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mirror of synced 2024-12-04 04:07:19 +01:00
ImHex/lib/libimhex-rs/imgui-rs/src/tables.rs

880 lines
39 KiB
Rust
Vendored

use std::ffi::CStr;
use std::marker::PhantomData;
use bitflags::bitflags;
use crate::sys;
use crate::{Id, ImColor32, Ui};
bitflags! {
/// Flags passed to `begin_table` methods.
///
/// Important! Sizing policies have complex and subtle side effects, more so than you would expect.
/// Read comments/demos carefully + experiment with live demos to get acquainted with them.
/// - The DEFAULT sizing policies are:
/// - Default to [SizingFixedFit] if [ScrollX] is on, or if host window has (WindowFlags::AlwaysAutoResize)[crate::WindowFlags::AlwaysAutoResize].
/// - Default to [SizingStretchSame] if [ScrollX] is off.
/// - When [ScrollX] is off:
/// - Table defaults to [SizingStretchSame] -> all Columns defaults to [TableColumnFlags::WidthStretch] with same weight.
/// - Columns sizing policy allowed: [Stretch] (default), [Fixed]/Auto.
/// - [Fixed] Columns will generally obtain their requested width (unless the table cannot fit them all).
/// - [Stretch] Columns will share the remaining width.
/// - Mixed [Fixed]/[Stretch] columns is possible but has various side-effects on resizing behaviors.
/// The typical use of mixing sizing policies is: any number of LEADING [Fixed] columns, followed by one or two TRAILING [Stretch] columns.
/// (this is because the visible order of columns have subtle but necessary effects on how they react to manual resizing).
/// - When [ScrollX] is on:
/// - Table defaults to [SizingFixedFit] -> all Columns defaults to [TableColumnFlags::WidthFixed]
/// - Columns sizing policy allowed: [Fixed]/Auto mostly.
/// - [Fixed] Columns can be enlarged as needed. Table will show an horizontal scrollbar if needed.
/// - When using auto-resizing (non-resizable) fixed columns, querying the content width to use item right-alignment e.g. SetNextItemWidth(-FLT_MIN) doesn't make sense, would create a feedback loop.
/// - Using [Stretch] columns OFTEN DOES NOT MAKE SENSE if [ScrollX] is on, UNLESS you have specified a value for `inner_width` in BeginTable().
/// If you specify a value for `inner_width` then effectively the scrolling space is known and [Stretch] or mixed [Fixed]/[Stretch] columns become meaningful again.
/// - Read on documentation at the top of imgui_tables.cpp for more details.
#[repr(transparent)]
pub struct TableFlags: u32 {
// Features
/// Enable resizing columns.
const RESIZABLE = sys::ImGuiTableFlags_Resizable;
/// Enable reordering columns in header row, though you must set up a header row
/// with `begin_table_header` or `table_setup_column`.
const REORDERABLE =sys::ImGuiTableFlags_Reorderable;
/// Enable hiding/disabling columns in context menu.
const HIDEABLE = sys::ImGuiTableFlags_Hideable;
/// Enable sorting. See `table_get_sort_specs` to object sort specs. Also see [SortMulti]
/// and [SortTristate].
const SORTABLE = sys::ImGuiTableFlags_Sortable;
/// Disable persisting columns order, width, and sort settings in the .ini file.
const NO_SAVED_SETTINGS = sys::ImGuiTableFlags_NoSavedSettings;
/// Right-click on columns body/contents will display table context menu.
/// By default you can only right click in a headers row.
const CONTEXT_MENU_IN_BODY = sys::ImGuiTableFlags_ContextMenuInBody;
// Decorations
/// Set each RowBg color with [table_row_bg] or [table_row_bg_alt] (equivalent of calling
/// `table_set_bg_color` with `ROW_BG0` on each row manually)
const ROW_BG = sys::ImGuiTableFlags_RowBg;
/// Draw horizontal borders between rows.
const BORDERS_INNER_H = sys::ImGuiTableFlags_BordersInnerH;
/// Draw horizontal borders at the top and bottom.
const BORDERS_OUTER_H = sys::ImGuiTableFlags_BordersOuterH;
/// Draw vertical borders between columns.
const BORDERS_INNER_V = sys::ImGuiTableFlags_BordersInnerV;
/// Draw vertical borders on the left and right sides.
const BORDERS_OUTER_V = sys::ImGuiTableFlags_BordersOuterV;
/// Draw all horizontal borders (this is just [BORDERS_INNER_H] | [BORDERS_OUTER_H]).
const BORDERS_H = sys::ImGuiTableFlags_BordersH;
/// Draw all vertical borders (this is just [BORDERS_INNER_V] | [BORDERS_OUTER_V]).
