1
0
mirror of synced 2024-12-01 10:47:19 +01:00
ImHex/main/include/window.hpp

66 lines
1.2 KiB
C++

#pragma once
#include <filesystem>
#include <memory>
#include <string>
#include <list>
#include <vector>
#include <hex/ui/view.hpp>
struct GLFWwindow;
struct ImGuiSettingsHandler;
namespace hex {
class Window {
public:
Window();
~Window();
void loop();
static void initNative();
private:
void setupNativeWindow();
void beginNativeWindowFrame();
void endNativeWindowFrame();
void drawTitleBar();
void frameBegin();
void frame();
void frameEnd();
void processEvent() { this->m_hadEvent = true; }
void initGLFW();
void initImGui();
void exitGLFW();
void exitImGui();
void registerEventHandlers();
GLFWwindow *m_window = nullptr;
std::string m_windowTitle;
double m_lastFrameTime = 0;
ImGui::Texture m_logoTexture;
std::mutex m_popupMutex;
std::list<std::string> m_popupsToOpen;
std::vector<int> m_pressedKeys;
std::fs::path m_imguiSettingsPath;
bool m_mouseButtonDown = false;
bool m_hadEvent = false;
bool m_frameRateTemporarilyUnlocked = false;
double m_frameRateUnlockTime = 0;
};
}