"); static ScrollingBuffer sdata1, sdata2, sdata3; static ImPlot3DAxisFlags flags = ImPlot3DAxisFlags_NoTickLabels; static float t = 0.0f; static float last_t = -1.0f; if (ImPlot3D::BeginPlot("Scrolling Plot", ImVec2(-1, 400))) { // Pool mouse data every 10 ms t += ImGui::GetIO().DeltaTime; if (t - last_t > 0.01f) { last_t = t; ImVec2 mouse = ImGui::GetMousePos(); if (ImAbs(mouse.x) < 1e4f && ImAbs(mouse.y) < 1e4f) { ImVec2 plot_center = ImPlot3D::GetFramePos(); plot_center.x += ImPlot3D::GetFrameSize().x / 2; plot_center.y += ImPlot3D::GetFrameSize().y / 2; sdata1.AddPoint(t); sdata2.AddPoint(mouse.x - plot_center.x); sdata3.AddPoint(mouse.y - plot_center.y); } } ImPlot3D::SetupAxes("Time", "Mouse X", "Mouse Y", flags, flags, flags); ImPlot3D::SetupAxisLimits(ImAxis3D_X, t - 10.0f, t, ImPlot3DCond_Always); ImPlot3D::SetupAxisLimits(ImAxis3D_Y, -400, 400, ImPlot3DCond_Once); ImPlot3D::SetupAxisLimits(ImAxis3D_Z, -400, 400, ImPlot3DCond_Once); ImPlot3D::PlotLine("Mouse", &sdata1.Data[0], &sdata2.Data[0], &sdata3.Data[0], sdata1.Data.size(), 0, sdata1.Offset, sizeof(float)); ImPlot3D::EndPlot(); } } void DemoMarkersAndText() { static float mk_size = ImPlot3D::GetStyle().MarkerSize; static float mk_weight = ImPlot3D::GetStyle().MarkerWeight; ImGui::DragFloat("Marker Size", &mk_size, 0.1f, 2.0f, 10.0f, "%.2f px"); ImGui::DragFloat("Marker Weight", &mk_weight, 0.05f, 0.5f, 3.0f, "%.2f px"); if (ImPlot3D::BeginPlot("##MarkerStyles", ImVec2(-1, 0), ImPlot3DFlags_CanvasOnly)) { ImPlot3D::SetupAxes(nullptr, nullptr, nullptr, ImPlot3DAxisFlags_NoDecorations, ImPlot3DAxisFlags_NoDecorations, ImPlot3DAxisFlags_NoDecorations); ImPlot3D::SetupAxesLimits(-0.5, 1.5, -0.5, 1.5, 0, ImPlot3DMarker_COUNT + 1); float xs[2] = {0, 0}; float ys[2] = {0, 0}; float zs[2] = {ImPlot3DMarker_COUNT, ImPlot3DMarker_COUNT + 1}; // Filled markers for (int m = 0; m < ImPlot3DMarker_COUNT; ++m) { xs[1] = xs[0] + ImCos(zs[0] / float(ImPlot3DMarker_COUNT) * 2 * IM_PI) * 0.5; ys[1] = ys[0] + ImSin(zs[0] / float(ImPlot3DMarker_COUNT) * 2 * IM_PI) * 0.5; ImGui::PushID(m); ImPlot3D::SetNextMarkerStyle(m, mk_size, IMPLOT3D_AUTO_COL, mk_weight); ImPlot3D::PlotLine("##Filled", xs, ys, zs, 2); ImGui::PopID(); zs[0]--; zs[1]--; } xs[0] = 1; ys[0] = 1; zs[0] = ImPlot3DMarker_COUNT; zs[1] = zs[0] + 1; // Open markers for (int m = 0; m < ImPlot3DMarker_COUNT; ++m) { xs[1] = xs[0] + ImCos(zs[0] / float(ImPlot3DMarker_COUNT) * 2 * IM_PI) * 0.5; ys[1] = ys[0] - ImSin(zs[0] / float(ImPlot3DMarker_COUNT) * 2 * IM_PI) * 0.5; ImGui::PushID(m); ImPlot3D::SetNextMarkerStyle(m, mk_size, ImVec4(0, 0, 0, 0), mk_weight); ImPlot3D::PlotLine("##Open", xs, ys, zs, 2); ImGui::PopID(); zs[0]--; zs[1]--; } ImPlot3D::PlotText("Filled Markers", 0.0f, 0.0f, 6.0f); ImPlot3D::PlotText("Open Markers", 1.0f, 1.0f, 6.0f); ImPlot3D::PushStyleColor(ImPlot3DCol_InlayText, ImVec4(1, 0, 1, 1)); ImPlot3D::PlotText("Rotated Text", 0.5f, 0.5f, 6.0f, IM_PI / 4, ImVec2(0, 0)); ImPlot3D::PopStyleColor(); ImPlot3D::EndPlot(); } } void DemoNaNValues() { static bool include_nan = true; static ImPlot3DLineFlags flags = 0; float data1[5] = {0.0f, 0.25f, 0.5f, 0.75f, 1.0f}; float data2[5] = {0.0f, 0.25f, 0.5f, 0.75f, 1.0f}; float data3[5] = {0.0f, 0.25f, 0.5f, 0.75f, 1.0f}; if (include_nan) data1[2] = NAN; ImGui::Checkbox("Include NaN", &include_nan); ImGui::SameLine(); ImGui::CheckboxFlags("Skip