const BORDERS_V = sys::ImGuiTableFlags_BordersV;
/// Draw all inner borders (this is just [BORDERS_INNER_H] | [BORDERS_INNER_V]).
const BORDERS_INNER = sys::ImGuiTableFlags_BordersInner;
/// Draw all outer borders (this is just [BORDERS_OUTER_H] | [BORDERS_OUTER_V]).
const BORDERS_OUTER = sys::ImGuiTableFlags_BordersOuter;
/// Draw all borders (this is just [BORDERS_INNER] | [BORDERS_OUTER]).
const BORDERS = sys::ImGuiTableFlags_Borders;
/// **ALPHA** Disable vertical borders in columns Body (borders will always appears in Headers).
/// May move to Style
const NO_BORDERS_IN_BODY = sys::ImGuiTableFlags_NoBordersInBody;
/// **ALPHA** Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers).
/// May move to style
const NO_BORDERS_IN_BODY_UNTIL_RESIZE = sys::ImGuiTableFlags_NoBordersInBodyUntilResize;
// Sizing Policy (read above for defaults)
/// Columns default to [WidthFixed] or [WidthAuto] (if resizable or not resizable),
/// matching contents width.
const SIZING_FIXED_FIT = sys::ImGuiTableFlags_SizingFixedFit;
/// Columns default to [WidthFixed] or [WidthAuto] (if resizable or not resizable),
/// matching the maximum contents width of all columns.
/// Implicitly enable [NoKeepColumnsVisible].
const SIZING_FIXED_SAME = sys::ImGuiTableFlags_SizingFixedSame;
/// Columns default to [WidthStretch] with default weights proportional to each columns
/// contents widths.
const SIZING_STRETCH_PROP = sys::ImGuiTableFlags_SizingStretchProp;
/// Columns default to [WidthStretch] with default weights all equal, unless overridden by
/// a column's `TableHeader`.
const SIZING_STRETCH_SAME = sys::ImGuiTableFlags_SizingStretchSame;
// Sizing Extra Options
/// Make outer width auto-fit to columns, overriding outer_size.x value. Only available when
/// [ScrollX]/[ScrollY] are disabled and [Stretch] columns are not used.
const NO_HOST_EXTEND_X = sys::ImGuiTableFlags_NoHostExtendX;
/// Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).
/// Only available when [ScrollX]/[ScrollY] are disabled.
/// Data below the limit will be clipped and not visible.
const NO_HOST_EXTEND_Y = sys::ImGuiTableFlags_NoHostExtendY;
/// Disable keeping column always minimally visible when [ScrollX] is off and table
/// gets too small. Not recommended if columns are resizable.
const NO_KEEP_COLUMNS_VISIBLE = sys::ImGuiTableFlags_NoKeepColumnsVisible;
/// Disable distributing remainder width to stretched columns (width allocation on a 100-wide
/// table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33).
/// With larger number of columns, resizing will appear to be less smooth.
const PRECISE_WIDTHS = sys::ImGuiTableFlags_PreciseWidths;
// Clipping
/// Disable clipping rectangle for every individual columns (reduce draw command count, items will
/// be able to overflow into other columns). Generally incompatible with [table_setup_scroll_freeze].
const NO_CLIP = sys::ImGuiTableFlags_NoClip;
// Padding
/// Default if [BordersOuterV] is on. Enable outer-most padding. Generally desirable if you have headers.
const PAD_OUTER_X = sys::ImGuiTableFlags_PadOuterX;
/// Default if [BordersOuterV] is off. Disable outer-most padding.
const NO_PAD_OUTER_X = sys::ImGuiTableFlags_NoPadOuterX;
/// Disable inner padding between columns (double inner padding if [BordersOuterV] is on, single
/// inner padding if BordersOuterV is off).
const NO_PAD_INNER_X = sys::ImGuiTableFlags_NoPadInnerX;
// Scrolling
/// Enable horizontal scrolling. Require 'outer_size' parameter of [begin_table] to specify the
/// container size. Changes default sizing policy. Because this create a child window,
/// [ScrollY] is currently generally recommended when using [ScrollX].
const SCROLL_X = sys::ImGuiTableFlags_ScrollX;
/// Enable vertical scrolling. Require 'outer_size' parameter of [begin_table] to specify the
/// container size.
const SCROLL_Y = sys::ImGuiTableFlags_ScrollY;
// Sorting
/// Hold shift when clicking headers to sort on multiple column. [table_get_sort_specs] may return specs where `[spec_count] > 1`.
const SORT_MULTI = sys::ImGuiTableFlags_SortMulti;
/// Allow no sorting, disable default sorting. `table_get_sort_specs` may return specs where `[specs_count] == 0`.
const SORT_TRISTATE = sys::ImGuiTableFlags_SortTristate;
}
}
bitflags! {
/// Flags for [table_next_row_with_flags].
