435 lines
17 KiB
C++
435 lines
17 KiB
C++
#include <hex/plugin.hpp>
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#include "math_evaluator.hpp"
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namespace hex::plugin::builtin {
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class NodeInteger : public dp::Node {
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public:
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NodeInteger() : Node("Integer", { dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Integer, "Value") }) {}
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void drawNode() override {
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ImGui::TextUnformatted("0x"); ImGui::SameLine(0, 0);
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ImGui::PushItemWidth(100);
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ImGui::InputScalar("##integerValue", ImGuiDataType_U64, &this->m_value, nullptr, nullptr, "%llx", ImGuiInputTextFlags_CharsHexadecimal);
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ImGui::PopItemWidth();
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}
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void process() override {
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std::vector<u8> data(sizeof(this->m_value), 0);
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std::memcpy(data.data(), &this->m_value, sizeof(u64));
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this->setBufferOnOutput(0, data);
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}
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private:
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u64 m_value = 0;
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};
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class NodeFloat : public dp::Node {
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public:
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NodeFloat() : Node("Float", { dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Float, "Value") }) {}
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void drawNode() override {
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ImGui::PushItemWidth(100);
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ImGui::InputScalar("##floatValue", ImGuiDataType_Float, &this->m_value, nullptr, nullptr, "%f", ImGuiInputTextFlags_CharsDecimal);
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ImGui::PopItemWidth();
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}
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void process() override {
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std::vector<u8> data;
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data.resize(sizeof(this->m_value));
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std::copy(&this->m_value, &this->m_value + 1, data.data());
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this->setBufferOnOutput(0, data);
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}
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private:
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float m_value = 0;
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};
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class NodeRGBA8 : public dp::Node {
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public:
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NodeRGBA8() : Node("RGBA8 Color", { dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Integer, "Red"),
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dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Integer, "Green"),
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dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Integer, "Blue"),
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dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Integer, "Alpha")}) {}
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void drawNode() override {
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ImGui::PushItemWidth(200);
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ImGui::ColorPicker4("##colorPicker", &this->m_color.Value.x, ImGuiColorEditFlags_AlphaBar);
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ImGui::PopItemWidth();
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}
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void process() override {
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this->setBufferOnOutput(0, hex::toBytes<u64>(this->m_color.Value.x * 0xFF));
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this->setBufferOnOutput(1, hex::toBytes<u64>(this->m_color.Value.y * 0xFF));
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this->setBufferOnOutput(2, hex::toBytes<u64>(this->m_color.Value.z * 0xFF));
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this->setBufferOnOutput(3, hex::toBytes<u64>(this->m_color.Value.w * 0xFF));
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}
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private:
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ImColor m_color;
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};
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class NodeDisplayInteger : public dp::Node {
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public:
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NodeDisplayInteger() : Node("Display Integer", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "Value") }) {}
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void drawNode() override {
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ImGui::PushItemWidth(150);
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if (this->m_value.has_value())
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ImGui::Text("0x%llx", this->m_value.value());
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else
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ImGui::TextUnformatted("???");
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ImGui::PopItemWidth();
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}
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void process() override {
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auto input = this->getIntegerOnInput(0);
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if (!input.has_value()) {
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this->m_value.reset();
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return;
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}
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this->m_value = input.value();
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}
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private:
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std::optional<u64> m_value = 0;
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};
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class NodeDisplayFloat : public dp::Node {
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public:
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NodeDisplayFloat() : Node("Display Float", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Float, "Value") }) {}
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void drawNode() override {
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ImGui::PushItemWidth(150);
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if (this->m_value.has_value())
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ImGui::Text("%f", this->m_value.value());
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else
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ImGui::TextUnformatted("???");
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ImGui::PopItemWidth();
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}
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void process() override {
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auto input = this->getFloatOnInput(0);
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if (!input.has_value()) {
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this->m_value.reset();
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return;
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}
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this->m_value = input.value();
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}
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private:
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std::optional<float> m_value = 0;
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};
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class NodeBitwiseNOT : public dp::Node {
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public:
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NodeBitwiseNOT() : Node("Bitwise NOT", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Buffer, "Input"), dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Buffer, "Output") }) {}
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void process() override {
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auto input = this->getBufferOnInput(0);
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if (!input.has_value())
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return;
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std::vector<u8> output = input.value();
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for (auto &byte : output)
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byte = ~byte;
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this->setBufferOnOutput(1, output);
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}
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};
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class NodeBitwiseAND : public dp::Node {
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public:
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NodeBitwiseAND() : Node("Bitwise AND", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Buffer, "Input A"), dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Buffer, "Input B"), dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Buffer, "Output") }) {}
