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Nik f9a9ed4846
impr: Vastly improved 3D Visualizer (#1456)
Based entirely on @paxcut's amazing PR #1443

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Co-authored-by: paxcut <paxcut@outlook.com>
Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2023-12-05 10:49:51 +01:00

41 lines
1.4 KiB
C++

#include <imgui_internal.h>
#include <hex/api/imhex_api.hpp>
#include <romfs/romfs.hpp>
#include <hex/helpers/utils.hpp>
#include <fonts/fontawesome_font.h>
#include <fonts/codicons_font.h>
#include <fonts/blendericons_font.h>
#include <imgui_freetype.h>
namespace hex::plugin::builtin {
void loadFonts() {
using namespace ImHexApi::Fonts;
/**
* !!IMPORTANT!!
* Always load the font files in decreasing size of their glyphs. This will make the rasterize be more
* efficient when packing the glyphs into the font atlas and therefor make the atlas much smaller.
*/
ImHexApi::Fonts::loadFont("Blender Icons", romfs::get("fonts/blendericons.ttf").span<u8>(),{ { ICON_MIN_BI, ICON_MAX_BI } }, { 0, -3_scaled });
ImHexApi::Fonts::loadFont("Font Awesome 5", romfs::get("fonts/fontawesome.otf").span<u8>(),
{
{ glyph(ICON_FA_BACKSPACE), glyph(ICON_FA_INFINITY), glyph(ICON_FA_TACHOMETER_ALT), glyph(ICON_FA_MICROCHIP), glyph(ICON_FA_CODE_BRANCH) }
},
{ 0, 0 });
ImHexApi::Fonts::loadFont("VS Codicons", romfs::get("fonts/codicons.ttf").span<u8>(),
{
{ ICON_MIN_VS, ICON_MAX_VS }
},
{ 0, -1_scaled });
ImHexApi::Fonts::loadFont("Unifont", romfs::get("fonts/unifont.otf").span<u8>());
}
}