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ImHex/plugins/libimhex/include/hex/api/content_registry.hpp
WerWolv 46ba46ce9d
build/plugins: Added initial support for Rust plugins (#327)
* build: Added initial support for Rust plugins

* github: Install correct rust version

* github: Fixed rustup command

* github: Fix swapped win/linux commands

* github: Install linux rust toolchain on Linux

* github: Add rustup parameters to correct command

* build: libimhex-rust -> hex

* rust-plugins: Disable optimization to export functions correctly

* build: Use cdylib instead of dylib

* build: Fixed rust building and artifact copying

* build: Fixed installing plugins

* build: Fix copying and installing on Windows

* github: Added windows debugging

* github: Use curl instead of wget

* github: Added debug on failure

* github: Update path variable with rust toolchain path

* build/github: Set rust location so cmake can find it

* build: Remove leftovers

* api: Added rust wrappers for the ImHexAPI

* rust: Fixed compile flags with older gcc/clang

* build: Enable concepts for cxx.rs

* build: Explicitly set compiler for cxx.rs

* rust: Added imgui-rs to libimhex-rust

* rust: Export functions with double underscore prefix on mac

* rust: Export functions adjusted for ABI

* Add Rust target folder to gitignore

* Add vendored imgui-rs copy

* Add Context::current() to vendored imgui-rs

* Fix libimhex not exporting cimgui symbols

* Simplify plugin export mangling

* build: Fixed cimgui linking

* build: Only specify --export-all-symbols on Windows

* Add context setting to Rust plugins

* rust: Cleanup

* deps: Update curl

Co-authored-by: jam1garner <8260240+jam1garner@users.noreply.github.com>
2021-10-16 11:37:29 +02:00

