#include "window.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace hex { using namespace std::literals::chrono_literals; Window::Window() { constexpr static auto openEmergencyPopup = [](const std::string &title){ TaskManager::doLater([title] { for (const auto &provider : ImHexApi::Provider::getProviders()) ImHexApi::Provider::remove(provider, false); ImGui::OpenPopup(title.c_str()); }); }; // Handle fatal error popups for errors detected during initialization { for (const auto &[argument, value] : ImHexApi::System::getInitArguments()) { if (argument == "no-plugins") { openEmergencyPopup("No Plugins"); } else if (argument == "duplicate-plugins") { openEmergencyPopup("Duplicate Plugins loaded"); } } } // Initialize the window this->initGLFW(); this->initImGui(); this->setupNativeWindow(); this->registerEventHandlers(); ContentRegistry::Settings::impl::store(); ContentRegistry::Settings::impl::load(); EventWindowInitialized::post(); EventImHexStartupFinished::post(); } Window::~Window() { EventProviderDeleted::unsubscribe(this); RequestCloseImHex::unsubscribe(this); RequestUpdateWindowTitle::unsubscribe(this); EventAbnormalTermination::unsubscribe(this); RequestOpenPopup::unsubscribe(this); EventWindowDeinitializing::post(m_window); this->exitImGui(); this->exitGLFW(); } void Window::registerEventHandlers() { // Initialize default theme RequestChangeTheme::post("Dark"); // Handle the close window request by telling GLFW to shut down RequestCloseImHex::subscribe(this, [this](bool noQuestions) { glfwSetWindowShouldClose(m_window, GLFW_TRUE); if (!noQuestions) EventWindowClosing::post(m_window); }); // Handle opening popups RequestOpenPopup::subscribe(this, [this](auto name) { std::scoped_lock lock(m_popupMutex); m_popupsToOpen.push_back(name); }); LayoutManager::registerLoadCallback([this](std::string_view line) { int width = 0, height = 0; sscanf(line.data(), "MainWindowSize=%d,%d", &width, &height); if (width > 0 && height > 0) { TaskManager::doLater([width, height, this]{ glfwSetWindowSize(m_window, width, height); }); } }); } void handleException() { try { throw; } catch (const std::exception &e) { log::fatal("Unhandled exception: {}", e.what()); EventCrashRecovered::post(e); } catch (...) { log::fatal("Unhandled exception: Unknown exception"); } } void errorRecoverLogCallback(void*, const char* fmt, ...) { va_list args; std::string message; va_start(args, fmt); message.resize(std::vsnprintf(nullptr, 0, fmt, args)); va_end(args); va_start(args, fmt); std::vsnprintf(message.data(), message.size(), fmt, args); va_end(args); message.resize(message.size() - 1); log::error("{}", message); } void Window::fullFrame() { static u32 crashWatchdog = 0; try { this->frameBegin(); this->frame(); this->frameEnd(); // Feed the watchdog crashWatchdog = 0; } catch (...) { // If an exception keeps being thrown, abort the application after 10 frames // This is done to avoid the application getting stuck in an infinite loop of exceptions crashWatchdog += 1; if (crashWatchdog > 10) { log::fatal("Crash watchdog triggered, aborting"); std::abort(); } // Try to recover from the exception by bringing ImGui back into a working state ImGui::ErrorCheckEndFrameRecover(errorRecoverLogCallback, nullptr); ImGui::EndFrame(); ImGui::UpdatePlatformWindows(); // Handle the exception handleException(); } } void Window::loop() { while (!glfwWindowShouldClose(m_window)) { m_lastStartFrameTime = glfwGetTime(); // Determine if the application should