NaN", (unsigned int*)&flags, ImPlot3DLineFlags_SkipNaN); if (ImPlot3D::BeginPlot("##NaNValues")) { ImPlot3D::SetNextMarkerStyle(ImPlot3DMarker_Square); ImPlot3D::PlotLine("Line", data1, data2, data3, 5, flags); ImPlot3D::EndPlot(); } } //----------------------------------------------------------------------------- // [SECTION] Custom //----------------------------------------------------------------------------- void DemoCustomStyles() { ImPlot3D::PushColormap(ImPlot3DColormap_Deep); // normally you wouldn't change the entire style each frame ImPlot3DStyle backup = ImPlot3D::GetStyle(); MyImPlot3D::StyleSeaborn(); if (ImPlot3D::BeginPlot("Seaborn Style")) { ImPlot3D::SetupAxes("X-axis", "Y-axis", "Z-axis"); ImPlot3D::SetupAxesLimits(-0.5f, 9.5f, -0.5f, 0.5f, 0, 10); unsigned int xs[10] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; unsigned int ys[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; unsigned int lin[10] = {8, 8, 9, 7, 8, 8, 8, 9, 7, 8}; unsigned int dot[10] = {7, 6, 6, 7, 8, 5, 6, 5, 8, 7}; ImPlot3D::NextColormapColor(); // Skip blue ImPlot3D::PlotLine("Line", xs, ys, lin, 10); ImPlot3D::NextColormapColor(); // Skip green ImPlot3D::PlotScatter("Scatter", xs, ys, dot, 10); ImPlot3D::EndPlot(); } ImPlot3D::GetStyle() = backup; ImPlot3D::PopColormap(); } void DemoCustomRendering() { if (ImPlot3D::BeginPlot("##CustomRend")) { ImPlot3D::SetupAxesLimits(-0.1f, 1.1f, -0.1f, 1.1f, -0.1f, 1.1f); // Draw circle ImVec2 cntr = ImPlot3D::PlotToPixels(ImPlot3DPoint(0.5f, 0.5f, 0.5f)); ImPlot3D::GetPlotDrawList()->AddCircleFilled(cntr, 20, IM_COL32(255, 255, 0, 255), 20); // Draw box ImPlot3DPoint corners[8] = { ImPlot3DPoint(0, 0, 0), ImPlot3DPoint(1, 0, 0), ImPlot3DPoint(1, 1, 0), ImPlot3DPoint(0, 1, 0), ImPlot3DPoint(0, 0, 1), ImPlot3DPoint(1, 0, 1), ImPlot3DPoint(1, 1, 1), ImPlot3DPoint(0, 1, 1), }; ImVec2 corners_px[8]; for (int i = 0; i < 8; i++) corners_px[i] = ImPlot3D::PlotToPixels(corners[i]); ImU32 col = IM_COL32(128, 0, 255, 255); for (int i = 0; i < 4; i++) { ImPlot3D::GetPlotDrawList()->AddLine(corners_px[i], corners_px[(i + 1) % 4], col); ImPlot3D::GetPlotDrawList()->AddLine(corners_px[i + 4], corners_px[(i + 1) % 4 + 4], col); ImPlot3D::GetPlotDrawList()->AddLine(corners_px[i], corners_px[i + 4], col); } ImPlot3D::EndPlot(); } } //----------------------------------------------------------------------------- // [SECTION] Demo Window //----------------------------------------------------------------------------- void DemoHelp() { ImGui::SeparatorText("ABOUT THIS DEMO:"); ImGui::BulletText("The other tabs are demonstrating many aspects of the library."); ImGui::SeparatorText("PROGRAMMER GUIDE:"); ImGui::BulletText("See the ShowDemoWindow() code in implot3d_demo.cpp. <- you are here!"); ImGui::BulletText("See comments in implot3d_demo.cpp."); ImGui::BulletText("See example application in example/ folder."); ImGui::SeparatorText("USER GUIDE:"); ImGui::BulletText("Translation"); { ImGui::Indent(); ImGui::BulletText("Left-click drag to translate."); ImGui::BulletText("If over axis, only that axis will translate."); ImGui::BulletText("If over plane, only that plane will translate."); ImGui::BulletText("If outside plot area, translate in the view plane."); ImGui::Unindent(); } ImGui::BulletText("Zoom"); { ImGui::Indent(); ImGui::BulletText("Scroll