495 lines
17 KiB
C++
495 lines
17 KiB
C++
#pragma once
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#include <hex.hpp>
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#include <hex/helpers/concepts.hpp>
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#include <hex/helpers/fs.hpp>
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#include <pl/pattern_language.hpp>
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#include <hex/api/imhex_api.hpp>
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#include <hex/api/event.hpp>
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#include <functional>
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#include <map>
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#include <unordered_map>
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#include <string>
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#include <string_view>
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#include <vector>
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#include <nlohmann/json_fwd.hpp>
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using ImGuiDataType = int;
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using ImGuiInputTextFlags = int;
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namespace pl {
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class Evaluator;
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}
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namespace hex {
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class View;
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class LanguageDefinition;
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namespace dp {
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class Node;
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}
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namespace prv {
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class Provider;
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}
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/*
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The Content Registry is the heart of all features in ImHex that are in some way extendable by Plugins.
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It allows you to add/register new content that will be picked up and used by the ImHex core or by other
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plugins when needed.
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*/
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namespace ContentRegistry {
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/* Settings Registry. Allows adding of new entries into the ImHex preferences window. */
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namespace Settings {
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using Callback = std::function<bool(const std::string &, nlohmann::json &)>;
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struct Entry {
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std::string name;
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bool requiresRestart;
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Callback callback;
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};
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struct Category {
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std::string name;
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size_t slot = 0;
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bool operator<(const Category &other) const {
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return name < other.name;
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}
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operator const std::string &() const {
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return name;
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}
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};
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void load();
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void store();
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void add(const std::string &unlocalizedCategory, const std::string &unlocalizedName, i64 defaultValue, const Callback &callback, bool requiresRestart = false);
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void add(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::string &defaultValue, const Callback &callback, bool requiresRestart = false);
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void add(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::vector<std::string> &defaultValue, const Callback &callback, bool requiresRestart = false);
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void addCategoryDescription(const std::string &unlocalizedCategory, const std::string &unlocalizedCategoryDescription);
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void write(const std::string &unlocalizedCategory, const std::string &unlocalizedName, i64 value);
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void write(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::string &value);
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void write(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::vector<std::string> &value);
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i64 read(const std::string &unlocalizedCategory, const std::string &unlocalizedName, i64 defaultValue);
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std::string read(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::string &defaultValue);
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std::vector<std::string> read(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::vector<std::string> &defaultValue = {});
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std::map<Category, std::vector<Entry>> &getEntries();
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std::map<std::string, std::string> &getCategoryDescriptions();
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nlohmann::json getSetting(const std::string &unlocalizedCategory, const std::string &unlocalizedName);
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nlohmann::json &getSettingsData();
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}
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/* Command Palette Command Registry. Allows adding of new commands to the command palette */
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namespace CommandPaletteCommands {
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enum class Type : u32
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{
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SymbolCommand,
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KeywordCommand
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};
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using DisplayCallback = std::function<std::string(std::string)>;
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using ExecuteCallback = std::function<void(std::string)>;
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struct Entry {
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Type type;
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std::string command;
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std::string unlocalizedDescription;
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DisplayCallback displayCallback;
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ExecuteCallback executeCallback;
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};
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void add(
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Type type,
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const std::string &command,
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const std::string &unlocalizedDescription,
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const DisplayCallback &displayCallback,
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const ExecuteCallback &executeCallback = [](auto) {});
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std::vector<Entry> &getEntries();
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}
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/* Pattern Language Function Registry. Allows adding of new functions that may be used inside the pattern language */
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namespace PatternLanguage {
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namespace impl {
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struct FunctionDefinition {
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pl::api::Namespace ns;
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std::string name;
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pl::api::FunctionParameterCount parameterCount;
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pl::api::FunctionCallback callback;
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bool dangerous;
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};
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}
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std::unique_ptr<pl::PatternLanguage> createDefaultRuntime(prv::Provider *provider);
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void addPragma(const std::string &name, const pl::api::PragmaHandler &handler);
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void addFunction(const pl::api::Namespace &ns, const std::string &name, pl::api::FunctionParameterCount parameterCount, const pl::api::FunctionCallback &func);
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void addDangerousFunction(const pl::api::Namespace &ns, const std::string &name, pl::api::FunctionParameterCount parameterCount, const pl::api::FunctionCallback &func);
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std::map<std::string, pl::api::PragmaHandler> &getPragmas();
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std::vector<impl::FunctionDefinition> &getFunctions();
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}
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/* View Registry. Allows adding of new windows */
