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ImHex/plugins/builtin/romfs/shaders/default/lightFragment.glsl
Nik f9a9ed4846
impr: Vastly improved 3D Visualizer (#1456)
Based entirely on @paxcut's amazing PR #1443

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Co-authored-by: paxcut <paxcut@outlook.com>
Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2023-12-05 10:49:51 +01:00

23 lines
405 B
GLSL

#version 330
in VertexData {
vec3 normal;
vec4 color;
vec3 fragPosition;
} vertexData;
out vec4 outColor;
void main() {
vec3 nLight = normalize(-vertexData.fragPosition);
vec3 nNormal = normalize(vertexData.normal);
float dotLN = dot(nLight, nNormal);
float diffuse = dotLN * 0.5;
vec3 color = (diffuse+0.7)*vertexData.color.xyz;
outColor = vec4(color, 1.0f);
}