#[repr(transparent)]
pub struct TableRowFlags: u32 {
/// Identify header row (set default background color + width of its contents
/// accounted different for auto column width)
const HEADERS = sys::ImGuiTableRowFlags_Headers;
}
}
bitflags! {
/// Flags for [TableColumnSetup] and [table_setup_column_with].
#[repr(transparent)]
#[derive(Default)]
pub struct TableColumnFlags: u32 {
// Input configuration flags
/// Default as a hidden/disabled column.
const DEFAULT_HIDE = sys::ImGuiTableColumnFlags_DefaultHide;
/// Default as a sorting column.
const DEFAULT_SORT = sys::ImGuiTableColumnFlags_DefaultSort;
/// Column will stretch. Preferable with horizontal scrolling disabled (default
/// if table sizing policy is [ImGuiTableFlags::SizingStretchSame] or
/// [ImGuiTableFlags::SizingStretchProp]).
const WIDTH_STRETCH = sys::ImGuiTableColumnFlags_WidthStretch;
/// Column will not stretch. Preferable with horizontal scrolling enabled (default
/// if table sizing policy is [ImGuiTableFlags::SizingFixedFit] and table is resizable).
const WIDTH_FIXED = sys::ImGuiTableColumnFlags_WidthFixed;
/// Disable manual resizing.
const NO_RESIZE = sys::ImGuiTableColumnFlags_NoResize;
/// Disable manual reordering this column, this will also prevent other columns from
/// crossing over this column.
const NO_REORDER = sys::ImGuiTableColumnFlags_NoReorder;
/// Disable ability to hide/disable this column.
const NO_HIDE = sys::ImGuiTableColumnFlags_NoHide;
/// Disable clipping for this column (all [NO_CLIP] columns will render in a same
/// draw command).
const NO_CLIP = sys::ImGuiTableColumnFlags_NoClip;
/// Disable ability to sort on this field (even if [ImGuiTableFlags::Sortable] is
/// set on the table).
const NO_SORT = sys::ImGuiTableColumnFlags_NoSort;
/// Disable ability to sort in the ascending direction.
const NO_SORT_ASCENDING = sys::ImGuiTableColumnFlags_NoSortAscending;
/// Disable ability to sort in the descending direction.
const NO_SORT_DESCENDING = sys::ImGuiTableColumnFlags_NoSortDescending;
/// Disable header text width contribution to automatic column width.
const NO_HEADER_WIDTH = sys::ImGuiTableColumnFlags_NoHeaderWidth;
/// Make the initial sort direction Ascending when first sorting on this column (default).
const PREFER_SORT_ASCENDING = sys::ImGuiTableColumnFlags_PreferSortAscending;
/// Make the initial sort direction Descending when first sorting on this column.
const PREFER_SORT_DESCENDING = sys::ImGuiTableColumnFlags_PreferSortDescending;
/// Use current Indent value when entering cell (default for column 0).
const INDENT_ENABLE = sys::ImGuiTableColumnFlags_IndentEnable;
/// Ignore current Indent value when entering cell (default for columns > 0).
/// Indentation changes _within_ the cell will still be honored.
const INDENT_DISABLE = sys::ImGuiTableColumnFlags_IndentDisable;
// Output status flags, read-only via [table_get_column_flags]
/// Status: is enabled == not hidden by user/api (referred to as "Hide" in
/// [DefaultHide] and [NoHide]) flags.
const IS_ENABLED = sys::ImGuiTableColumnFlags_IsEnabled;
/// Status: is visible == is enabled AND not clipped by scrolling.
const IS_VISIBLE = sys::ImGuiTableColumnFlags_IsVisible;
/// Status: is currently part of the sort specs
const IS_SORTED = sys::ImGuiTableColumnFlags_IsSorted;
/// Status: is hovered by mouse
const IS_HOVERED = sys::ImGuiTableColumnFlags_IsHovered;
}
}
bitflags! {
/// Enum for [table_set_bg_color].
/// Background colors are rendering in 3 layers:
/// - Layer 0: draw with RowBg0 color if set, otherwise draw with ColumnBg0 if set.
/// - Layer 1: draw with RowBg1 color if set, otherwise draw with ColumnBg1 if set.
/// - Layer 2: draw with CellBg color if set.
/// The purpose of the two row/columns layers is to let you decide if a background color
/// changes should override or blend with the existing color.