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namespace Views {
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namespace impl {
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void add(View *view);
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}
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template<std::derived_from<View> T, typename... Args>
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void add(Args &&...args) {
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return impl::add(new T(std::forward<Args>(args)...));
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}
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std::map<std::string, View *> &getEntries();
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View *getViewByName(const std::string &unlocalizedName);
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}
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/* Tools Registry. Allows adding new entries to the tools window */
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namespace Tools {
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namespace impl {
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using Callback = std::function<void()>;
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struct Entry {
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std::string name;
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Callback function;
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};
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}
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void add(const std::string &unlocalizedName, const impl::Callback &function);
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std::vector<impl::Entry> &getEntries();
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}
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/* Data Inspector Registry. Allows adding of new types to the data inspector */
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namespace DataInspector {
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enum class NumberDisplayStyle
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{
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Decimal,
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Hexadecimal,
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Octal
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};
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namespace impl {
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using DisplayFunction = std::function<std::string()>;
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using EditingFunction = std::function<std::vector<u8>(std::string, std::endian)>;
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using GeneratorFunction = std::function<DisplayFunction(const std::vector<u8> &, std::endian, NumberDisplayStyle)>;
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struct Entry {
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std::string unlocalizedName;
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size_t requiredSize;
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impl::GeneratorFunction generatorFunction;
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std::optional<impl::EditingFunction> editingFunction;
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};
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}
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void add(const std::string &unlocalizedName, size_t requiredSize, impl::GeneratorFunction displayGeneratorFunction, std::optional<impl::EditingFunction> editingFunction = std::nullopt);
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std::vector<impl::Entry> &getEntries();
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}
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/* Data Processor Node Registry. Allows adding new processor nodes to be used in the data processor */
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namespace DataProcessorNode {
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namespace impl {
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using CreatorFunction = std::function<dp::Node *()>;
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struct Entry {
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std::string category;
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std::string name;
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CreatorFunction creatorFunction;
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};
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void add(const Entry &entry);
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}
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template<std::derived_from<dp::Node> T, typename... Args>
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void add(const std::string &unlocalizedCategory, const std::string &unlocalizedName, Args &&...args) {
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add(impl::Entry { unlocalizedCategory.c_str(), unlocalizedName.c_str(), [=] {
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auto node = new T(std::forward<Args>(args)...);
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node->setUnlocalizedName(unlocalizedName);
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return node;
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} });
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}
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void addSeparator();
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std::vector<impl::Entry> &getEntries();
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}
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/* Language Registry. Allows together with the LangEntry class and the _lang user defined literal to add new languages */
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namespace Language {
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void registerLanguage(const std::string &name, const std::string &languageCode);
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void addLocalizations(const std::string &languageCode, const LanguageDefinition &definition);
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std::map<std::string, std::string> &getLanguages();
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std::map<std::string, std::vector<LanguageDefinition>> &getLanguageDefinitions();
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}
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/* Interface Registry. Allows adding new items to various interfaces */
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namespace Interface {
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namespace impl {
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using DrawCallback = std::function<void()>;
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using LayoutFunction = std::function<void(u32)>;
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using ClickCallback = std::function<void()>;
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struct Layout {
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std::string unlocalizedName;
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LayoutFunction callback;
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};
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struct MainMenuItem {
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std::string unlocalizedName;
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};
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struct MenuItem {
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std::string unlocalizedName;
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DrawCallback callback;
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};
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struct SidebarItem {
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std::string icon;
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DrawCallback callback;
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};
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struct TitleBarButton {
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std::string icon;
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std::string unlocalizedTooltip;
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ClickCallback callback;
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};
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}
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void registerMainMenuItem(const std::string &unlocalizedName, u32 priority);
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void addMenuItem(const std::string &unlocalizedMainMenuName, u32 priority, const impl::DrawCallback &function);
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void addWelcomeScreenEntry(const impl::DrawCallback &function);
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void addFooterItem(const impl::DrawCallback &function);
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void addToolbarItem(const impl::DrawCallback &function);
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void addSidebarItem(const std::string &icon, const impl::DrawCallback &function);
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void addTitleBarButton(const std::string &icon, const std::string &unlocalizedTooltip, const impl::ClickCallback &function);
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void addLayout(const std::string &unlocalizedName, const impl::LayoutFunction &function);
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std::multimap<u32, impl::MainMenuItem> &getMainMenuItems();
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std::multimap<u32, impl::MenuItem> &getMenuItems();
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std::vector<impl::DrawCallback> &getWelcomeScreenEntries();
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std::vector<impl::DrawCallback> &getFooterItems();
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std::vector<impl::DrawCallback> &getToolbarItems();
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std::vector<impl::SidebarItem> &getSidebarItems();
