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ImHex/lib/libimhex/include/hex/api/shortcut_manager.hpp

454 lines
21 KiB
C++

#pragma once
#include <hex.hpp>
#include <GLFW/glfw3.h>
#include <functional>
#include <memory>
#include <optional>
#include <set>
#include <string>
struct ImGuiWindow;
namespace hex {
class View;
enum class Keys {
Space = GLFW_KEY_SPACE,
Apostrophe = GLFW_KEY_APOSTROPHE,
Comma = GLFW_KEY_COMMA,
Minus = GLFW_KEY_MINUS,
Period = GLFW_KEY_PERIOD,
Slash = GLFW_KEY_SLASH,
Num0 = GLFW_KEY_0,
Num1 = GLFW_KEY_1,
Num2 = GLFW_KEY_2,
Num3 = GLFW_KEY_3,
Num4 = GLFW_KEY_4,
Num5 = GLFW_KEY_5,
Num6 = GLFW_KEY_6,
Num7 = GLFW_KEY_7,
Num8 = GLFW_KEY_8,
Num9 = GLFW_KEY_9,
Semicolon = GLFW_KEY_SEMICOLON,
Equals = GLFW_KEY_EQUAL,
A = GLFW_KEY_A,
B = GLFW_KEY_B,
C = GLFW_KEY_C,
D = GLFW_KEY_D,
E = GLFW_KEY_E,
F = GLFW_KEY_F,
G = GLFW_KEY_G,
H = GLFW_KEY_H,
I = GLFW_KEY_I,
J = GLFW_KEY_J,
K = GLFW_KEY_K,
L = GLFW_KEY_L,
M = GLFW_KEY_M,
N = GLFW_KEY_N,
O = GLFW_KEY_O,
P = GLFW_KEY_P,
Q = GLFW_KEY_Q,
R = GLFW_KEY_R,
S = GLFW_KEY_S,
T = GLFW_KEY_T,
U = GLFW_KEY_U,
V = GLFW_KEY_V,
W = GLFW_KEY_W,
X = GLFW_KEY_X,
Y = GLFW_KEY_Y,
Z = GLFW_KEY_Z,
LeftBracket = GLFW_KEY_LEFT_BRACKET,
Backslash = GLFW_KEY_BACKSLASH,
RightBracket = GLFW_KEY_RIGHT_BRACKET,
GraveAccent = GLFW_KEY_GRAVE_ACCENT,
World1 = GLFW_KEY_WORLD_1,
World2 = GLFW_KEY_WORLD_2,
Escape = GLFW_KEY_ESCAPE,
Enter = GLFW_KEY_ENTER,
Tab = GLFW_KEY_TAB,
Backspace = GLFW_KEY_BACKSPACE,
Insert = GLFW_KEY_INSERT,
Delete = GLFW_KEY_DELETE,
Right = GLFW_KEY_RIGHT,
Left = GLFW_KEY_LEFT,
Down = GLFW_KEY_DOWN,
Up = GLFW_KEY_UP,
PageUp = GLFW_KEY_PAGE_UP,
PageDown = GLFW_KEY_PAGE_DOWN,
Home = GLFW_KEY_HOME,
End = GLFW_KEY_END,
CapsLock = GLFW_KEY_CAPS_LOCK,
ScrollLock = GLFW_KEY_SCROLL_LOCK,
NumLock = GLFW_KEY_NUM_LOCK,
PrintScreen = GLFW_KEY_PRINT_SCREEN,
Pause = GLFW_KEY_PAUSE,
F1 = GLFW_KEY_F1,
F2 = GLFW_KEY_F2,
F3 = GLFW_KEY_F3,
F4 = GLFW_KEY_F4,
F5 = GLFW_KEY_F5,
F6 = GLFW_KEY_F6,
F7 = GLFW_KEY_F7,
F8 = GLFW_KEY_F8,
F9 = GLFW_KEY_F9,
F10 = GLFW_KEY_F10,
F11 = GLFW_KEY_F11,
F12 = GLFW_KEY_F12,
F13 = GLFW_KEY_F13,
F14 = GLFW_KEY_F14,
F15 = GLFW_KEY_F15,
F16 = GLFW_KEY_F16,
F17 = GLFW_KEY_F17,
F18 = GLFW_KEY_F18,
F19 = GLFW_KEY_F19,
F20 = GLFW_KEY_F20,
F21 = GLFW_KEY_F21,
F22 = GLFW_KEY_F22,
F23 = GLFW_KEY_F23,
F24 = GLFW_KEY_F24,
F25 = GLFW_KEY_F25,
KeyPad0 = GLFW_KEY_KP_0,
KeyPad1 = GLFW_KEY_KP_1,
KeyPad2 = GLFW_KEY_KP_2,
KeyPad3 = GLFW_KEY_KP_3,
KeyPad4 = GLFW_KEY_KP_4,
KeyPad5 = GLFW_KEY_KP_5,
KeyPad6 = GLFW_KEY_KP_6,
KeyPad7 = GLFW_KEY_KP_7,
KeyPad8 = GLFW_KEY_KP_8,
KeyPad9 = GLFW_KEY_KP_9,
KeyPadDecimal = GLFW_KEY_KP_DECIMAL,
KeyPadDivide = GLFW_KEY_KP_DIVIDE,
KeyPadMultiply = GLFW_KEY_KP_MULTIPLY,
KeyPadSubtract = GLFW_KEY_KP_SUBTRACT,
KeyPadAdd = GLFW_KEY_KP_ADD,
KeyPadEnter = GLFW_KEY_KP_ENTER,
KeyPadEqual = GLFW_KEY_KP_EQUAL,
Menu = GLFW_KEY_MENU,
};
class Key {
public:
constexpr Key() = default;
constexpr Key(Keys key) : m_key(static_cast<u32>(key)) { }
auto operator<=>(const Key &) const = default;
[[nodiscard]] constexpr u32 getKeyCode() const { return this->m_key; }
private:
u32 m_key = 0;
};
constexpr static auto CTRL = Key(static_cast<Keys>(0x0100'0000));
constexpr static auto ALT = Key(static_cast<Keys>(0x0200'0000));
constexpr static auto SHIFT = Key(static_cast<Keys>(0x0400'0000));
