### Problem description Long error messages were forcing the width of the window to span the entire screen. ### Implementation description The fix was sending the long message to the log and outputting a short message to the 3d visualizer window. --------- Co-authored-by: WerWolv <werwolv98@gmail.com>
46 lines
2.0 KiB
C++
46 lines
2.0 KiB
C++
#include <ui/visualizer_drawer.hpp>
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#include "imgui.h"
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namespace hex::ui {
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void VisualizerDrawer::drawVisualizer(
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const std::map<std::string, ContentRegistry::PatternLanguage::impl::Visualizer> &visualizers,
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const std::vector<pl::core::Token::Literal> &arguments, pl::ptrn::Pattern &pattern, bool reset) {
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auto visualizerName = arguments.front().toString(true);
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if (auto entry = visualizers.find(visualizerName); entry != visualizers.end()) {
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const auto &[name, visualizer] = *entry;
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auto paramCount = arguments.size() - 1;
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auto [minParams, maxParams] = visualizer.parameterCount;
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if (paramCount >= minParams && paramCount <= maxParams) {
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try {
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visualizer.callback(pattern, reset, {arguments.begin() + 1, arguments.end()});
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} catch (std::exception &e) {
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m_lastVisualizerError = e.what();
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}
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} else {
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ImGui::TextUnformatted("hex.ui.pattern_drawer.visualizer.invalid_parameter_count"_lang);
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}
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} else {
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ImGui::TextUnformatted("hex.ui.pattern_drawer.visualizer.unknown"_lang);
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}
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if (!m_lastVisualizerError.empty()) {
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auto windowWidth = ImGui::GetContentRegionAvail().x-2 * ImGuiStyleVar_WindowPadding;
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auto errorMessageSize = ImGui::CalcTextSize(m_lastVisualizerError.c_str());
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if (errorMessageSize.x > windowWidth)
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errorMessageSize.y *= 2;
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auto errorMessageWindowSize = ImVec2(windowWidth, errorMessageSize.y);
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if (ImGui::BeginChild("##error_message", errorMessageWindowSize, 0, ImGuiWindowFlags_HorizontalScrollbar)) {
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0F, 0.0F, 0.0F, 1.0F));
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ImGui::TextUnformatted(m_lastVisualizerError.c_str());
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ImGui::PopStyleColor();
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}
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ImGui::EndChild();
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}
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}
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} |