310059f274
This allows building and running under macOS. There is still some issues with dpi but the application compiles and run now.
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
#pragma once
|
|
|
|
#include <filesystem>
|
|
#include <memory>
|
|
#include <vector>
|
|
|
|
#include "helpers/utils.hpp"
|
|
#include "views/view.hpp"
|
|
|
|
struct GLFWwindow;
|
|
struct ImGuiSettingsHandler;
|
|
|
|
namespace hex {
|
|
|
|
class Window {
|
|
public:
|
|
Window();
|
|
~Window();
|
|
|
|
void loop();
|
|
|
|
template<derived_from<View> T, typename ... Args>
|
|
T* addView(Args&& ... args) {
|
|
this->m_views.emplace_back(new T(std::forward<Args>(args)...));
|
|
|
|
return static_cast<T*>(this->m_views.back());
|
|
}
|
|
|
|
friend void *ImHexSettingsHandler_ReadOpenFn(ImGuiContext *ctx, ImGuiSettingsHandler *, const char *);
|
|
friend void ImHexSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler *handler, void *, const char* line);
|
|
friend void ImHexSettingsHandler_ApplyAll(ImGuiContext *ctx, ImGuiSettingsHandler *handler);
|
|
friend void ImHexSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buf);
|
|
|
|
bool setFont(const std::filesystem::path &font_path);
|
|
|
|
private:
|
|
void frameBegin();
|
|
void frameEnd();
|
|
|
|
void initGLFW();
|
|
void initImGui();
|
|
void deinitGLFW();
|
|
void deinitImGui();
|
|
|
|
GLFWwindow* m_window;
|
|
std::vector<View*> m_views;
|
|
|
|
float m_globalScale = 1.0f, m_fontScale = 1.0f;
|
|
bool m_fpsVisible = false;
|
|
bool m_demoWindowOpen = false;
|
|
|
|
static inline std::tuple<int, int> s_currShortcut = { -1, -1 };
|
|
};
|
|
|
|
} |