be in long sleep mode bool shouldLongSleep = !m_unlockFrameRate; static double lockTimeout = 0; if (!shouldLongSleep) { lockTimeout = 0.05; } else if (lockTimeout > 0) { lockTimeout -= m_lastFrameTime; } if (shouldLongSleep && lockTimeout > 0) shouldLongSleep = false; m_unlockFrameRate = false; if (!glfwGetWindowAttrib(m_window, GLFW_VISIBLE) || glfwGetWindowAttrib(m_window, GLFW_ICONIFIED)) { // If the application is minimized or not visible, don't render anything glfwWaitEvents(); } else { // If the application is visible, render a frame // If the application is in long sleep mode, only render a frame every 200ms // Long sleep mode is enabled automatically after a few frames if the window content hasn't changed // and no events have been received if (shouldLongSleep) { // Calculate the time until the next frame constexpr static auto LongSleepFPS = 5.0; const double timeout = std::max(0.0, (1.0 / LongSleepFPS) - (glfwGetTime() - m_lastStartFrameTime)); glfwPollEvents(); glfwWaitEventsTimeout(timeout); } else { glfwPollEvents(); } } m_lastStartFrameTime = glfwGetTime(); static ImVec2 lastWindowSize = ImHexApi::System::getMainWindowSize(); if (ImHexApi::System::impl::isWindowResizable()) { glfwSetWindowSizeLimits(m_window, 480_scaled, 360_scaled, GLFW_DONT_CARE, GLFW_DONT_CARE); lastWindowSize = ImHexApi::System::getMainWindowSize(); } else { glfwSetWindowSizeLimits(m_window, lastWindowSize.x, lastWindowSize.y, lastWindowSize.x, lastWindowSize.y); } this->fullFrame(); ImHexApi::System::impl::setLastFrameTime(glfwGetTime() - m_lastStartFrameTime); // Limit frame rate // If the target FPS are below 15, use the monitor refresh rate, if it's above 200, don't limit the frame rate auto targetFPS = ImHexApi::System::getTargetFPS(); if (targetFPS >= 200) { // Let it rip } else { // If the target frame rate is below 15, use the current monitor's refresh rate if (targetFPS < 15) { // Fall back to 60 FPS if the monitor refresh rate cannot be determined targetFPS = 60; if (auto monitor = glfwGetWindowMonitor(m_window); monitor != nullptr) { if (auto videoMode = glfwGetVideoMode(monitor); videoMode != nullptr) { targetFPS = videoMode->refreshRate; } } } // Sleep if we're not in long sleep mode if (!shouldLongSleep) { // If anything goes wrong with these checks, make sure that we're sleeping for at least 1ms std::this_thread::sleep_for(std::chrono::milliseconds(1)); // Sleep for the remaining time if the frame rate is above the target frame rate const auto frameTime = glfwGetTime() - m_lastStartFrameTime; const auto targetFrameTime = 1.0 / targetFPS; if (frameTime < targetFrameTime) { glfwWaitEventsTimeout(targetFrameTime - frameTime); } } } m_lastFrameTime = glfwGetTime() - m_lastStartFrameTime; } // Hide the window as soon as the render loop exits to make the window // disappear as soon as it's closed glfwHideWindow(m_window); } void Window::frameBegin() { // Start new ImGui Frame ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); EventFrameBegin::post(); // Handle all undocked floating windows ImGuiViewport *viewport = ImGui::GetMainViewport(); ImGui::SetNextWindowPos(viewport->WorkPos); ImGui::SetNextWindowSize(ImHexApi::System::getMainWindowSize() - ImVec2(0, ImGui::GetTextLineHeightWithSpacing())); ImGui::SetNextWindowViewport(viewport->ID); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0F); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0F); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); ImGuiWindowFlags