or middle-click drag to zoom."); ImGui::BulletText("If over axis, only that axis will zoom."); ImGui::BulletText("If over plane, only that plane will zoom."); ImGui::BulletText("If outside plot area, zoom the entire plot."); ImGui::Unindent(); } ImGui::BulletText("Rotation"); { ImGui::Indent(); ImGui::BulletText("Right-click drag to rotate."); ImGui::BulletText("To reset rotation, double right-click outside plot area."); ImGui::BulletText("To rotate to plane, double right-click when over the plane."); ImGui::Unindent(); } ImGui::BulletText("Fit data"); { ImGui::Indent(); ImGui::BulletText("Double left-click to fit."); ImGui::BulletText("If over axis, fit data to axis."); ImGui::BulletText("If over plane, fit data to plane."); ImGui::BulletText("If outside plot area, fit data to plot."); ImGui::Unindent(); } ImGui::BulletText("Context Menus"); { ImGui::Indent(); ImGui::BulletText("Right-click outside plot area to show full context menu."); ImGui::BulletText("Right-click over legend to show legend context menu."); ImGui::BulletText("Right-click over axis to show axis context menu."); ImGui::BulletText("Right-click over plane to show plane context menu."); ImGui::Unindent(); } ImGui::BulletText("Click legend label icons to show/hide plot items."); } void DemoHeader(const char* label, void (*demo)()) { if (ImGui::TreeNodeEx(label)) { demo(); ImGui::TreePop(); } } void ShowDemoWindow(bool* p_open) { static bool show_implot3d_style_editor = false; static bool show_imgui_metrics = false; static bool show_imgui_style_editor = false; static bool show_imgui_demo = false; if (show_implot3d_style_editor) { ImGui::Begin("Style Editor (ImPlot3D)", &show_implot3d_style_editor); ImPlot3D::ShowStyleEditor(); ImGui::End(); } if (show_imgui_style_editor) { ImGui::Begin("Style Editor (ImGui)", &show_imgui_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); } if (show_imgui_metrics) ImGui::ShowMetricsWindow(&show_imgui_metrics); if (show_imgui_demo) ImGui::ShowDemoWindow(&show_imgui_demo); ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(600, 750), ImGuiCond_FirstUseEver); ImGui::Begin("ImPlot3D Demo", p_open, ImGuiWindowFlags_MenuBar); if (ImGui::BeginMenuBar()) { if (ImGui::BeginMenu("Tools")) { ImGui::MenuItem("Style Editor", nullptr, &show_implot3d_style_editor); ImGui::Separator(); ImGui::MenuItem("ImGui Metrics", nullptr, &show_imgui_metrics); ImGui::MenuItem("ImGui Style Editor", nullptr, &show_imgui_style_editor); ImGui::MenuItem("ImGui Demo", nullptr, &show_imgui_demo); ImGui::EndMenu(); } ImGui::EndMenuBar(); } ImGui::Text("ImPlot3D says olá! (%s)", IMPLOT3D_VERSION); ImGui::Spacing(); if (ImGui::BeginTabBar("ImPlot3DDemoTabs")) { if (ImGui::BeginTabItem("Plots")) { DemoHeader("Line Plots", DemoLinePlots); DemoHeader("Scatter Plots", DemoScatterPlots); DemoHeader("Triangle Plots", DemoTrianglePlots); DemoHeader("Quad Plots", DemoQuadPlots); DemoHeader("Surface Plots", DemoSurfacePlots); DemoHeader("Mesh Plots", DemoMeshPlots); DemoHeader("Realtime Plots", DemoRealtimePlots); DemoHeader("Markers and Text", DemoMarkersAndText); DemoHeader("NaN Values", DemoNaNValues); ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Custom")) { DemoHeader("Custom Styles", DemoCustomStyles); DemoHeader("Custom Rendering", DemoCustomRendering); ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Help")) { DemoHelp(); ImGui::EndTabItem(); } ImGui::EndTabBar(); } ImGui::End(); } //----------------------------------------------------------------------------- // [SECTION] Style Editor //----------------------------------------------------------------------------- bool ShowStyleSelector(const char* label) { static int style_idx = -1; if (ImGui::Combo(label, &style_idx, "Auto\0Classic\0Dark\0Light\0")) { switch (style_idx) { case 0: StyleColorsAuto(); break; case 1: StyleColorsClassic(); break; case 2: StyleColorsDark(); break; case 3: StyleColorsLight(); break; } return true; } return false; } void RenderColorBar(const ImU32* colors, int size, ImDrawList& DrawList, const ImRect& bounds, bool vert, bool reversed, bool continuous) { const int n = continuous ? size - 1 : size; ImU32 col1, col2; if (vert) { const float step = bounds.GetHeight() / n; ImRect rect(bounds.Min.x, bounds.Min.y, bounds.Max.x, bounds.Min.y + step); for (int i = 0; i < n; ++i) { if (reversed) { col1 = colors[size - i - 1]; col2 = continuous ? colors[size - i - 2] : col1; } else { col1 = colors[i]; col2 = continuous ? colors[i + 1] : col1; } DrawList.AddRectFilledMultiColor(rect.Min, rect.Max, col1, col1, col2, col2); rect.TranslateY(step); } } else { const float step = bounds.GetWidth() / n; ImRect rect(bounds.Min.x, bounds.Min.y, bounds.Min.x + step, bounds.Max.y); for (int i = 0; i < n; ++i) { if (reversed) { col1 = colors[size - i - 1]; col2 = continuous ? colors[size - i - 2] : col1; } else { col1 = colors[i]; col2 = continuous ? colors[i + 1] : col1; } DrawList.AddRectFilledMultiColor(rect.Min, rect.Max, col1, col2, col2, col1); rect.TranslateX(step); } } } static inline ImU32 CalcTextColor(const ImVec4& bg) { return (bg.x * 0.299f + bg.y * 0.587f + bg.z * 0.114f) > 0.5f ? IM_COL32_BLACK : IM_COL32_WHITE; } static inline ImU32 CalcTextColor(ImU32 bg) { return CalcTextColor(ImGui::ColorConvertU32ToFloat4(bg)); } bool ColormapButton(const char* label, const ImVec2& size_arg, ImPlot3DColormap cmap) { ImGuiContext& G = *GImGui; const ImGuiStyle& style = G.Style; ImGuiWindow* Window = G.CurrentWindow; if (Window->SkipItems) return false; ImPlot3DContext& gp = *GImPlot3D; cmap = cmap == IMPLOT3D_AUTO ? gp.Style.Colormap : cmap; IM_ASSERT_USER_ERROR(cmap >= 0 && cmap < gp.ColormapData.Count, "Invalid colormap index!"); const ImU32* keys = gp.ColormapData.GetKeys(cmap); const int count = gp.ColormapData.GetKeyCount(cmap); const bool qual = gp.ColormapData.IsQual(cmap); const ImVec2 pos = ImGui::GetCurrentWindow()->DC.CursorPos; const ImVec2 label_size = ImGui::CalcTextSize(label, nullptr, true); ImVec2 size = ImGui::CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f); const ImRect rect = ImRect(pos.x, pos.y, pos.x + size.x, pos.y + size.y); RenderColorBar(keys, count, *ImGui::GetWindowDrawList(), rect, false, false, !qual); const ImU32 text = CalcTextColor(gp.ColormapData.LerpTable(cmap, G.Style.ButtonTextAlign.x)); ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32_BLACK_TRANS); ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(1, 1, 1, 0.1f)); ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(1, 1, 1, 0.2f)); ImGui::PushStyleColor(ImGuiCol_Text, text); ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 0); const bool pressed = ImGui::Button(label, size); ImGui::PopStyleColor(4); ImGui::PopStyleVar(1); return pressed; } void ShowStyleEditor(ImPlot3DStyle* ref) { ImPlot3DContext& gp = *GImPlot3D; // Handle style internal storage ImPlot3DStyle& style = GetStyle(); static ImPlot3DStyle ref_saved_style; static bool init = true; if (init && ref == nullptr) ref_saved_style = style; init = false; if (ref == nullptr) ref = &ref_saved_style; // Handle flash style color static float flash_color_time = 0.5f; static ImPlot3DCol flash_color_idx = ImPlot3DCol_COUNT; static ImVec4 flash_color_backup = ImVec4(0, 0, 0, 0); if (flash_color_idx != ImPlot3DCol_COUNT) { // Flash color ImVec4& color = style.Colors[flash_color_idx]; ImGui::ColorConvertHSVtoRGB(ImCos(flash_color_time * 6.0f) * 0.5f + 0.5f, 0.5f, 0.5f, color.x, color.y, color.z); color.w = 1.0f; // Decrease timer until zero if ((flash_color_time -= ImGui::GetIO().DeltaTime) <= 0.0f) { // When timer reaches zero, restore the backup color style.Colors[flash_color_idx] = flash_color_backup; flash_color_idx = ImPlot3DCol_COUNT; flash_color_time = 0.5f; } } // Style selector if (ImPlot3D::ShowStyleSelector("Colors##Selector")) ref_saved_style = style; // Save/Revert button if (ImGui::Button("Save Ref")) *ref = ref_saved_style = style; ImGui::SameLine(); if (ImGui::Button("Revert Ref")) style = *ref; ImGui::SameLine(); HelpMarker( "Save/Revert in local non-persistent storage. Default Colors definition are not affected. " "Use \"Export\" below to save them somewhere."); ImGui::Separator(); if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None)) { if (ImGui::BeginTabItem("Variables")) { ImGui::Text("Item Styling"); ImGui::SliderFloat("LineWeight", &style.LineWeight, 0.0f, 5.0f, "%.1f"); ImGui::SliderFloat("MarkerSize", &style.MarkerSize, 2.0f, 10.0f, "%.1f"); ImGui::SliderFloat("MarkerWeight", &style.MarkerWeight, 0.0f, 5.0f, "%.1f"); ImGui::SliderFloat("FillAlpha", &style.FillAlpha, 0.0f, 1.0f, "%.2f"); ImGui::Text("Plot Styling"); ImGui::SliderFloat2("PlotDefaultSize", (float*)&style.PlotDefaultSize, 0.0f, 1000, "%.0f"); ImGui::SliderFloat2("PlotMinSize", (float*)&style.PlotMinSize, 0.0f, 300, "%.0f"); ImGui::SliderFloat2("PlotPadding", (float*)&style.PlotPadding, 0.0f, 20.0f, "%.0f"); ImGui::SliderFloat2("LabelPadding", (float*)&style.LabelPadding, 0.0f, 20.0f, "%.0f"); ImGui::Text("Legend Styling"); ImGui::SliderFloat2("LegendPadding", (float*)&style.LegendPadding, 0.0f, 20.0f, "%.0f"); ImGui::SliderFloat2("LegendInnerPadding", (float*)&style.LegendInnerPadding, 0.0f, 10.0f, "%.0f"); ImGui::SliderFloat2("LegendSpacing", (float*)&style.LegendSpacing, 0.0f, 5.0f, "%.0f"); ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Colors")) { static int output_dest = 0; static bool output_only_modified = true; if (ImGui::Button("Export")) { if (output_dest == 0) ImGui::LogToClipboard(); else ImGui::LogToTTY(); ImGui::LogText("ImVec4* colors = ImPlot3D::GetStyle().Colors;\n"); for (int i = 0; i < ImPlot3DCol_COUNT; i++) { const ImVec4& col = style.Colors[i]; const char* name = ImPlot3D::GetStyleColorName(i); if (!output_only_modified || memcmp(&col, &ref->Colors[i], sizeof(ImVec4)) != 0) ImGui::LogText("colors[ImPlot3DCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);\n", name, 15 - (int)strlen(name), "", col.x, col.y, col.z, col.w); } ImGui::LogFinish(); } ImGui::SameLine(); ImGui::SetNextItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); ImGui::SameLine(); ImGui::Checkbox("Only