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void process() override {
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auto inputA = this->getBufferOnInput(0);
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auto inputB = this->getBufferOnInput(1);
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if (!inputA.has_value() || !inputB.has_value())
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return;
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std::vector<u8> output(std::min(inputA->size(), inputB->size()), 0x00);
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for (u32 i = 0; i < output.size(); i++)
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output[i] = inputA.value()[i] & inputB.value()[i];
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this->setBufferOnOutput(2, output);
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}
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};
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class NodeBitwiseOR : public dp::Node {
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public:
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NodeBitwiseOR() : Node("Bitwise OR", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Buffer, "Input A"), dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Buffer, "Input B"), dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Buffer, "Output") }) {}
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void process() override {
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auto inputA = this->getBufferOnInput(0);
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auto inputB = this->getBufferOnInput(1);
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if (!inputA.has_value() || !inputB.has_value())
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return;
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std::vector<u8> output(std::min(inputA->size(), inputB->size()), 0x00);
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for (u32 i = 0; i < output.size(); i++)
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output[i] = inputA.value()[i] | inputB.value()[i];
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this->setBufferOnOutput(2, output);
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}
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};
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class NodeBitwiseXOR : public dp::Node {
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public:
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NodeBitwiseXOR() : Node("Bitwise XOR", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Buffer, "Input A"), dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Buffer, "Input B"), dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Buffer, "Output") }) {}
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void process() override {
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auto inputA = this->getBufferOnInput(0);
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auto inputB = this->getBufferOnInput(1);
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if (!inputA.has_value() || !inputB.has_value())
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return;
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std::vector<u8> output(std::min(inputA->size(), inputB->size()), 0x00);
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for (u32 i = 0; i < output.size(); i++)
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output[i] = inputA.value()[i] ^ inputB.value()[i];
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this->setBufferOnOutput(2, output);
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}
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};
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class NodeReadData : public dp::Node {
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public:
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NodeReadData() : Node("Read Data", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "Address"),
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dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "Size"),
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dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Buffer, "Data")
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}) { }
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void process() override {
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auto address = this->getIntegerOnInput(0);
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auto size = this->getIntegerOnInput(1);
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if (!address.has_value() || !size.has_value())
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return;
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std::vector<u8> data;
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data.resize(size.value());
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SharedData::currentProvider->readRaw(address.value(), data.data(), size.value());
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this->setBufferOnOutput(2, data);
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}
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};
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class NodeWriteData : public dp::Node {
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public:
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NodeWriteData() : Node("Write Data", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "Address"), dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Buffer, "Data") }) {}
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void process() override {
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auto address = this->getIntegerOnInput(0);
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auto data = this->getBufferOnInput(1);
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if (!address.has_value() || !data.has_value())
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return;
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this->setOverlayData(address.value(), data.value());
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}
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};
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class NodeCastIntegerToBuffer : public dp::Node {
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public:
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NodeCastIntegerToBuffer() : Node("Integer to Buffer", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "In"), dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Buffer, "Out") }) {}
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void process() override {
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auto input = this->getIntegerOnInput(0);
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if (!input.has_value())
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return;
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std::vector<u8> output(sizeof(u64), 0x00);
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std::memcpy(output.data(), &input.value(), sizeof(u64));
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this->setBufferOnOutput(1, output);
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}
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};
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class NodeCastBufferToInteger : public dp::Node {
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public:
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NodeCastBufferToInteger() : Node("Buffer to Integer", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Buffer, "In"), dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Integer, "Out") }) {}
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void process() override {
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auto input = this->getBufferOnInput(0);
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if (!input.has_value())
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return;
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u64 output;
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std::memcpy(&output, input->data(), sizeof(u64));
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this->setIntegerOnOutput(1, output);
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}
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};
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class NodeIf : public dp::Node {
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public:
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NodeIf() : Node("If", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "Condition"),
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dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Buffer, "True"),
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dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Buffer, "False"),
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dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Buffer, "Output") }) {}
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void process() override {
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auto cond = this->getIntegerOnInput(0);
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auto trueData = this->getBufferOnInput(1);
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auto falseData = this->getBufferOnInput(2);
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if (!cond.has_value() || !trueData.has_value() || !falseData.has_value())
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return;
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if (cond.value() != 0)
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this->setBufferOnOutput(3, trueData.value());
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else
