70 lines
1.3 KiB
C++
70 lines
1.3 KiB
C++
#pragma once
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#include <filesystem>
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#include <memory>
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#include <string>
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#include <list>
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#include <vector>
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#include <hex/ui/view.hpp>
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struct GLFWwindow;
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struct ImGuiSettingsHandler;
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namespace hex {
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void nativeErrorMessage(const std::string &message);
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class Window {
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public:
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Window();
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~Window();
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void loop();
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void fullFrame();
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static void initNative();
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void resize(i32 width, i32 height);
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private:
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void configureGLFW();
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void setupNativeWindow();
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void beginNativeWindowFrame();
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void endNativeWindowFrame();
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void drawTitleBar();
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void frameBegin();
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void frame();
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void frameEnd();
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void initGLFW();
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void initImGui();
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void exitGLFW();
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void exitImGui();
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void registerEventHandlers();
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GLFWwindow *m_window = nullptr;
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std::string m_windowTitle, m_windowTitleFull;
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double m_lastStartFrameTime = 0;
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double m_lastFrameTime = 0;
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ImGuiExt::Texture m_logoTexture;
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std::mutex m_popupMutex;
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std::list<std::string> m_popupsToOpen;
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std::vector<int> m_pressedKeys;
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bool m_unlockFrameRate = false;
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ImGuiExt::ImHexCustomData m_imguiCustomData;
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u32 m_searchBarPosition = 0;
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bool m_emergencyPopupOpen = false;
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};
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} |