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mirror of synced 2024-11-25 00:00:27 +01:00
ImHex/include/window.hpp
Mary 310059f274 Support macOS
This allows building and running under macOS.
There is still some issues with dpi but the application compiles and run now.
2020-12-18 21:44:13 +01:00

55 lines
1.5 KiB
C++

#pragma once
#include <filesystem>
#include <memory>
#include <vector>
#include "helpers/utils.hpp"
#include "views/view.hpp"
struct GLFWwindow;
struct ImGuiSettingsHandler;
namespace hex {
class Window {
public:
Window();
~Window();
void loop();
template<derived_from<View> T, typename ... Args>
T* addView(Args&& ... args) {
this->m_views.emplace_back(new T(std::forward<Args>(args)...));
return static_cast<T*>(this->m_views.back());
}
friend void *ImHexSettingsHandler_ReadOpenFn(ImGuiContext *ctx, ImGuiSettingsHandler *, const char *);
friend void ImHexSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler *handler, void *, const char* line);
friend void ImHexSettingsHandler_ApplyAll(ImGuiContext *ctx, ImGuiSettingsHandler *handler);
friend void ImHexSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buf);
bool setFont(const std::filesystem::path &font_path);
private:
void frameBegin();
void frameEnd();
void initGLFW();
void initImGui();
void deinitGLFW();
void deinitImGui();
GLFWwindow* m_window;
std::vector<View*> m_views;
float m_globalScale = 1.0f, m_fontScale = 1.0f;
bool m_fpsVisible = false;
bool m_demoWindowOpen = false;
static inline std::tuple<int, int> s_currShortcut = { -1, -1 };
};
}