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std::vector<impl::TitleBarButton> &getTitleBarButtons();
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std::vector<impl::Layout> &getLayouts();
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}
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/* Provider Registry. Allows adding new data providers to be created from the UI */
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namespace Provider {
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namespace impl {
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void addProviderName(const std::string &unlocalizedName);
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}
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template<std::derived_from<hex::prv::Provider> T>
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void add(const std::string &unlocalizedName, bool addToList = true) {
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(void)EventManager::subscribe<RequestCreateProvider>([expectedName = unlocalizedName](const std::string &name, hex::prv::Provider **provider) {
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if (name != expectedName) return;
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auto newProvider = new T();
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hex::ImHexApi::Provider::add(newProvider);
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if (provider != nullptr)
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*provider = newProvider;
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});
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if (addToList)
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impl::addProviderName(unlocalizedName);
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}
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std::vector<std::string> &getEntries();
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}
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namespace DataFormatter {
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namespace impl {
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using Callback = std::function<std::string(prv::Provider *provider, u64 address, size_t size)>;
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struct Entry {
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std::string unlocalizedName;
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Callback callback;
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};
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}
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void add(const std::string &unlocalizedName, const impl::Callback &callback);
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std::vector<impl::Entry> &getEntries();
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}
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namespace FileHandler {
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namespace impl {
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using Callback = std::function<bool(std::fs::path)>;
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struct Entry {
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std::vector<std::string> extensions;
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Callback callback;
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};
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}
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void add(const std::vector<std::string> &extensions, const impl::Callback &callback);
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std::vector<impl::Entry> &getEntries();
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}
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namespace HexEditor {
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class DataVisualizer {
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public:
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DataVisualizer(u16 bytesPerCell, u16 maxCharsPerCell)
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: m_bytesPerCell(bytesPerCell), m_maxCharsPerCell(maxCharsPerCell) {}
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virtual ~DataVisualizer() = default;
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virtual void draw(u64 address, const u8 *data, size_t size, bool upperCase) = 0;
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virtual bool drawEditing(u64 address, u8 *data, size_t size, bool upperCase, bool startedEditing) = 0;
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[[nodiscard]] u16 getBytesPerCell() const { return this->m_bytesPerCell; }
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[[nodiscard]] u16 getMaxCharsPerCell() const { return this->m_maxCharsPerCell; }
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protected:
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const static int TextInputFlags;
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bool drawDefaultEditingTextBox(u64 address, const char *format, ImGuiDataType dataType, u8 *data, ImGuiInputTextFlags flags) const;
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private:
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u16 m_bytesPerCell;
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u16 m_maxCharsPerCell;
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};
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namespace impl {
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void addDataVisualizer(const std::string &unlocalizedName, DataVisualizer *visualizer);
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std::map<std::string, DataVisualizer*> &getVisualizers();
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}
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template<std::derived_from<DataVisualizer> T, typename... Args>
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void addDataVisualizer(const std::string &unlocalizedName, Args &&...args) {
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return impl::addDataVisualizer(unlocalizedName, new T(std::forward<Args>(args)...));
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}
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}
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namespace Hashes {
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class Hash {
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public:
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Hash(std::string unlocalizedName) : m_unlocalizedName(std::move(unlocalizedName)) {}
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class Function {
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public:
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using Callback = std::function<std::vector<u8>(const Region&, prv::Provider *)>;
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Function(const Hash *type, std::string name, Callback callback)
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: m_type(type), m_name(std::move(name)), m_callback(std::move(callback)) {
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}
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[[nodiscard]] const Hash *getType() const { return this->m_type; }
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[[nodiscard]] const std::string &getName() const { return this->m_name; }
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const std::vector<u8>& get(const Region& region, prv::Provider *provider) {
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if (this->m_cache.empty()) {
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this->m_cache = this->m_callback(region, provider);
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}
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return this->m_cache;
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}
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void reset() {
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this->m_cache.clear();
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}
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private:
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const Hash *m_type;
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std::string m_name;
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Callback m_callback;
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std::vector<u8> m_cache;
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};
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virtual void draw() { }
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[[nodiscard]] virtual Function create(std::string name) = 0;
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[[nodiscard]] const std::string &getUnlocalizedName() const {
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return this->m_unlocalizedName;
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}
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protected:
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[[nodiscard]] Function create(const std::string &name, const Function::Callback &callback) const {
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return { this, name, callback };
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}
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private:
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std::string m_unlocalizedName;
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};
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namespace impl {
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std::vector<Hash*> &getHashes();
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void add(Hash* hash);
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}
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template<typename T, typename ... Args>
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void add(Args && ... args) {
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impl::add(new T(std::forward<Args>(args)...));
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}
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}
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};
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}
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