windowFlags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse; // Render main dock space if (ImGui::Begin("ImHexDockSpace", nullptr, windowFlags)) { ImGui::PopStyleVar(); this->beginNativeWindowFrame(); } else { ImGui::PopStyleVar(); } ImGui::End(); ImGui::PopStyleVar(2); // Plugin load error popups. These are not translated because they should always be readable, no matter if any localization could be loaded or not { auto drawPluginFolderTable = [] { ImGuiExt::UnderlinedText("Plugin folders"); if (ImGui::BeginTable("plugins", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_ScrollY | ImGuiTableFlags_SizingFixedFit, ImVec2(0, 100_scaled))) { ImGui::TableSetupScrollFreeze(0, 1); ImGui::TableSetupColumn("Path", ImGuiTableColumnFlags_WidthStretch, 0.2); ImGui::TableSetupColumn("Exists", ImGuiTableColumnFlags_WidthFixed, ImGui::GetTextLineHeight() * 3); ImGui::TableHeadersRow(); for (const auto &path : fs::getDefaultPaths(fs::ImHexPath::Plugins, true)) { const auto filePath = path / "builtin.hexplug"; ImGui::TableNextRow(); ImGui::TableNextColumn(); ImGui::TextUnformatted(wolv::util::toUTF8String(filePath).c_str()); ImGui::TableNextColumn(); ImGui::TextUnformatted(wolv::io::fs::exists(filePath) ? "Yes" : "No"); } ImGui::EndTable(); } }; // No plugins error popup ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(), ImGuiCond_Appearing, ImVec2(0.5F, 0.5F)); if (ImGui::BeginPopupModal("No Plugins", nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove)) { ImGui::TextUnformatted("No ImHex plugins loaded (including the built-in plugin)!"); ImGui::TextUnformatted("Make sure you installed ImHex correctly."); ImGui::TextUnformatted("There should be at least a 'builtin.hexplug' file in your plugins folder."); ImGui::NewLine(); drawPluginFolderTable(); ImGui::NewLine(); if (ImGui::Button("Close ImHex", ImVec2(ImGui::GetContentRegionAvail().x, 0))) ImHexApi::System::closeImHex(true); ImGui::EndPopup(); } // Duplicate plugins error popup ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(), ImGuiCond_Appearing, ImVec2(0.5F, 0.5F)); if (ImGui::BeginPopupModal("Duplicate Plugins loaded", nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove)) { ImGui::TextUnformatted("ImHex found and attempted to load multiple plugins with the same name!"); ImGui::TextUnformatted("Make sure you installed ImHex correctly and, if needed,"); ImGui::TextUnformatted("cleaned up older installations correctly."); ImGui::TextUnformatted("Each plugin should only ever be loaded once."); ImGui::NewLine(); drawPluginFolderTable(); ImGui::NewLine(); if (ImGui::Button("Close ImHex", ImVec2(ImGui::GetContentRegionAvail().x, 0))) ImHexApi::System::closeImHex(true); ImGui::EndPopup(); } } // Open popups when plugins requested it { std::scoped_lock lock(m_popupMutex); m_popupsToOpen.remove_if([](const auto &name) { if (ImGui::IsPopupOpen(name.c_str())) return true; else ImGui::OpenPopup(name.c_str()); return false; }); } // Draw popup stack { static bool positionSet = false; static bool sizeSet = false; static double popupDelay = -2.0; static u32 displayFrameCount = 0; static std::unique_ptr currPopup; static Lang name(""); AT_FIRST_TIME { EventImHexClosing::subscribe([] { currPopup.reset(); }); }; if (auto &popups = impl::PopupBase::getOpenPopups(); !popups.empty()) { if (!ImGui::IsPopupOpen(ImGuiID(0), ImGuiPopupFlags_AnyPopupId)) { if (popupDelay <= -1.0) { popupDelay = 0.2; } else { popupDelay -= m_lastFrameTime; if (popupDelay < 0 || popups.size() == 1) { popupDelay = -2.0; currPopup = std::move(popups.back()); name = Lang(currPopup->getUnlocalizedName()); displayFrameCount = 0; ImGui::OpenPopup(name); popups.pop_back(); } } } } if (currPopup != nullptr) { bool open = true; const auto &minSize = currPopup->getMinSize(); const auto &maxSize = currPopup->getMaxSize(); const bool hasConstraints = minSize.x != 0 && minSize.y != 0 && maxSize.x != 0 && maxSize.y != 0; if (hasConstraints) ImGui::SetNextWindowSizeConstraints(minSize, maxSize); else ImGui::SetNextWindowSize(ImVec2(0, 0), ImGuiCond_Appearing); auto* closeButton = currPopup->hasCloseButton() ? &open : nullptr; const auto flags = currPopup->getFlags() | (!hasConstraints ? (ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize) : ImGuiWindowFlags_None); if (!positionSet) { ImGui::SetNextWindowPos(ImHexApi::System::getMainWindowPosition() + (ImHexApi::System::getMainWindowSize() / 2.0F), ImGuiCond_Always, ImVec2(0.5F, 0.5F)); if (sizeSet) positionSet = true; } const auto createPopup = [&](bool displaying) { if (displaying) { displayFrameCount += 1; currPopup->drawContent(); if (ImGui::GetWindowSize().x > ImGui::GetStyle().FramePadding.x * 10) sizeSet = true; // Reset popup position if it's outside the main window when multi-viewport is not enabled // If not done, the popup will be stuck outside the main window and cannot be accessed anymore if ((ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable) == ImGuiConfigFlags_None) { const auto currWindowPos = ImGui::GetWindowPos(); const auto minWindowPos = ImHexApi::System::getMainWindowPosition() - ImGui::GetWindowSize(); const auto maxWindowPos = ImHexApi::System::getMainWindowPosition() + ImHexApi::System::getMainWindowSize(); if (currWindowPos.x > maxWindowPos.x || currWindowPos.y > maxWindowPos.y || currWindowPos.x < minWindowPos.x || currWindowPos.y < minWindowPos.y) { positionSet = false; GImGui->MovingWindow = nullptr; } } ImGui::EndPopup(); } }; if (currPopup->isModal()) createPopup(ImGui::BeginPopupModal(name, closeButton, flags)); else createPopup(ImGui::BeginPopup(name, flags)); if (!ImGui::IsPopupOpen(name) && displayFrameCount < 100) { ImGui::OpenPopup(name); } if (currPopup->shouldClose()) { log::debug("Closing popup '{}'", name); positionSet = sizeSet = false; currPopup = nullptr; } } } // Draw Toasts { u32 index = 0; for (const auto &toast : impl::ToastBase::getQueuedToasts() | std::views::take(4)) { const auto toastHeight = 60_scaled; ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 5_scaled); ImGui::SetNextWindowSize(ImVec2(280_scaled, toastHeight)); ImGui::SetNextWindowPos((ImHexApi::System::getMainWindowPosition() + ImHexApi::System::getMainWindowSize()) - scaled({ 10, 10 }) - scaled({ 0, (10 + toastHeight) * index }), ImGuiCond_Always, ImVec2(1, 1)); if (ImGui::Begin(hex::format("##Toast_{}", index).c_str(), nullptr, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing)) { auto drawList = ImGui::GetWindowDrawList(); const auto min = ImGui::GetWindowPos(); const auto max = min + ImGui::GetWindowSize(); drawList->PushClipRect(min, min + scaled({ 5, 60 })); drawList->AddRectFilled(min, max, toast->getColor(), 5_scaled); drawList->PopClipRect(); ImGui::Indent(); toast->draw(); ImGui::Unindent(); if (ImGui::IsWindowHovered() || toast->getAppearTime() <= 0) toast->setAppearTime(ImGui::GetTime()); } ImGui::End(); ImGui::PopStyleVar(); index += 1; } std::erase_if(impl::ToastBase::getQueuedToasts(), [](const auto &toast){ return toast->getAppearTime() > 0 && (toast->getAppearTime() + impl::ToastBase::VisibilityTime) < ImGui::GetTime(); }); } // Run all deferred calls TaskManager::runDeferredCalls(); } void Window::frame() { auto &io = ImGui::GetIO(); // Loop through all views and draw them for (auto &[name, view] : ContentRegistry::Views::impl::getEntries()) { ImGui::GetCurrentContext()->NextWindowData.ClearFlags(); // Draw always visible views view->drawAlwaysVisibleContent(); // Skip views that shouldn't be processed currently if (!view->shouldProcess()) continue; const auto openViewCount = std::ranges::count_if(ContentRegistry::Views::impl::getEntries(), [](const auto &entry) { const auto &[unlocalizedName, openView] = entry; return openView->hasViewMenuItemEntry() && openView->shouldProcess(); }); ImGuiWindowClass windowClass = {}; windowClass.DockNodeFlagsOverrideSet |= ImGuiDockNodeFlags_NoCloseButton; if (openViewCount <= 1 || LayoutManager::isLayoutLocked()) windowClass.DockNodeFlagsOverrideSet |= ImGuiDockNodeFlags_NoTabBar; ImGui::SetNextWindowClass(&windowClass); // Draw view view->draw(); view->trackViewOpenState(); if (view->getWindowOpenState()) { auto window = ImGui::FindWindowByName(view->getName().c_str()); bool hasWindow = window != nullptr; bool focused = false; // Get the currently focused view if (hasWindow && (window->Flags & ImGuiWindowFlags_Popup) != ImGuiWindowFlags_Popup) { auto windowName = View::toWindowName(name); ImGui::Begin(windowName.c_str()); // Detect if the window is focused focused = ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_NoPopupHierarchy); // Dock the window if it's not already docked if (view->didWindowJustOpen() && !ImGui::IsWindowDocked()) { ImGui::DockBuilderDockWindow(windowName.c_str(), ImHexApi::System::getMainDockSpaceId()); EventViewOpened::post(view.get()); } ImGui::End(); } // Pass on currently pressed keys to the shortcut handler for (const auto &key : m_pressedKeys) { ShortcutManager::process(view.get(), io.KeyCtrl, io.KeyAlt, io.KeyShift, io.KeySuper, focused, key); } } } // Handle global shortcuts for (const auto &key : m_pressedKeys) { ShortcutManager::processGlobals(io.KeyCtrl, io.KeyAlt, io.KeyShift, io.KeySuper, key); } m_pressedKeys.clear(); } void Window::frameEnd() { EventFrameEnd::post(); TutorialManager::drawTutorial(); // Clean up all tasks that are done TaskManager::collectGarbage(); this->endNativeWindowFrame(); ImGui::ErrorCheckEndFrameRecover(errorRecoverLogCallback, nullptr); // Finalize ImGui frame ImGui::Render(); // Compare the previous frame buffer to the current one to determine if the window content has changed // If not, there's no point in sending the draw data off to the GPU and swapping buffers // NOTE: For anybody looking at this code and thinking "why not just hash the buffer and compare the hashes", // the reason is that hashing the buffer is significantly slower than just comparing the buffers directly. // The buffer might become quite large if there's a lot of vertices on the screen but it's still usually less than // 10MB (out of which only the active portion needs to actually be compared) which is worth the ~60x speedup. bool shouldRender = false; { static std::vector previousVtxData; static size_t previousVtxDataSize = 0; size_t offset = 0; size_t vtxDataSize = 0; for (const auto viewPort : ImGui::GetPlatformIO().Viewports) { auto drawData = viewPort->DrawData; for (int n = 0; n < drawData->CmdListsCount; n++) { vtxDataSize += drawData->CmdLists[n]->VtxBuffer.size() * sizeof(ImDrawVert); } } for (const auto viewPort : ImGui::GetPlatformIO().Viewports) { auto drawData = viewPort->DrawData; for (int n = 0; n < drawData->CmdListsCount; n++) { const ImDrawList *cmdList = drawData->CmdLists[n]; if (vtxDataSize == previousVtxDataSize) { shouldRender = shouldRender || std::memcmp(previousVtxData.data() + offset, cmdList->VtxBuffer.Data, cmdList->VtxBuffer.size() * sizeof(ImDrawVert)) != 0; } else { shouldRender = true; } if (previousVtxData.size() < offset + cmdList->VtxBuffer.size() * sizeof(ImDrawVert)) { previousVtxData.resize(offset + cmdList->VtxBuffer.size() * sizeof(ImDrawVert)); } std::memcpy(previousVtxData.data() + offset, cmdList->VtxBuffer.Data, cmdList->VtxBuffer.size() * sizeof(ImDrawVert)); offset += cmdList->VtxBuffer.size() * sizeof(ImDrawVert); } } previousVtxDataSize = vtxDataSize; } GLFWwindow *backupContext = glfwGetCurrentContext(); ImGui::UpdatePlatformWindows(); ImGui::RenderPlatformWindowsDefault(); glfwMakeContextCurrent(backupContext); if (shouldRender) { int displayWidth, displayHeight; glfwGetFramebufferSize(m_window, &displayWidth, &displayHeight); glViewport(0, 0, displayWidth, displayHeight); glClearColor(0.00F, 0.00F, 0.00F, 0.00F); glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); glfwSwapBuffers(m_window); m_unlockFrameRate = true; } // Process layout load requests // NOTE: This needs to be done before a new frame is started, otherwise ImGui won't handle docking correctly LayoutManager::process(); WorkspaceManager::process(); } void Window::initGLFW() { auto initialWindowProperties = ImHexApi::System::getInitialWindowProperties(); glfwSetErrorCallback([](int error, const char *desc) { if (error == GLFW_PLATFORM_ERROR) { // Ignore error spam caused by Wayland not supporting moving or resizing // windows or querying their position and size. if (std::string_view(desc).contains("Wayland")) return; } try { log::error("GLFW Error [0x{:05X}] : {}", error, desc); } catch (const std::system_error &) { // Catch and ignore system error that might be thrown when too many errors are being logged to a file } }); if (!glfwInit()) { log::fatal("Failed to initialize GLFW!"); std::abort(); } // Set up used OpenGL version #if defined(OS_MACOS) glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_FALSE); glfwWindowHint(GLFW_COCOA_GRAPHICS_SWITCHING, GLFW_TRUE); #else glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); glfwWindowHint(GLFW_DECORATED, ImHexApi::System::isBorderlessWindowModeEnabled() ? GL_FALSE : GL_TRUE); #endif glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); if (initialWindowProperties.has_value()) { glfwWindowHint(GLFW_MAXIMIZED, initialWindowProperties->maximized); } // Create window m_windowTitle = "ImHex"; m_window = glfwCreateWindow(1280_scaled, 720_scaled, m_windowTitle.c_str(), nullptr, nullptr); ImHexApi::System::impl::setMainWindowHandle(m_window); glfwSetWindowUserPointer(m_window, this); if (m_window == nullptr) { log::fatal("Failed to create window!"); std::abort(); } // Force window to be fully opaque by default glfwSetWindowOpacity(m_window, 1.0F); glfwMakeContextCurrent(m_window); // Disable VSync. Not like any graphics driver actually cares glfwSwapInterval(0); // Center window GLFWmonitor *monitor = glfwGetPrimaryMonitor(); if (monitor != nullptr) { const GLFWvidmode *mode = glfwGetVideoMode(monitor); if (mode != nullptr) { int monitorX, monitorY; glfwGetMonitorPos(monitor, &monitorX, &monitorY); int