constexpr static auto SUPER = Key(static_cast<Keys>(0x0800'0000));
constexpr static auto CurrentView = Key(static_cast<Keys>(0x1000'0000));
constexpr static auto AllowWhileTyping = Key(static_cast<Keys>(0x2000'0000));
#if defined (OS_MACOS)
constexpr static auto CTRLCMD = SUPER;
#else
constexpr static auto CTRLCMD = CTRL;
#endif
class Shortcut {
public:
Shortcut() = default;
Shortcut(Keys key) : m_keys({ key }) { }
explicit Shortcut(std::set<Key> keys) : m_keys(std::move(keys)) { }
Shortcut(const Shortcut &other) = default;
Shortcut(Shortcut &&) noexcept = default;
Shortcut& operator=(const Shortcut &other) = default;
Shortcut& operator=(Shortcut &&) noexcept = default;
constexpr static inline auto None = Keys(0);
Shortcut operator+(const Key &other) const {
Shortcut result = *this;
result.m_keys.insert(other);
return result;
}
Shortcut &operator+=(const Key &other) {
this->m_keys.insert(other);
return *this;
}
bool operator<(const Shortcut &other) const {
return this->m_keys < other.m_keys;
}
bool operator==(const Shortcut &other) const {
auto thisKeys = this->m_keys;
auto otherKeys = other.m_keys;
thisKeys.erase(CurrentView);
thisKeys.erase(AllowWhileTyping);
otherKeys.erase(CurrentView);
otherKeys.erase(AllowWhileTyping);
return thisKeys == otherKeys;
}
bool isLocal() const {
return this->m_keys.contains(CurrentView);
}
std::string toString() const {
std::string result;
#if defined(OS_MACOS)
constexpr static auto CTRL_NAME = "CTRL";
constexpr static auto ALT_NAME = "OPT";
constexpr static auto SHIFT_NAME = "SHIFT";
constexpr static auto SUPER_NAME = "CMD";
#else
constexpr static auto CTRL_NAME = "CTRL";
constexpr static auto ALT_NAME = "ALT";
constexpr static auto SHIFT_NAME = "SHIFT";
constexpr static auto SUPER_NAME = "SUPER";
#endif
constexpr static auto Concatination = " + ";
auto keys = this->m_keys;
if (keys.erase(CTRL) > 0) {
result += CTRL_NAME;
result += Concatination;
}
if (keys.erase(ALT) > 0) {
result += ALT_NAME;
result += Concatination;
}
if (keys.erase(SHIFT) > 0) {
result += SHIFT_NAME;
result += Concatination;
}
if (keys.erase(SUPER) > 0) {
result += SUPER_NAME;
result += Concatination;
}
keys.erase(CurrentView);
for (const auto &key : keys) {
switch (Keys(key.getKeyCode())) {
case Keys::Space: result += "SPACE"; break;
case Keys::Apostrophe: result += "'"; break;
case Keys::Comma: result += ","; break;
case Keys::Minus: result += "-"; break;
case Keys::Period: result += "."; break;
case Keys::Slash: result += "/"; break;
case Keys::Num0: result += "0"; break;
case Keys::Num1: result += "1"; break;
case Keys::Num2: result += "2"; break;
case Keys::Num3: result += "3"; break;
case Keys::Num4: result += "4"; break;
case Keys::Num5: result += "5"; break;
case Keys::Num6: result += "6"; break;
case Keys::Num7: result += "7"; break;
case Keys::Num8: result += "8"; break;
case Keys::Num9: result += "9"; break;
case Keys::Semicolon: result += ";"; break;
case Keys::Equals: result += "="; break;
case Keys::A: result += "A"; break;
case Keys::B: result += "B"; break;
case Keys::C: result += "C"; break;
case Keys::D: result += "D"; break;
case Keys::E: result += "E"; break;
case Keys::F: result += "F"; break;
case Keys::G: result += "G"; break;
case Keys::H: result += "H"; break;
case Keys::I: result += "I"; break;
case Keys::J: result += "J"; break;