/// When using [TableFlags::RowBg] on the table, each row has the RowBg0 color automatically
/// set for odd/even rows.
/// If you set the color of RowBg0 target, your color will override the existing RowBg0 color.
/// If you set the color of RowBg1 or ColumnBg1 target, your color will blend over the RowBg0 color.
#[repr(transparent)]
pub struct TableBgTarget: u32 {
/// Set row background color 0 (generally used for background, automatically set when
/// [TableFlags::RowBg] is used)
const ROW_BG0 = sys::ImGuiTableBgTarget_RowBg0;
/// Set row background color 1 (generally used for selection marking)
const ROW_BG1 = sys::ImGuiTableBgTarget_RowBg1;
/// Set cell background color (top-most color)
const CELL_BG = sys::ImGuiTableBgTarget_CellBg;
}
}
#[derive(Copy, Clone, Debug, Eq, PartialEq, PartialOrd, Ord)]
pub enum TableSortDirection {
Ascending,
Descending,
}
impl<'ui> Ui<'ui> {
/// Begins a table with no flags and with standard sizing contraints.
///
/// This does no work on styling the headers (the top row) -- see either
/// [begin_table_header](Self::begin_table_header) or the more complex
/// [table_setup_column](Self::table_setup_column).
///
/// Nb: we take `column` as a usize, but it will be converted with `as i32` to an i32.
/// If this makes a difference to you, you are probably trying to make too many columns.
#[must_use = "if return is dropped immediately, table is ended immediately."]
pub fn begin_table(
&self,
str_id: impl AsRef<str>,
column_count: usize,
) -> Option<TableToken<'ui>> {
self.begin_table_with_flags(str_id, column_count, TableFlags::empty())
}
/// Begins a table with flags and standard sizing contraints.
///
/// This does no work on styling the headers (the top row) -- see either
/// [begin_table_header](Self::begin_table_header) or the more complex
/// [table_setup_column](Self::table_setup_column).
///
/// Nb: we take `column` as a usize, but it will be converted with `as i32` to an i32.
/// If this makes a difference to you, you are probably trying to make too many columns.
#[must_use = "if return is dropped immediately, table is ended immediately."]
pub fn begin_table_with_flags(
&self,
str_id: impl AsRef<str>,
column_count: usize,
flags: TableFlags,
) -> Option<TableToken<'ui>> {
self.begin_table_with_sizing(str_id, column_count, flags, [0.0, 0.0], 0.0)
}
/// Begins a table with all flags and sizing contraints. This is the base method,
/// and gives users the most flexibility.
///
/// This does no work on styling the headers (the top row) -- see either
/// [begin_table_header](Self::begin_table_header) or the more complex
/// [table_setup_column](Self::table_setup_column).
///
/// Nb: we take `column` as a usize, but it will be converted with `as i32` to an i32.
/// If this makes a difference to you, you are probably trying to make too many columns.
#[must_use = "if return is dropped immediately, table is ended immediately."]
pub fn begin_table_with_sizing(
&self,
str_id: impl AsRef<str>,
column: usize,
flags: TableFlags,
outer_size: [f32; 2],
inner_width: f32,
) -> Option<TableToken<'ui>> {
let should_render = unsafe {
sys::igBeginTable(
self.scratch_txt(str_id),
column as i32,
flags.bits() as i32,
outer_size.into(),
inner_width,
)
};
// todo: once msrv is 1.54, convert this to .then(||)
if should_render {
Some(TableToken::new(self))
} else {
None
}
}
/// Begins a table with no flags and with standard sizing contraints.
///
/// Takes an array of table header information, the length of which determines
/// how many columns will be created.
#[cfg(feature = "min-const-generics")]
#[must_use = "if return is dropped immediately, table is ended immediately."]
pub fn begin_table_header<'a, Name: AsRef<str>, const N: usize>(
&self,
str_id: impl AsRef<str>,
column_data: [TableColumnSetup<'a, Name>; N],
) -> Option<TableToken<'ui>> {
self.begin_table_header_with_flags(str_id, column_data, TableFlags::empty())
}
/// Begins a table with flags and standard sizing contraints.
///
/// Takes an array of table header information, the length of which determines
/// how many columns will be created.
#[cfg(feature = "min-const-generics")]
#[must_use = "if return is dropped immediately, table is ended immediately."]
pub fn begin_table_header_with_flags<'a, Name: AsRef<str>, const N: usize>(
&self,
str_id: impl AsRef<str>,
column_data: [TableColumnSetup<'a, Name>; N],
flags: TableFlags,
) -> Option<TableToken<'ui>> {
self.begin_table_header_with_sizing(str_id, column_data, flags, [0.0, 0.0], 0.0)
}
/// Begins a table with all flags and sizing contraints. This is the base method,
/// and gives users the most flexibility.
