45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
#pragma once
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#include <functional>
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#include <imgui.h>
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namespace ImGui {
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bool IconHyperlink(const char *icon, const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
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bool Hyperlink(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
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bool BulletHyperlink(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
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bool DescriptionButton(const char* label, const char* description, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
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void UnderlinedText(const char* label, ImColor color, const ImVec2& size_arg = ImVec2(0, 0));
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void Disabled(const std::function<void()> &widgets, bool disabled);
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void TextSpinner(const char* label);
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void Header(const char *label, bool firstEntry = false);
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inline bool HasSecondPassed() {
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return static_cast<ImU32>(ImGui::GetTime() * 100) % 100 <= static_cast<ImU32>(ImGui::GetIO().DeltaTime * 100);
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}
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std::tuple<ImTextureID, int, int> LoadImageFromPath(const char *path);
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std::tuple<ImTextureID, int, int> LoadImageFromMemory(ImU8 *buffer, int size);
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void UnloadImage(ImTextureID texture);
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enum ImGuiCustomCol {
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ImGuiCustomCol_DescButton,
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ImGuiCustomCol_DescButtonHovered,
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ImGuiCustomCol_DescButtonActive,
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ImGuiCustomCol_COUNT
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};
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struct ImHexCustomData {
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ImVec4 Colors[ImGuiCustomCol_COUNT];
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};
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ImU32 GetCustomColorU32(ImGuiCustomCol idx, float alpha_mul = 1.0F);
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void StyleCustomColorsDark();
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void StyleCustomColorsLight();
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void StyleCustomColorsClassic();
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} |