case Keys::K: result += "K"; break;
case Keys::L: result += "L"; break;
case Keys::M: result += "M"; break;
case Keys::N: result += "N"; break;
case Keys::O: result += "O"; break;
case Keys::P: result += "P"; break;
case Keys::Q: result += "Q"; break;
case Keys::R: result += "R"; break;
case Keys::S: result += "S"; break;
case Keys::T: result += "T"; break;
case Keys::U: result += "U"; break;
case Keys::V: result += "V"; break;
case Keys::W: result += "W"; break;
case Keys::X: result += "X"; break;
case Keys::Y: result += "Y"; break;
case Keys::Z: result += "Z"; break;
case Keys::LeftBracket: result += "["; break;
case Keys::Backslash: result += "\\"; break;
case Keys::RightBracket: result += "]"; break;
case Keys::GraveAccent: result += "`"; break;
case Keys::World1: result += "WORLD1"; break;
case Keys::World2: result += "WORLD2"; break;
case Keys::Escape: result += "ESC"; break;
case Keys::Enter: result += "ENTER"; break;
case Keys::Tab: result += "TAB"; break;
case Keys::Backspace: result += "BACKSPACE"; break;
case Keys::Insert: result += "INSERT"; break;
case Keys::Delete: result += "DELETE"; break;
case Keys::Right: result += "RIGHT"; break;
case Keys::Left: result += "LEFT"; break;
case Keys::Down: result += "DOWN"; break;
case Keys::Up: result += "UP"; break;
case Keys::PageUp: result += "PAGEUP"; break;
case Keys::PageDown: result += "PAGEDOWN"; break;
case Keys::Home: result += "HOME"; break;
case Keys::End: result += "END"; break;
case Keys::CapsLock: result += "CAPSLOCK"; break;
case Keys::ScrollLock: result += "SCROLLLOCK"; break;
case Keys::NumLock: result += "NUMLOCK"; break;
case Keys::PrintScreen: result += "PRINTSCREEN"; break;
case Keys::Pause: result += "PAUSE"; break;
case Keys::F1: result += "F1"; break;
case Keys::F2: result += "F2"; break;
case Keys::F3: result += "F3"; break;
case Keys::F4: result += "F4"; break;
case Keys::F5: result += "F5"; break;
case Keys::F6: result += "F6"; break;
case Keys::F7: result += "F7"; break;
case Keys::F8: result += "F8"; break;
case Keys::F9: result += "F9"; break;
case Keys::F10: result += "F10"; break;
case Keys::F11: result += "F11"; break;
case Keys::F12: result += "F12"; break;
case Keys::F13: result += "F13"; break;
case Keys::F14: result += "F14"; break;
case Keys::F15: result += "F15"; break;
case Keys::F16: result += "F16"; break;
case Keys::F17: result += "F17"; break;
case Keys::F18: result += "F18"; break;
case Keys::F19: result += "F19"; break;
case Keys::F20: result += "F20"; break;
case Keys::F21: result += "F21"; break;
case Keys::F22: result += "F22"; break;
case Keys::F23: result += "F23"; break;
case Keys::F24: result += "F24"; break;
case Keys::F25: result += "F25"; break;
case Keys::KeyPad0: result += "KP0"; break;
case Keys::KeyPad1: result += "KP1"; break;
case Keys::KeyPad2: result += "KP2"; break;
case Keys::KeyPad3: result += "KP3"; break;
case Keys::KeyPad4: result += "KP4"; break;
case Keys::KeyPad5: result += "KP5"; break;
case Keys::KeyPad6: result += "KP6"; break;
case Keys::KeyPad7: result += "KP7"; break;
case Keys::KeyPad8: result += "KP8"; break;
case Keys::KeyPad9: result += "KP9"; break;
case Keys::KeyPadDecimal: result += "KPDECIMAL"; break;
case Keys::KeyPadDivide: result += "KPDIVIDE"; break;
case Keys::KeyPadMultiply: result += "KPMULTIPLY"; break;