/// Takes an array of table header information, the length of which determines
/// how many columns will be created.
#[cfg(feature = "min-const-generics")]
#[must_use = "if return is dropped immediately, table is ended immediately."]
pub fn begin_table_header_with_sizing<'a, Name: AsRef<str>, const N: usize>(
&self,
str_id: impl AsRef<str>,
column_data: [TableColumnSetup<'a, Name>; N],
flags: TableFlags,
outer_size: [f32; 2],
inner_width: f32,
) -> Option<TableToken<'ui>> {
self.begin_table_with_sizing(str_id, N, flags, outer_size, inner_width)
.map(|data| {
for value in column_data {
self.table_setup_column_with(value);
}
self.table_headers_row();
data
})
}
/// Moves a table to the next row (ie, down) with no flags,
/// and with the next row having a standard computed height.
///
/// If your table was made with [begin_table], this **must** be called
/// before rendering any cells (along with [table_next_column]).
/// If your table was made with [begin_table_header], this does not need to be called,
/// though [table_next_column] still should be.
///
/// [begin_table]: Self::begin_table
/// [begin_table_header]: Self::begin_table_header
/// [table_next_column]: Self::table_next_column
#[inline]
pub fn table_next_row(&self) {
self.table_next_row_with_flags(TableRowFlags::empty());
}
/// Moves a table to the next row (ie, down), with the given flags,
/// and with the next row having a standard computed height.
///
/// Setting a flag here will make the next row a "header" now, which may
/// require setup of column data.
///
/// See [table_next_row](Self::table_next_row) for information on how moving rows work. To set the row
/// with a given height, see [table_next_row_with_height](Self::table_next_row_with_height).
#[inline]
pub fn table_next_row_with_flags(&self, flags: TableRowFlags) {
self.table_next_row_with_height(flags, 0.0);
}
/// Moves a table to the next row (ie, down), with the given flags,
/// and with the given minimum height.
///
/// See [table_next_row](Self::table_next_row) for information on how moving rows work.
#[inline]
pub fn table_next_row_with_height(&self, flags: TableRowFlags, min_row_height: f32) {
unsafe {
sys::igTableNextRow(flags.bits() as i32, min_row_height);
}
}
/// Moves onto the next column. If at `column_count`, this will move to the next row.
/// In this way, you can use this function as an iterator over each cell in the table.
///
/// # Example
/// ```no_run
/// # let mut ctx = imgui::Context::create();
/// # { let ui = ctx.frame();
/// if let Some(_t) = ui.begin_table("Basic-Table", 2) {
/// // we have to call next_row because we didn't make headers..
/// ui.table_next_row();
///
/// // you always have to call this to start...
/// // take advantage of this in loops!
/// ui.table_next_column();
/// ui.text("x: 0, y: 0");
///
/// ui.table_next_column();
/// ui.text("x: 1, y: 0");
///
/// // notice that we go down a row here too.
/// ui.table_next_column();
/// ui.text("x: 0, y: 1");
///
/// ui.table_next_column();
/// ui.text("x: 1, y: 1");
/// }
/// # };
/// ```
///
/// This functions returns true if the given column is **visible.** It is not
/// marked as must use, as you can still render commands into the not-visible column,
/// though you can choose to not as an optimization.
pub fn table_next_column(&self) -> bool {
unsafe { sys::igTableNextColumn() }
}
/// Moves onto the given column.
///
/// # Example
/// ```no_run
/// # let mut ctx = imgui::Context::create();
/// # { let ui = ctx.frame();
/// if let Some(_t) = ui.begin_table("Basic-Table", 2) {
/// // we have to call next_row because we didn't make headers..
/// ui.table_next_row();
///
/// for i in 0..2 {
/// ui.table_set_column_index(i);
/// ui.text(format!("x: {}", i));
/// }
///
/// // oops I just remembered, i need to add something on idx 0!
/// ui.table_set_column_index(0);
/// // if i uncomment this line, we'll write on top of our previous "x: 0"
/// // line:
/// // ui.text("hello from the future on top of the past");
/// // so we do a .newline();
/// ui.new_line();
/// ui.text("hello from the future");
///
/// // imgui will understand this and row spacing will be adjusted automatically.
/// }
/// # };
/// ```
///
/// This functions returns true if the given column is **visible.** It is not
/// marked as must use, as you can still render commands into the not-visible column,
/// though you can choose to not as an optimization.
