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ImHex/lib/libimhex/include/hex/api/project_file_manager.hpp

131 lines
4.4 KiB
C++

#pragma once
#include <list>
#include <string>
#include <string_view>
#include <hex/api/imhex_api.hpp>
#include <hex/api/event.hpp>
#include <hex/helpers/fs.hpp>
#include <hex/helpers/utils.hpp>
#include <hex/helpers/concepts.hpp>
#include <hex/helpers/tar.hpp>
/**
* @brief Project file manager
*
* The project file manager is used to load and store project files. It is used by all features of ImHex
* that want to store any data to a Project File.
*
*/
namespace hex {
class ProjectFile {
public:
struct Handler {
using Function = std::function<bool(const std::fs::path &, Tar &tar)>;
std::fs::path basePath; //< Base path for where to store the files in the project file
bool required; //< If true, ImHex will display an error if this handler fails to load or store data
Function load, store; //< Functions to load and store data
};
struct ProviderHandler {
using Function = std::function<bool(prv::Provider *provider, const std::fs::path &, Tar &tar)>;
std::fs::path basePath; //< Base path for where to store the files in the project file
bool required; //< If true, ImHex will display an error if this handler fails to load or store data
Function load, store; //< Functions to load and store data
};
/**
* @brief Set implementations for loading and restoring a project
*
* @param loadFun function to use to load a project in ImHex
* @param storeFun function to use to store a project to disk
*/
static void setProjectFunctions(
const std::function<bool(const std::fs::path&)> &loadFun,
const std::function<bool(std::optional<std::fs::path>, bool)> &storeFun
);
/**
* @brief Load a project file
*
* @param filePath Path to the project file
* @return true if the project file was loaded successfully
* @return false if the project file was not loaded successfully
*/
static bool load(const std::fs::path &filePath);
/**
* @brief Store a project file
*
* @param filePath Path to the project file
* @param updateLocation update the project location so subssequent saves will save there
* @return true if the project file was stored successfully
* @return false if the project file was not stored successfully
*/
static bool store(std::optional<std::fs::path> filePath = std::nullopt, bool updateLocation = true);
/**
* @brief Check if a project file is currently loaded
*
* @return true if a project file is currently loaded
* @return false if no project file is currently loaded
*/
static bool hasPath();
/**
* @brief Clear the currently loaded project file
*/
static void clearPath();
/**
* @brief Get the path to the currently loaded project file
* @return Path to the currently loaded project file
*/
static std::fs::path getPath();
/**
* @brief Set the path to the currently loaded project file
* @param path Path to the currently loaded project file
*/
static void setPath(const std::fs::path &path);
/**
* @brief Register a handler for storing and loading global data from a project file
*
* @param handler The handler to register
*/
static void registerHandler(const Handler &handler) {
getHandlers().push_back(handler);
}
/**
* @brief Register a handler for storing and loading per-provider data from a project file
*
* @param handler The handler to register
*/
static void registerPerProviderHandler(const ProviderHandler &handler) {
getProviderHandlers().push_back(handler);
}
/**
* @brief Get the list of registered handlers
* @return List of registered handlers
*/
static std::vector<Handler>& getHandlers();
/**
* @brief Get the list of registered per-provider handlers
* @return List of registered per-provider handlers
*/
static std::vector<ProviderHandler>& getProviderHandlers();
private:
ProjectFile() = default;
};
}