#include #include #include namespace hex { std::map> ShortcutManager::s_globalShortcuts; void ShortcutManager::addGlobalShortcut(const Shortcut &shortcut, const std::function &callback) { ShortcutManager::s_globalShortcuts.insert({ shortcut, callback }); } void ShortcutManager::addShortcut(View *view, const Shortcut &shortcut, const std::function &callback) { view->m_shortcuts.insert({ shortcut + CurrentView, callback }); } static Shortcut getShortcut(bool ctrl, bool alt, bool shift, bool super, bool focused, u32 keyCode) { Shortcut pressedShortcut; if (ctrl) pressedShortcut += CTRL; if (alt) pressedShortcut += ALT; if (shift) pressedShortcut += SHIFT; if (super) pressedShortcut += SUPER; if (focused) pressedShortcut += CurrentView; pressedShortcut += static_cast(keyCode); return pressedShortcut; } void ShortcutManager::process(const std::unique_ptr ¤tView, bool ctrl, bool alt, bool shift, bool super, bool focused, u32 keyCode) { Shortcut pressedShortcut = getShortcut(ctrl, alt, shift, super, focused, keyCode); if (currentView->m_shortcuts.contains(pressedShortcut + AllowWhileTyping)) { currentView->m_shortcuts[pressedShortcut + AllowWhileTyping](); } else if (currentView->m_shortcuts.contains(pressedShortcut)) { if (!ImGui::GetIO().WantTextInput) currentView->m_shortcuts[pressedShortcut](); } } void ShortcutManager::processGlobals(bool ctrl, bool alt, bool shift, bool super, u32 keyCode) { Shortcut pressedShortcut = getShortcut(ctrl, alt, shift, super, false, keyCode); if (ShortcutManager::s_globalShortcuts.contains(pressedShortcut + AllowWhileTyping)) { ShortcutManager::s_globalShortcuts[pressedShortcut + AllowWhileTyping](); } else if (ShortcutManager::s_globalShortcuts.contains(pressedShortcut)) { if (!ImGui::GetIO().WantTextInput) ShortcutManager::s_globalShortcuts[pressedShortcut](); } } void ShortcutManager::clearShortcuts() { ShortcutManager::s_globalShortcuts.clear(); } }