///
/// # Panics
/// If `column_index >= ui.table_columm_count`, this function will panic. In `debug` releases,
/// we will panic on the Rust side, for a nicer error message, though in release, we will
/// panic in C++, which will result in an ugly stack overflow.
pub fn table_set_column_index(&self, column_index: usize) -> bool {
#[cfg(debug_assertions)]
{
let size = self.table_column_count() as usize;
if column_index >= size {
panic!(
"column_index >= self.table_get_column_count().\
Requested {}, but only have {} columns.",
column_index, size
);
}
}
unsafe { sys::igTableSetColumnIndex(column_index as i32) }
}
/// Specify label per column, with no flags and default sizing. You can avoid calling
/// this method entirely by using [begin_table_header](Self::begin_table_header).
///
/// # Example
/// ```no_run
/// # let mut ctx = imgui::Context::create();
/// # { let ui = ctx.frame();
/// if let Some(_t) = ui.begin_table("My Table", 2) {
/// ui.table_setup_column("One");
/// ui.table_setup_column("Two");
/// ui.table_setup_column("Three");
/// ui.table_headers_row();
///
/// // call next_column/set_column_index and proceed like normal.
/// // the above code is the equivalent of just using `begin_table_header`
/// // but does allow for some columns to have headers and others to not
/// }
/// # };
/// ```
///
/// Along with [table_headers_row](Self::table_headers_row), this method is used to create a header
/// row and automatically submit a table header for each column.
/// Headers are required to perform: reordering, sorting, and opening the context menu (though,
/// the context menu can also be made available in columns body using [TableFlags::CONTEXT_MENU_IN_BODY].
pub fn table_setup_column(&self, str_id: impl AsRef<str>) {
self.table_setup_column_with(TableColumnSetup::new(str_id))
}
/// Specify label per column, with data given in [TableColumnSetup]. You can avoid calling
/// this method entirely by using [begin_table_header](Self::begin_table_header).
///
/// See [table_setup_column](Self::table_setup_column) for an example of how to setup columns
/// yourself.
///
/// Along with [table_headers_row](Self::table_headers_row), this method is used to create a header
/// row and automatically submit a table header for each column.
/// Headers are required to perform: reordering, sorting, and opening the context menu (though,
/// the context menu can also be made available in columns body using [TableFlags::CONTEXT_MENU_IN_BODY].
pub fn table_setup_column_with<N: AsRef<str>>(&self, data: TableColumnSetup<'_, N>) {
unsafe {
sys::igTableSetupColumn(
self.scratch_txt(data.name),
data.flags.bits() as i32,
data.init_width_or_weight,
data.user_id.as_imgui_id(),
)
}
}
/// Locks columns/rows so they stay visible when scrolled. Generally, you will be calling this
/// so that the header column is always visible (though go wild if you want). You can avoid
/// calling this entirely by passing `true` to [begin_table_header](Self::begin_table_header).
///
/// # Example
/// ```no_run
/// # let mut ctx = imgui::Context::create();
/// # { let ui = ctx.frame();
/// const COLUMN_COUNT: usize = 3;
/// if let Some(_t) = ui.begin_table("scroll-freeze-example", COLUMN_COUNT) {
/// // locks the header row. Notice how we need to call it BEFORE `table_headers_row`.
/// ui.table_setup_scroll_freeze(1, COLUMN_COUNT);
/// ui.table_setup_column("One");
/// ui.table_setup_column("Two");
/// ui.table_setup_column("Three");
/// ui.table_headers_row();
/// }
/// # };
/// ```
///
/// Nb: we take `locked_columns` and `locked_rows` as a `usize`, but it will be converted
/// with `as i32` to an i32. If this makes a difference to you, you are probably
/// trying to make too many columns.
pub fn table_setup_scroll_freeze(&self, locked_columns: usize, locked_rows: usize) {
unsafe {
sys::igTableSetupScrollFreeze(locked_columns as i32, locked_rows as i32);
}
}
/// Along with [table_setup_column](Self::table_setup_column), this method is used
/// to create a header row and automatically submit a table header for each column.
///
/// For an example of using this method, see [table_setup_column](Self::table_setup_column).
///
/// Headers are required to perform: reordering, sorting, and opening the context menu (though,
/// the context menu can also be made available in columns body using [TableFlags::CONTEXT_MENU_IN_BODY].
///
/// You may manually submit headers using [table_next_column] + [table_header] calls, but this is
/// only useful in some advanced use cases (e.g. adding custom widgets in header row).
/// See [table_header](Self::table_header) for more information.
///
/// [table_next_column]: Self::table_next_column
/// [table_header]: Self::table_header
pub fn table_headers_row(&self) {
unsafe {
sys::igTableHeadersRow();
}
}
/// Use this function to manually declare a column cell to be a header.