202 lines
7.8 KiB
C++

#pragma once
#include <hex.hpp>
#include <hex/helpers/concepts.hpp>
#include <hex/pattern_language/token.hpp>
#include <functional>
#include <map>
#include <string>
#include <string_view>
#include <vector>
#include <nlohmann/json_fwd.hpp>
namespace hex {
class View;
class LanguageDefinition;
namespace pl { class Evaluator; }
namespace dp { class Node; }
/*
The Content Registry is the heart of all features in ImHex that are in some way extendable by Plugins.
It allows you to add/register new content that will be picked up and used by the ImHex core or by other
plugins when needed.
*/
namespace ContentRegistry {
/* Settings Registry. Allows adding of new entries into the ImHex preferences window. */
namespace Settings {
using Callback = std::function<bool(const std::string&, nlohmann::json&)>;
struct Entry {
std::string name;
Callback callback;
};
void load();
void store();
void add(const std::string &unlocalizedCategory, const std::string &unlocalizedName, s64 defaultValue, const Callback &callback);
void add(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::string &defaultValue, const Callback &callback);
void write(const std::string &unlocalizedCategory, const std::string &unlocalizedName, s64 value);
void write(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::string &value);
void write(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::vector<std::string>& value);
s64 read(const std::string &unlocalizedCategory, const std::string &unlocalizedName, s64 defaultValue);
std::string read(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::string &defaultValue);
std::vector<std::string> read(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::vector<std::string>& defaultValue = { });
std::map<std::string, std::vector<Entry>>& getEntries();
nlohmann::json getSetting(const std::string &unlocalizedCategory, const std::string &unlocalizedName);
nlohmann::json& getSettingsData();
};
/* Command Palette Command Registry. Allows adding of new commands to the command palette */
namespace CommandPaletteCommands {
enum class Type : u32 {
SymbolCommand,
KeywordCommand
};
using DisplayCallback = std::function<std::string(std::string)>;
using ExecuteCallback = std::function<void(std::string)>;
struct Entry {
Type type;
std::string command;
std::string unlocalizedDescription;
DisplayCallback displayCallback;
ExecuteCallback executeCallback;
};
void add(Type type, const std::string &command, const std::string &unlocalizedDescription, const DisplayCallback &displayCallback, const ExecuteCallback &executeCallback = [](auto){});
std::vector<Entry>& getEntries();
};
/* Pattern Language Function Registry. Allows adding of new functions that may be used inside the pattern language */
namespace PatternLanguageFunctions {
constexpr static u32 UnlimitedParameters = 0xFFFF'FFFF;
constexpr static u32 MoreParametersThan = 0x8000'0000;
constexpr static u32 LessParametersThan = 0x4000'0000;
constexpr static u32 NoParameters = 0x0000'0000;
using Namespace = std::vector<std::string>;
using Callback = std::function<std::optional<hex::pl::Token::Literal>(hex::pl::Evaluator*, const std::vector<hex::pl::Token::Literal>&)>;
struct Function {
u32 parameterCount;
Callback func;
};
void add(const Namespace &ns, const std::string &name, u32 parameterCount, const Callback &func);
std::map<std::string, ContentRegistry::PatternLanguageFunctions::Function>& getEntries();
};
/* View Registry. Allows adding of new windows */
namespace Views {
void add(View *view);
template<hex::derived_from<View> T, typename ... Args>
void add(Args&& ... args) {
return add(new T(std::forward<Args>(args)...));
}
std::vector<View*>& getEntries();
};
/* Tools Registry. Allows adding new entries to the tools window */
namespace Tools {
using Callback = std::function<void()>;
struct Entry {
std::string name;
Callback function;
};
void add(const std::string &unlocalizedName, const Callback &function);
std::vector<Entry>& getEntries();
};
/* Data Inspector Registry. Allows adding of new types to the data inspector */
namespace DataInspector {
enum class NumberDisplayStyle {
Decimal,
Hexadecimal,
Octal
};
using DisplayFunction = std::function<std::string()>;
using GeneratorFunction = std::function<DisplayFunction(const std::vector<u8>&, std::endian, NumberDisplayStyle)>;
struct Entry {
std::string unlocalizedName;
size_t requiredSize;
GeneratorFunction generatorFunction;
};
void add(const std::string &unlocalizedName, size_t requiredSize, GeneratorFunction function);
std::vector<Entry>& getEntries();
};
/* Data Processor Node Registry. Allows adding new processor nodes to be used in the data processor */
namespace DataProcessorNode {
using CreatorFunction = std::function<dp::Node*()>;
struct Entry {
std::string category;
std::string name;
CreatorFunction creatorFunction;
};
void add(const Entry &entry);
template<hex::derived_from<dp::Node> T, typename ... Args>
void add(const std::string &unlocalizedCategory, const std::string &unlocalizedName, Args&& ... args) {
add(Entry{ unlocalizedCategory.c_str(), unlocalizedName.c_str(),
[=]{
auto node = new T(std::forward<Args>(args)...);
node->setUnlocalizedName(unlocalizedName);
return node;
}
});
}
void addSeparator();
std::vector<Entry>& getEntries();
};
/* Language Registry. Allows together with the LangEntry class and the _lang user defined literal to add new languages */
namespace Language {
void registerLanguage(const std::string &name, const std::string &languageCode);
void addLocalizations(const std::string &languageCode, const LanguageDefinition &definition);
std::map<std::string, std::string>& getLanguages();
std::map<std::string, std::vector<LanguageDefinition>>& getLanguageDefinitions();
};
/* Interface Registry. Allows adding new items to various interfaces */
namespace Interface {
using DrawCallback = std::function<void()>;
void addWelcomeScreenEntry(const DrawCallback &function);
void addFooterItem(const DrawCallback &function);
void addToolbarItem(const DrawCallback &function);
std::vector<DrawCallback>& getWelcomeScreenEntries();
std::vector<DrawCallback>& getFooterItems();
std::vector<DrawCallback>& getToolbarItems();
};
};
}