case Keys::KeyPadSubtract: result += "KPSUBTRACT"; break;
case Keys::KeyPadAdd: result += "KPADD"; break;
case Keys::KeyPadEnter: result += "KPENTER"; break;
case Keys::KeyPadEqual: result += "KPEQUAL"; break;
case Keys::Menu: result += "MENU"; break;
default:
continue;
}
result += " + ";
}
if (result.ends_with(" + "))
result = result.substr(0, result.size() - 3);
return result;
}
const std::set<Key>& getKeys() const { return this->m_keys; }
private:
friend Shortcut operator+(const Key &lhs, const Key &rhs);
std::set<Key> m_keys;
};
inline Shortcut operator+(const Key &lhs, const Key &rhs) {
Shortcut result;
result.m_keys = { lhs, rhs };
return result;
}
/**
* @brief The ShortcutManager handles global and view-specific shortcuts.
* New shortcuts can be constructed using the + operator on Key objects. For example: CTRL + ALT + Keys::A
*/
class ShortcutManager {
public:
using Callback = std::function<void()>;
struct ShortcutEntry {
Shortcut shortcut;
std::string unlocalizedName;
Callback callback;
};
/**
* @brief Add a global shortcut. Global shortcuts can be triggered regardless of what view is currently focused
* @param shortcut The shortcut to add.
* @param unlocalizedName The unlocalized name of the shortcut
* @param callback The callback to call when the shortcut is triggered.
*/
static void addGlobalShortcut(const Shortcut &shortcut, const std::string &unlocalizedName, const Callback &callback);
/**
* @brief Add a view-specific shortcut. View-specific shortcuts can only be triggered when the specified view is focused.
* @param view The view to add the shortcut to.
* @param shortcut The shortcut to add.
* @param unlocalizedName The unlocalized name of the shortcut
* @param callback The callback to call when the shortcut is triggered.
*/
static void addShortcut(View *view, const Shortcut &shortcut, const std::string &unlocalizedName, const Callback &callback);
/**
* @brief Process a key event. This should be called from the main loop.
* @param currentView Current view to process
* @param ctrl Whether the CTRL key is pressed
* @param alt Whether the ALT key is pressed
* @param shift Whether the SHIFT key is pressed
* @param super Whether the SUPER key is pressed
* @param focused Whether the current view is focused
* @param keyCode The key code of the key that was pressed
*/
static void process(const std::unique_ptr<View> &currentView, bool ctrl, bool alt, bool shift, bool super, bool focused, u32 keyCode);
/**
* @brief Process a key event. This should be called from the main loop.
* @param ctrl Whether the CTRL key is pressed
* @param alt Whether the ALT key is pressed
* @param shift Whether the SHIFT key is pressed
* @param super Whether the SUPER key is pressed
* @param keyCode The key code of the key that was pressed
*/
static void processGlobals(bool ctrl, bool alt, bool shift, bool super, u32 keyCode);
/**
* @brief Clear all shortcuts
*/
static void clearShortcuts();
static void resumeShortcuts();
static void pauseShortcuts();
[[nodiscard]] static std::optional<Shortcut> getPreviousShortcut();
[[nodiscard]] static std::vector<ShortcutEntry> getGlobalShortcuts();
[[nodiscard]] static std::vector<ShortcutEntry> getViewShortcuts(View *view);
[[nodiscard]] static bool updateShortcut(const Shortcut &oldShortcut, const Shortcut &newShortcut, View *view = nullptr);
};
}