///
/// You generally should avoid using this outside of specific cases,
/// such as custom widgets. Instead, use [table_headers_row](Self::table_headers_row)
/// and [table_setup_column](Self::table_setup_column).
pub fn table_header(&self, label: impl AsRef<str>) {
unsafe {
sys::igTableHeader(self.scratch_txt(label));
}
}
/// Gets the numbers of columns in the current table.
pub fn table_column_count(&self) -> usize {
unsafe { sys::igTableGetColumnCount() as usize }
}
/// Gets the current column index in the current table.
pub fn table_column_index(&self) -> usize {
unsafe { sys::igTableGetColumnIndex() as usize }
}
/// Gets the current row index in the current table.
pub fn table_row_index(&self) -> usize {
unsafe { sys::igTableGetRowIndex() as usize }
}
/// Gets the name of the current column. If there is no currently bound name
/// for this column, we will return an empty string.
///
/// Use [table_column_name_with_column](Self::table_column_name_with_column)
/// for arbitrary indices.
pub fn table_column_name(&mut self) -> &str {
unsafe {
// imgui uses utf8...though that is a continuous process there.
CStr::from_ptr(sys::igTableGetColumnName(-1))
.to_str()
.unwrap()
}
}
/// Gets the name of a given column. If there is no currently bound name
/// for this column, we will return an empty string.
///
/// Use [table_column_name](Self::table_column_name) for the current column.
pub fn table_column_name_with_column(&mut self, column: usize) -> &str {
unsafe {
// imgui uses utf8...though that is a continuous process there.
CStr::from_ptr(sys::igTableGetColumnName(column as i32))
.to_str()
.unwrap()
}
}
/// Gets the flags on the current column in the current table.
pub fn table_column_flags(&self) -> TableColumnFlags {
unsafe {
TableColumnFlags::from_bits(sys::igTableGetColumnFlags(-1) as u32)
.expect("bad column flags")
}
}
/// Gets the flags on the given column in the current table. To get the current column's
/// flags without having to call [table_column_index](Self::table_column_index), use
/// [table_column_flags](Self::table_column_flags).
pub fn table_column_flags_with_column(&self, column_n: usize) -> TableColumnFlags {
unsafe {
TableColumnFlags::from_bits(sys::igTableGetColumnFlags(column_n as i32) as u32)
.expect("bad column flags")
}
}
/// Sets the given background color for this column. See [TableBgTarget]
/// for more information on how colors work for tables.
///
/// Use [table_set_bg_color_with_column](Self::table_set_bg_color_with_column) to set
/// for arbitrary indices.
pub fn table_set_bg_color(&self, target: TableBgTarget, color: impl Into<ImColor32>) {
unsafe {
sys::igTableSetBgColor(target.bits() as i32, color.into().into(), -1);
}
}
/// Sets the given background color for any column. See [TableBgTarget]
/// for more information on how colors work for tables.
///
/// Use [table_set_bg_color](Self::table_set_bg_color) for the current column.
pub fn table_set_bg_color_with_column(
&self,
target: TableBgTarget,
color: impl Into<ImColor32>,
column_index: usize,
) {
unsafe {
sys::igTableSetBgColor(
target.bits() as i32,
color.into().into(),
column_index as i32,
);
}
}
/// Change user accessible enabled/disabled state of the current column.
///
/// Set to false to hide the column. Users can use the context menu to change
/// this themselves by right-clicking in headers, or right-clicking in columns body
/// if [TableFlags::CONTEXT_MENU_IN_BODY].
///
/// Use [table_set_enabled_with_column](Self::table_set_enabled_with_column) to set
/// for arbitrary indices.
pub fn table_set_enabled(&self, enabled: bool) {
unsafe { sys::igTableSetColumnEnabled(-1, enabled) }
}
/// Change user accessible enabled/disabled state of the current column.
///
/// Set to false to hide the column. Users can use the context menu to change
/// this themselves by right-clicking in headers, or right-clicking in columns body
/// if [TableFlags::CONTEXT_MENU_IN_BODY].
pub fn table_set_enabled_with_column(&self, enabled: bool, column_idx: usize) {
unsafe { sys::igTableSetColumnEnabled(column_idx as i32, enabled) }
}
/// Gets the sorting data for a table. This will be `None` when not sorting.
///
/// See the examples folder for how to use the sorting API.
pub fn table_sort_specs_mut(&self) -> Option<TableSortSpecsMut<'_>> {
unsafe {
let value = sys::igTableGetSortSpecs();
if value.is_null() {
None
} else {
Some(TableSortSpecsMut(value, PhantomData))
}
}
}
}
/// A struct containing all the data needed to setup a table column header
/// via [begin_table_header](Ui::begin_table_header) or [table_setup_column](Ui::table_setup_column).
