190 lines
6.8 KiB
C++
190 lines
6.8 KiB
C++
#pragma once
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#include <hex/data_processor/attribute.hpp>
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#include <set>
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#include <vector>
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namespace hex::dp {
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class Node {
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public:
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Node(std::string_view unlocalizedName, std::vector<Attribute> attributes) : m_id(SharedData::dataProcessorNodeIdCounter++), m_unlocalizedName(unlocalizedName), m_attributes(std::move(attributes)) {
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for (auto &attr : this->m_attributes)
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attr.setParentNode(this);
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}
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virtual ~Node() = default;
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[[nodiscard]] u32 getID() const { return this->m_id; }
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[[nodiscard]] std::string_view getUnlocalizedName() const { return this->m_unlocalizedName; }
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[[nodiscard]] std::vector<Attribute>& getAttributes() { return this->m_attributes; }
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void setCurrentOverlay(prv::Overlay *overlay) {
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this->m_overlay = overlay;
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}
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virtual void drawNode() { }
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virtual void process() = 0;
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using NodeError = std::pair<Node*, std::string>;
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void resetOutputData() {
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for (auto &attribute : this->m_attributes)
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attribute.getOutputData().reset();
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}
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void resetProcessedInputs() {
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this->m_processedInputs.clear();
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}
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private:
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u32 m_id;
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std::string m_unlocalizedName;
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std::vector<Attribute> m_attributes;
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std::set<u32> m_processedInputs;
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prv::Overlay *m_overlay = nullptr;
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Attribute* getConnectedInputAttribute(u32 index) {
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if (index >= this->getAttributes().size())
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throw std::runtime_error("Attribute index out of bounds!");
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auto &connectedAttribute = this->getAttributes()[index].getConnectedAttributes();
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if (connectedAttribute.empty())
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return nullptr;
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return connectedAttribute.begin()->second;
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}
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void markInputProcessed(u32 index) {
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const auto &[iter, inserted] = this->m_processedInputs.insert(index);
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if (!inserted)
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throwNodeError("Recursion detected!");
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}
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protected:
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[[noreturn]] void throwNodeError(std::string_view message) {
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throw NodeError(this, message);
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}
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std::vector<u8> getBufferOnInput(u32 index) {
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auto attribute = this->getConnectedInputAttribute(index);
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if (attribute == nullptr)
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throwNodeError(hex::format("Nothing connected to input '{0}'", static_cast<const char*>(LangEntry(this->m_attributes[index].getUnlocalizedName()))));
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if (attribute->getType() != Attribute::Type::Buffer)
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throwNodeError("Tried to read buffer from non-buffer attribute");
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markInputProcessed(index);
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attribute->getParentNode()->process();
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auto &outputData = attribute->getOutputData();
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if (!outputData.has_value())
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throw std::runtime_error("No data available at connected attribute");
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return outputData.value();
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}
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u64 getIntegerOnInput(u32 index) {
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auto attribute = this->getConnectedInputAttribute(index);
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if (attribute == nullptr)
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throwNodeError(hex::format("Nothing connected to input '{0}'", static_cast<const char*>(LangEntry(this->m_attributes[index].getUnlocalizedName()))));
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if (attribute->getType() != Attribute::Type::Integer)
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throwNodeError("Tried to read integer from non-integer attribute");
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markInputProcessed(index);
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attribute->getParentNode()->process();
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auto &outputData = attribute->getOutputData();
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if (!outputData.has_value())
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throw std::runtime_error("No data available at connected attribute");
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if (outputData->size() < sizeof(u64))
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throw std::runtime_error("Not enough data provided for integer");
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return *reinterpret_cast<u64*>(outputData->data());
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}
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float getFloatOnInput(u32 index) {
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auto attribute = this->getConnectedInputAttribute(index);
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if (attribute == nullptr)
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throwNodeError(hex::format("Nothing connected to input '{0}'", static_cast<const char*>(LangEntry(this->m_attributes[index].getUnlocalizedName()))));
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if (attribute->getType() != Attribute::Type::Float)
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throwNodeError("Tried to read float from non-float attribute");
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markInputProcessed(index);
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attribute->getParentNode()->process();
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auto &outputData = attribute->getOutputData();
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if (!outputData.has_value())
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throw std::runtime_error("No data available at connected attribute");
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if (outputData->size() < sizeof(float))
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throw std::runtime_error("Not enough data provided for float");
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return *reinterpret_cast<float*>(outputData->data());
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}
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void setBufferOnOutput(u32 index, std::vector<u8> data) {
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if (index >= this->getAttributes().size())
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throw std::runtime_error("Attribute index out of bounds!");
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auto &attribute = this->getAttributes()[index];
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if (attribute.getIOType() != Attribute::IOType::Out)
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throw std::runtime_error("Tried to set output data of an input attribute!");
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attribute.getOutputData() = data;
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}
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void setIntegerOnOutput(u32 index, u64 integer) {
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if (index >= this->getAttributes().size())
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throw std::runtime_error("Attribute index out of bounds!");
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auto &attribute = this->getAttributes()[index];
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if (attribute.getIOType() != Attribute::IOType::Out)
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throw std::runtime_error("Tried to set output data of an input attribute!");
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std::vector<u8> buffer(sizeof(u64), 0);
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std::memcpy(buffer.data(), &integer, sizeof(u64));
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attribute.getOutputData() = buffer;
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}
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void setFloatOnOutput(u32 index, float floatingPoint) {
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if (index >= this->getAttributes().size())
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throw std::runtime_error("Attribute index out of bounds!");
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auto &attribute = this->getAttributes()[index];
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if (attribute.getIOType() != Attribute::IOType::Out)
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throw std::runtime_error("Tried to set output data of an input attribute!");
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std::vector<u8> buffer(sizeof(float), 0);
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std::memcpy(buffer.data(), &floatingPoint, sizeof(float));
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attribute.getOutputData() = buffer;
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}
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void setOverlayData(u64 address, const std::vector<u8> &data) {
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if (this->m_overlay == nullptr)
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throw std::runtime_error("Tried setting overlay data on a node that's not the end of a chain!");
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this->m_overlay->setAddress(address);
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this->m_overlay->getData() = data;
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}
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};
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} |