windowWidth, windowHeight; glfwGetWindowSize(m_window, &windowWidth, &windowHeight); glfwSetWindowPos(m_window, monitorX + (mode->width - windowWidth) / 2, monitorY + (mode->height - windowHeight) / 2); } } // Set up initial window position { int x = 0, y = 0; glfwGetWindowPos(m_window, &x, &y); if (initialWindowProperties.has_value()) { x = initialWindowProperties->x; y = initialWindowProperties->y; } ImHexApi::System::impl::setMainWindowPosition(x, y); glfwSetWindowPos(m_window, x, y); } // Set up initial window size { int width = 0, height = 0; glfwGetWindowSize(m_window, &width, &height); glfwSetWindowSize(m_window, width, height); if (initialWindowProperties.has_value()) { width = initialWindowProperties->width; height = initialWindowProperties->height; } ImHexApi::System::impl::setMainWindowSize(width, height); glfwSetWindowSize(m_window, width, height); } // Register window move callback glfwSetWindowPosCallback(m_window, [](GLFWwindow *window, int x, int y) { ImHexApi::System::impl::setMainWindowPosition(x, y); if (auto g = ImGui::GetCurrentContext(); g == nullptr || g->WithinFrameScope) return; auto win = static_cast(glfwGetWindowUserPointer(window)); win->m_unlockFrameRate = true; win->fullFrame(); }); // Register window resize callback glfwSetWindowSizeCallback(m_window, [](GLFWwindow *window, int width, int height) { if (!glfwGetWindowAttrib(window, GLFW_ICONIFIED)) ImHexApi::System::impl::setMainWindowSize(width, height); if (auto g = ImGui::GetCurrentContext(); g == nullptr || g->WithinFrameScope) return; auto win = static_cast(glfwGetWindowUserPointer(window)); win->m_unlockFrameRate = true; win->fullFrame(); }); glfwSetCursorPosCallback(m_window, [](GLFWwindow *window, double, double) { if (auto g = ImGui::GetCurrentContext(); g == nullptr || g->WithinFrameScope) return; auto win = static_cast(glfwGetWindowUserPointer(window)); win->m_unlockFrameRate = true; }); glfwSetWindowFocusCallback(m_window, [](GLFWwindow *, int focused) { EventWindowFocused::post(focused == GLFW_TRUE); }); #if !defined(OS_WEB) // Register key press callback glfwSetInputMode(m_window, GLFW_LOCK_KEY_MODS, GLFW_TRUE); glfwSetKeyCallback(m_window, [](GLFWwindow *window, int key, int scanCode, int action, int mods) { hex::unused(mods); // Handle A-Z keys using their ASCII value instead of the keycode if (key >= GLFW_KEY_A && key <= GLFW_KEY_Z) { std::string_view name = glfwGetKeyName(key, scanCode); // If the key name is only one character long, use the ASCII value instead // Otherwise the keyboard was set to a non-English layout and the key name // is not the same as the ASCII value if (name.length() == 1) { key = std::toupper(name[0]); } } if (key == GLFW_KEY_UNKNOWN) return; if (action == GLFW_PRESS || action == GLFW_REPEAT) { if (key != GLFW_KEY_LEFT_CONTROL && key != GLFW_KEY_RIGHT_CONTROL && key != GLFW_KEY_LEFT_ALT && key != GLFW_KEY_RIGHT_ALT && key != GLFW_KEY_LEFT_SHIFT && key != GLFW_KEY_RIGHT_SHIFT && key != GLFW_KEY_LEFT_SUPER && key != GLFW_KEY_RIGHT_SUPER ) { auto win = static_cast(glfwGetWindowUserPointer(window)); win->m_unlockFrameRate = true; if (!