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this->setBufferOnOutput(3, falseData.value());
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}
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};
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class NodeEquals : public dp::Node {
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public:
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NodeEquals() : Node("Equals", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "Input A"),
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dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "Input B"),
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dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Integer, "Output") }) {}
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void process() override {
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auto inputA = this->getIntegerOnInput(0);
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auto inputB = this->getIntegerOnInput(1);
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if (!inputA.has_value() || !inputB.has_value())
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return;
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this->setIntegerOnOutput(2, inputA.value() == inputB.value());
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}
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};
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class NodeNot : public dp::Node {
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public:
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NodeNot() : Node("Not", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "Input"),
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dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Integer, "Output") }) {}
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void process() override {
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auto input = this->getIntegerOnInput(0);
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if (!input.has_value())
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return;
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this->setIntegerOnOutput(1, !input.value());
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}
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};
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class NodeGreaterThan : public dp::Node {
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public:
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NodeGreaterThan() : Node("Greater Than", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "Input A"),
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dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "Input B"),
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dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Integer, "Output") }) {}
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void process() override {
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auto inputA = this->getIntegerOnInput(0);
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auto inputB = this->getIntegerOnInput(1);
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if (!inputA.has_value() || !inputB.has_value())
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return;
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this->setIntegerOnOutput(2, inputA.value() > inputB.value());
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}
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};
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class NodeLessThan : public dp::Node {
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public:
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NodeLessThan() : Node("Less Than", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "Input A"),
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dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "Input B"),
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dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Integer, "Output") }) {}
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void process() override {
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auto inputA = this->getIntegerOnInput(0);
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auto inputB = this->getIntegerOnInput(1);
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if (!inputA.has_value() || !inputB.has_value())
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return;
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this->setIntegerOnOutput(2, inputA.value() < inputB.value());
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}
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};
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class NodeBoolAND : public dp::Node {
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public:
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NodeBoolAND() : Node("Boolean AND", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "Input A"),
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dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "Input B"),
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dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Integer, "Output") }) {}
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void process() override {
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auto inputA = this->getIntegerOnInput(0);
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auto inputB = this->getIntegerOnInput(1);
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if (!inputA.has_value() || !inputB.has_value())
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return;
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this->setIntegerOnOutput(2, inputA.value() && inputB.value());
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}
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};
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class NodeBoolOR : public dp::Node {
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public:
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NodeBoolOR() : Node("Boolean OR", { dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "Input A"),
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dp::Attribute(dp::Attribute::IOType::In, dp::Attribute::Type::Integer, "Input B"),
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dp::Attribute(dp::Attribute::IOType::Out, dp::Attribute::Type::Integer, "Output") }) {}
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void process() override {
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auto inputA = this->getIntegerOnInput(0);
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auto inputB = this->getIntegerOnInput(1);
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if (!inputA.has_value() || !inputB.has_value())
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return;
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this->setIntegerOnOutput(2, inputA.value() || inputB.value());
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}
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};
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void registerDataProcessorNodes() {
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ContentRegistry::DataProcessorNode::add<NodeInteger>("Constants", "Integer");
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ContentRegistry::DataProcessorNode::add<NodeFloat>("Constants", "Float");
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ContentRegistry::DataProcessorNode::add<NodeRGBA8>("Constants", "RGBA8 Color");
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ContentRegistry::DataProcessorNode::add<NodeDisplayInteger>("Display", "Integer");
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ContentRegistry::DataProcessorNode::add<NodeDisplayFloat>("Display", "Float");
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ContentRegistry::DataProcessorNode::add<NodeReadData>("Data Access", "Read");
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ContentRegistry::DataProcessorNode::add<NodeWriteData>("Data Access", "Write");
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ContentRegistry::DataProcessorNode::add<NodeCastIntegerToBuffer>("Casting", "Integer to Buffer");
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ContentRegistry::DataProcessorNode::add<NodeCastBufferToInteger>("Casting", "Buffer to Integer");
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ContentRegistry::DataProcessorNode::add<NodeIf>("Control Flow", "If");
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ContentRegistry::DataProcessorNode::add<NodeEquals>("Control Flow", "Equals");
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ContentRegistry::DataProcessorNode::add<NodeNot>("Control Flow", "Not");
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ContentRegistry::DataProcessorNode::add<NodeGreaterThan>("Control Flow", "Greater Than");
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ContentRegistry::DataProcessorNode::add<NodeLessThan>("Control Flow", "Less Than");
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ContentRegistry::DataProcessorNode::add<NodeBoolAND>("Control Flow", "AND");
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ContentRegistry::DataProcessorNode::add<NodeBoolOR>("Control Flow", "OR");
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ContentRegistry::DataProcessorNode::add<NodeBitwiseAND>("Bitwise Operations", "AND");
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ContentRegistry::DataProcessorNode::add<NodeBitwiseOR>("Bitwise Operations", "OR");
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ContentRegistry::DataProcessorNode::add<NodeBitwiseXOR>("Bitwise Operations", "XOR");
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ContentRegistry::DataProcessorNode::add<NodeBitwiseNOT>("Bitwise Operations", "NOT");
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}
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} |