Modified Colors", &output_only_modified); static ImGuiTextFilter filter; filter.Draw("Filter colors", ImGui::GetFontSize() * 16); static ImGuiColorEditFlags alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf; if (ImGui::RadioButton("Opaque", alpha_flags == ImGuiColorEditFlags_None)) alpha_flags = ImGuiColorEditFlags_None; ImGui::SameLine(); if (ImGui::RadioButton("Alpha", alpha_flags == ImGuiColorEditFlags_AlphaPreview)) alpha_flags = ImGuiColorEditFlags_AlphaPreview; ImGui::SameLine(); if (ImGui::RadioButton("Both", alpha_flags == ImGuiColorEditFlags_AlphaPreviewHalf)) alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf; ImGui::SameLine(); HelpMarker( "In the color list:\n" "Left-click on color square to open color picker,\n" "Right-click to open edit options menu."); ImGui::Separator(); for (int i = 0; i < ImPlot3DCol_COUNT; i++) { const char* name = ImPlot3D::GetStyleColorName(i); if (!filter.PassFilter(name)) continue; ImGui::PushID(i); // Flash color if (ImGui::Button("?")) { if (flash_color_idx != ImPlot3DCol_COUNT) style.Colors[flash_color_idx] = flash_color_backup; flash_color_time = 0.5f; flash_color_idx = (ImPlot3DCol)i; flash_color_backup = style.Colors[i]; } ImGui::SetItemTooltip("Flash given color to identify places where it is used."); ImGui::SameLine(); // Handle auto color selection const bool is_auto = IsColorAuto(style.Colors[i]); if (is_auto) ImGui::BeginDisabled(); if (ImGui::Button("Auto")) style.Colors[i] = IMPLOT3D_AUTO_COL; if (is_auto) ImGui::EndDisabled(); // Color selection ImGui::SameLine(); if (ImGui::ColorEdit4("##Color", (float*)&style.Colors[i], ImGuiColorEditFlags_NoInputs | alpha_flags)) { if (style.Colors[i].w == -1) style.Colors[i].w = 1; } // Save/Revert buttons if color changed if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) { ImGui::SameLine(); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; ImGui::SameLine(); if (ImGui::Button("Revert")) style.Colors[i] = ref->Colors[i]; } ImGui::SameLine(); ImGui::TextUnformatted(name); ImGui::PopID(); } ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Colormaps")) { static int output_dest = 0; if (ImGui::Button("Export", ImVec2(75, 0))) { if (output_dest == 0) ImGui::LogToClipboard(); else ImGui::LogToTTY(); int size = GetColormapSize(); const char* name = GetColormapName(gp.Style.Colormap); ImGui::LogText("static const ImU32 %s_Data[%d] = {\n", name, size); for (int i = 0; i < size; ++i) { ImU32 col = GetColormapColorU32(i, gp.Style.Colormap); ImGui::LogText(" %u%s\n", col, i == size - 1 ? "" : ","); } ImGui::LogText("};\nImPlotColormap %s = ImPlot::AddColormap(\"%s\", %s_Data, %d);", name, name, name, size); ImGui::LogFinish(); } ImGui::SameLine(); ImGui::SetNextItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); ImGui::SameLine(); static bool edit = false; ImGui::Checkbox("Edit Mode", &edit); // built-in/added ImGui::Separator(); for (int i = 0; i < gp.ColormapData.Count; ++i) { ImGui::PushID(i); int size = gp.ColormapData.GetKeyCount(i); bool selected = i == gp.Style.Colormap; const char* name = GetColormapName(i); if (!selected) ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.25f); if (ImGui::Button(name, ImVec2(100, 0))) { gp.Style.Colormap = i; BustItemCache(); } if (!selected) ImGui::PopStyleVar(); ImGui::SameLine(); ImGui::BeginGroup(); if (edit) { for (int c = 0; c < size; ++c) { ImGui::PushID(c); ImVec4 col4 = ImGui::ColorConvertU32ToFloat4(gp.ColormapData.GetKeyColor(i, c)); if (ImGui::ColorEdit4("", &col4.x, ImGuiColorEditFlags_NoInputs)) { ImU32 col32 = ImGui::ColorConvertFloat4ToU32(col4); gp.ColormapData.SetKeyColor(i, c, col32); BustItemCache(); } if ((c + 1) % 12 != 0 && c != size - 1) ImGui::SameLine(); ImGui::PopID(); } } else { if (ColormapButton("##", ImVec2(-1, 0), i)) edit = true; } ImGui::EndGroup(); ImGui::PopID(); } static ImVector custom; if (custom.Size == 0) { custom.push_back(ImVec4(1, 0, 0, 1)); custom.push_back(ImVec4(0, 1, 0, 1)); custom.push_back(ImVec4(0, 0, 1, 1)); } ImGui::Separator(); ImGui::BeginGroup(); static char name[16] = "MyColormap"; if (ImGui::Button("+", ImVec2((100 - ImGui::GetStyle().ItemSpacing.x) / 2, 0))) custom.push_back(ImVec4(0, 0, 0, 1)); ImGui::SameLine(); if (ImGui::Button("-", ImVec2((100 - ImGui::GetStyle().ItemSpacing.x) / 2, 0)) && custom.Size > 2) custom.pop_back(); ImGui::SetNextItemWidth(100); ImGui::InputText("##Name", name, 16, ImGuiInputTextFlags_CharsNoBlank); static bool qual = true; ImGui::Checkbox("Qualitative", &qual); if (ImGui::Button("Add", ImVec2(100, 0)) && gp.ColormapData.GetIndex(name) == -1) AddColormap(name, custom.Data, custom.Size, qual); ImGui::EndGroup(); ImGui::SameLine(); ImGui::BeginGroup(); for (int c = 0; c < custom.Size; ++c) { ImGui::PushID(c); if (ImGui::ColorEdit4("##Col1", &custom[c].x, ImGuiColorEditFlags_NoInputs)) { } if ((c + 1) % 12 != 0) ImGui::SameLine(); ImGui::PopID(); } ImGui::EndGroup(); ImGui::EndTabItem(); } ImGui::EndTabBar(); } } } // namespace ImPlot3D //----------------------------------------------------------------------------- // [SECTION] User Namespace Implementation //----------------------------------------------------------------------------- namespace MyImPlot3D { void StyleSeaborn() { ImPlot3DStyle& style = ImPlot3D::GetStyle(); ImVec4* colors = style.Colors; colors[ImPlot3DCol_Line] = IMPLOT3D_AUTO_COL; colors[ImPlot3DCol_Fill] = IMPLOT3D_AUTO_COL; colors[ImPlot3DCol_MarkerOutline] = IMPLOT3D_AUTO_COL; colors[ImPlot3DCol_MarkerFill] = IMPLOT3D_AUTO_COL; colors[ImPlot3DCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); colors[ImPlot3DCol_PlotBg] = ImVec4(0.92f, 0.92f, 0.95f, 1.00f); colors[ImPlot3DCol_PlotBorder] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); colors[ImPlot3DCol_LegendBg] = ImVec4(0.92f, 0.92f, 0.95f, 1.00f); colors[ImPlot3DCol_LegendBorder] = ImVec4(0.80f, 0.81f, 0.85f, 1.00f); colors[ImPlot3DCol_LegendText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); colors[ImPlot3DCol_TitleText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); colors[ImPlot3DCol_InlayText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); colors[ImPlot3DCol_AxisText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); colors[ImPlot3DCol_AxisGrid] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); style.LineWeight = 1.5; style.Marker = ImPlot3DMarker_None; style.MarkerSize = 4; style.MarkerWeight = 1; style.FillAlpha = 1.0f; style.PlotPadding = ImVec2(12, 12); style.LabelPadding = ImVec2(5, 5); style.LegendPadding = ImVec2(5, 5); style.PlotMinSize = ImVec2(300, 225); } } // namespace MyImPlot3D