(mods & GLFW_MOD_NUM_LOCK)) { if (key == GLFW_KEY_KP_0) key = GLFW_KEY_INSERT; else if (key == GLFW_KEY_KP_1) key = GLFW_KEY_END; else if (key == GLFW_KEY_KP_2) key = GLFW_KEY_DOWN; else if (key == GLFW_KEY_KP_3) key = GLFW_KEY_PAGE_DOWN; else if (key == GLFW_KEY_KP_4) key = GLFW_KEY_LEFT; else if (key == GLFW_KEY_KP_6) key = GLFW_KEY_RIGHT; else if (key == GLFW_KEY_KP_7) key = GLFW_KEY_HOME; else if (key == GLFW_KEY_KP_8) key = GLFW_KEY_UP; else if (key == GLFW_KEY_KP_9) key = GLFW_KEY_PAGE_UP; } win->m_pressedKeys.push_back(key); } } }); #endif // Register window close callback glfwSetWindowCloseCallback(m_window, [](GLFWwindow *window) { EventWindowClosing::post(window); }); glfwSetWindowSizeLimits(m_window, 480_scaled, 360_scaled, GLFW_DONT_CARE, GLFW_DONT_CARE); glfwShowWindow(m_window); } void Window::resize(i32 width, i32 height) { glfwSetWindowSize(m_window, width, height); } void Window::initImGui() { IMGUI_CHECKVERSION(); auto fonts = ImHexApi::Fonts::getFontAtlas(); if (fonts == nullptr) { fonts = IM_NEW(ImFontAtlas)(); fonts->AddFontDefault(); fonts->Build(); } // Initialize ImGui and all other ImGui extensions GImGui = ImGui::CreateContext(fonts); GImPlot = ImPlot::CreateContext(); GImNodes = ImNodes::CreateContext(); ImGuiIO &io = ImGui::GetIO(); ImGuiStyle &style = ImGui::GetStyle(); ImNodes::GetStyle().Flags = ImNodesStyleFlags_NodeOutline | ImNodesStyleFlags_GridLines; io.ConfigFlags |= ImGuiConfigFlags_DockingEnable | ImGuiConfigFlags_NavEnableKeyboard; io.ConfigWindowsMoveFromTitleBarOnly = true; io.FontGlobalScale = 1.0F; if (glfwGetPrimaryMonitor() != nullptr) { if (ImHexApi::System::isMutliWindowModeEnabled()) io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; } io.ConfigViewportsNoTaskBarIcon = false; ImNodes::PushAttributeFlag(ImNodesAttributeFlags_EnableLinkDetachWithDragClick); ImNodes::PushAttributeFlag(ImNodesAttributeFlags_EnableLinkCreationOnSnap); // Allow ImNodes links to always be detached without holding down any button { static bool always = true; ImNodes::GetIO().LinkDetachWithModifierClick.Modifier = &always; } io.UserData = &m_imguiCustomData; auto scale = ImHexApi::System::getGlobalScale(); style.ScaleAllSizes(scale); io.DisplayFramebufferScale = ImVec2(scale, scale); io.Fonts->SetTexID(fonts->TexID); style.WindowMenuButtonPosition = ImGuiDir_None; style.IndentSpacing = 10.0F; style.DisplaySafeAreaPadding = ImVec2(0.0F, 0.0F); // Install custom settings handler { ImGuiSettingsHandler handler; handler.TypeName = "ImHex"; handler.TypeHash = ImHashStr("ImHex"); handler.ReadOpenFn = [](ImGuiContext *ctx, ImGuiSettingsHandler *, const char *) -> void* { return ctx; }; handler.ReadLineFn = [](ImGuiContext *, ImGuiSettingsHandler *, void *, const char *line) { LayoutManager::onLoad(line); }; handler.WriteAllFn = [](ImGuiContext *, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buffer) { buffer->appendf("[%s][General]\n", handler->TypeName); LayoutManager::onStore(buffer); buffer->append("\n"); }; handler.UserData = this; auto context = ImGui::GetCurrentContext(); context->SettingsHandlers.push_back(handler); context->TestEngineHookItems = true; io.IniFilename = nullptr; } ImGui_ImplGlfw_InitForOpenGL(m_window, true); #if defined(OS_MACOS) ImGui_ImplOpenGL3_Init("#version 150"); #elif defined(OS_WEB) ImGui_ImplOpenGL3_Init(); ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback("#canvas"); #else ImGui_ImplOpenGL3_Init("#version 130"); #endif for (const auto &plugin : PluginManager::getPlugins()) plugin.setImGuiContext(ImGui::GetCurrentContext()); RequestInitThemeHandlers::post(); } void Window::exitGLFW() { glfwDestroyWindow(m_window); glfwTerminate(); m_window = nullptr; } void Window::exitImGui() { ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImPlot::DestroyContext(); ImGui::DestroyContext(); } }