#[derive(Debug, Default)]
pub struct TableColumnSetup<'a, Name> {
/// The name of column to be displayed to users.
pub name: Name,
/// The flags this column will have.
pub flags: TableColumnFlags,
/// The width or weight of the given column.
pub init_width_or_weight: f32,
/// A user_id, primarily used in sorting operations.
pub user_id: Id<'a>,
}
impl<'a, Name: AsRef<str>> TableColumnSetup<'a, Name> {
pub fn new(name: Name) -> Self {
Self {
name,
flags: TableColumnFlags::empty(),
init_width_or_weight: 0.0,
user_id: Id::Int(0),
}
}
}
/// A wrapper around table sort specs.
///
/// To use this simply, use [conditional_sort] and provide a closure --
/// if you should sort your data, then the closure will be ran and imgui
/// will be informed that your data is sorted.
///
/// For manual control (such as if sorting can fail), use [should_sort] to
/// check if you should sort your data, sort your data using [specs] for information
/// on how to sort it, and then [set_sorted] to indicate that the data is sorted.
///
/// [conditional_sort]: Self::conditional_sort
/// [should_sort]: Self::should_sort
/// [specs]: Self::specs
/// [set_sorted]: Self::set_sorted
pub struct TableSortSpecsMut<'ui>(*mut sys::ImGuiTableSortSpecs, PhantomData<Ui<'ui>>);
impl TableSortSpecsMut<'_> {
/// Gets the specs for a given sort. In most scenarios, this will be a slice of 1 entry.
pub fn specs(&self) -> Specs<'_> {
let value =
unsafe { std::slice::from_raw_parts((*self.0).Specs, (*self.0).SpecsCount as usize) };
Specs(value)
}
/// Returns true if the data should be sorted.
pub fn should_sort(&self) -> bool {
unsafe { (*self.0).SpecsDirty }
}
/// Sets the internal flag that the data has been sorted.
pub fn set_sorted(&mut self) {
unsafe {
(*self.0).SpecsDirty = false;
}
}
/// Provide a closure, which will receive the Specs for a sort.
///
/// If you should sort the data, the closure will run, and ImGui will be
/// told that the data has been sorted.
///
/// If you need manual control over sorting, consider using [should_sort], [specs],
/// and [set_sorted] youself.
///
/// [should_sort]: Self::should_sort
/// [specs]: Self::specs
/// [set_sorted]: Self::set_sorted
pub fn conditional_sort(mut self, mut f: impl FnMut(Specs<'_>)) {
let is_dirty = self.should_sort();
if is_dirty {
f(self.specs());
}
self.set_sorted();
}
}
/// A wrapper around a slice of [TableColumnSortSpecs].
///
/// This slice may be 0 if [TableFlags::SORT_TRISTATE] is true, may be > 1 is [TableFlags::SORT_MULTI] is true,
/// but is generally == 1.
///
/// Consume this struct as an iterator.
pub struct Specs<'a>(&'a [sys::ImGuiTableColumnSortSpecs]);
impl<'a> Specs<'a> {
pub fn iter(self) -> impl Iterator<Item = TableColumnSortSpecs<'a>> {
self.0.iter().map(|v| TableColumnSortSpecs(v))
}
}
pub struct TableColumnSortSpecs<'a>(&'a sys::ImGuiTableColumnSortSpecs);
impl<'a> TableColumnSortSpecs<'a> {
/// User id of the column (if specified by a TableSetupColumn() call)
pub fn column_user_id(&self) -> sys::ImGuiID {
self.0.ColumnUserID
}
/// Index of the column
pub fn column_idx(&self) -> usize {
self.0.ColumnIndex as usize
}
/// Index within parent [Specs] slice where this was found -- always stored in order starting
/// from 0, tables sorted on a single criteria will always have a 0 here.
///
/// Generally, you don't need to access this, as it's the same as calling `specs.iter().enumerate()`.
pub fn sort_order(&self) -> usize {
self.0.SortOrder as usize
}
/// Gets the sort direction for the given column. This will nearly always be `Some` if you
/// can access it.
pub fn sort_direction(&self) -> Option<TableSortDirection> {
match self.0.SortDirection() {
0 => None,
1 => Some(TableSortDirection::Ascending),
2 => Some(TableSortDirection::Descending),
_ => unimplemented!(),
}
}
}
create_token!(
/// Tracks a table which can be rendered onto, ending with `.end()`
/// or by dropping.
pub struct TableToken<'ui>;
/// Ends the table.
drop { sys::igEndTable() }
);